Web
일 드 네쥬 커스텀시트 본문
래빗홀(@ReddressedG)님의 다인 성장 COC 시나리오 il de neige 캠페인에 사용하기 위해 제작한 커스텀 시트입니다. 기존 COC 시트를 개조한지라 코드가 지저분합니다.
오류.. 말씀해주시면 수정해보려 노력합니다.
디자인은 본님(@TRPG_2BON)이 해주시고 제가 조금 더 추가했습니다.
freepik(https://www.freepik.com/home)의 유료 소스를 사용했습니다. 본님도 저도 유료 회원입니다.
Legacy Sanitization을 체크해주셔야 제대로 적용됩니다
미리보기
HTML
더보기
<!------------------------- Options ------------------------->
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="background-wrap">
<div class='sheet-cdiv'>
<select class="game-select" name="attr_showskills">
<option value="7">봄</option>
<option value="1">여름</option>
<option value="5">가을</option>
<option value="2">겨울</option>
</select>
</div>
<input type="checkbox" style="display:none" class="sheet-hide" name="attr_sheet-hide">
<!------------------------- Char Info and Characteristics ------------------------->
<div class='toparea'>
<div class='sheet-charinfo'>
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<div class="sheet-investigatorinfo">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="investigatorinfo_top">
<div class="top_sec player">
<p class="top_label">
플레이어
</p>
<input type="text" name="attr_player">
</div>
<div class="top_sec gender">
<p class="top_label">
성별
</p>
<input type="text" name="attr_sex">
</div>
<div class="top_sec age">
<p class="top_label">
나이
</p>
<input type="text" name="attr_age">
</div>
</div>
<div class="investigatorinfo_name">
<input type="text" name="attr_character_name" placeholder="이름">
</div>
</div>
</div>
<div class='sheet-statusarea'>
<div class="sheet-hpsection">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head-status">체력</h4>
<div class="hp_status">
<input class="secondary-attr-input" placeholder="현재" type="text" min="0" name="attr_hp">
/
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true">
</div>
</div>
<div class="sheet-mpsection">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head-status">마력</h4>
<div class="mp_status">
<input class="secondary-attr-input" placeholder="현재" type="text" min="0" name="attr_mp">
/
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
</div>
</div>
</div>
</div>
<div class="characteristics">
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
근력
</h4>
<input class="attr-input" type="number" name="attr_str" value="50">
<div class="attr-roll">
<button class='old-roll' type='roll' value='&{template:coc} {{name=근력}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_str_check' />
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=근력}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}}' name='roll_str_check' />
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
민첩
</h4>
<input class="attr-input" type="number" name="attr_dex" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=민첩}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_dex_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=민첩}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}}" name="roll_dex_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
정신
</h4>
<input class="attr-input" type="number" name="attr_pow" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=정신력}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_pow_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=정신력}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}}" name="roll_pow_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
건강
</h4>
<input class="attr-input" type="number" name="attr_con" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=건강}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_con_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=건강}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}}" name="roll_con_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
외모
</h4>
<input class="attr-input" type="number" name="attr_app" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=외모}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_con_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=외모}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}}" name="roll_app_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
교육
</h4>
<input class="attr-input" type="number" name="attr_edu" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=교육}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_edu_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=교육}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}}" name="roll_edu_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
크기
</h4>
<input class="attr-input" type="number" name="attr_siz" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=크기}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_siz_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=크기}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}}" name="roll_siz_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
지능
</h4>
<input class="attr-input" type="number" name="attr_int" value="50">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=지능}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_int_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=지능}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}}" name="roll_int_check"></button>
</div>
</div>
<div class="characterisrics_container">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:73px">
행운
</h4>
<input class="attr-input" type="number" name="attr_luck" value="50" min="0" max="99">
<div class="attr-roll">
<button class="sheet-old-roll btn ui-draggable" type="roll" value="&{template:coc} {{name=운}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_luck_check"></button>
<button class="sheet-new-roll btn ui-draggable" type="roll" value="&{template:coc-1} {{name=운}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}}" name="roll_luck_check"></button>
</div>
</div>
</div>
<div class="info-bottom">
<!------------------------- Build + DB ------------------------->
<div class="builddb_area">
<div class="builddb_title">
<div class="dbtext">
피해보너스
</div>
/
<div class="buildtext">
체구
</div>
</div>
<div class="builddb_data">
<div class="dbsection">
<select style="width:100%;" name="attr_damage_bonus">
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0" selected>없음</option>
<option value="1d4">+1d4</option>
<option value="1d6">+1d6</option>
<option value="2d6">+2d6</option>
<option value="3d6">+3d6</option>
<option value="4d6">+4d6</option>
<option value="5d6">+5d6</option>
<option value="6d6">+6d6</option>
<option value="7d6">+7d6</option>
<option value="8d6">+8d6</option>
<option value="9d6">+9d6</option>
<option value="10d6">+10d6</option>
</select>
</div>
/
<div class="buildsection">
<input class="secondary-attr-input" type="text" name="attr_build">
</div>
</div>
</div>
<!-- 이성 -->
<div class="sanarea">
<div class="nowsan">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<h4 class="section-head" style="width:172px">이성</h4>
<div class="sanstatus">
<input style="font-size: 14px; width: 20px; margin-left: 8px;" class="insanestatus" placeholder="4/5" type="text" min="0" name="attr_san_thresh" value="floor(@{san_start}*4/5)" disabled="true">
<input style="width:30px" class="secondary-attr-input" placeholder="현재" type="text" min="0" name="attr_san">
<span>/</span>
<input style="width:30px" class="secondary-attr-input" placeholder="시작" type="text" min="0" name="attr_san_start">
/
<input style="width:30px;margin-right:3px" class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="floor(99 - @{cthulhu_mythos_mdr})" disabled="true">
<div class="sanroll">
<button class='old-roll' type='roll' value='&{template:coc} {{name=이성}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=이성}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}' name='roll_san_check' />
</div>
</div>
</div>
</div>
<div class="sansummary">
<div class="sancheck">
<div class="sanbox">
<input type="checkbox" value="1" name="attr_temp_insane"><span style="margin-left: 3px;">일시적 광기</span><br>
<input type="checkbox" value="1" name="attr_indef_insane"><span style="margin-left: 3px;">장기적 광기</span>
</div>
<div class="now_sanstatus">
<div class="now_sanstatus_title">
현재 정신 상태
</div>
<input type="text" name="attr_current_mental_condition" style="text-align:center" placeholder="평정심">
</div>
</div>
<div class="sandice">
<div class="now_crazy">
<span style="margin-right: 5px;">일시적광기</span><button class='dice-roll' type='roll' value='&{template:coc-bomadness-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}}' name='roll_bomadness-mdr-rt' />
</div>
<div class="summary_crazy">
<span style="margin-right: 5px;">장기적광기</span><button class='dice-roll' type='roll' value='&{template:coc-bomadness-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-mdr-summ' />
</div>
</div>
</div>
</div>
<!------------------------- Skills ------------------------->
<div class='sheet-skilllist'>
<input type="checkbox" class="sheet-arrow" name="attr_sheet-arrow">
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<!-- Start of Invictus skills -->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7">
<div class="sheet-skills7">
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
<div class="sheet-skillsection">
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_appraise_mdr_checkbox">
<p class="sheet-skill_label">감정(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_appraise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_archaeology_mdr_checkbox">
<p class="sheet-skill_label">고고학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_archaeology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_spot_hidden_mdr_checkbox">
<p class="sheet-skill_label">관찰력(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_spot_hidden_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fighting_brawl_mdr_checkbox">
<p class="sheet-skill_label">근접전(격투)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_fighting_brawl_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_mech_repair_mdr_checkbox">
<p class="sheet-skill_label">기계수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_mech_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_jump_mdr_checkbox">
<p class="sheet-skill_label">도약(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_jump_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_listen_mdr_checkbox">
<p class="sheet-skill_label">듣기(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_listen_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fast_talk_mdr_checkbox">
<p class="sheet-skill_label">말재주(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_fast_talk_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_charm_mdr_checkbox">
<p class="sheet-skill_label">매혹(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_charm_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_law_mdr_checkbox">
<p class="sheet-skill_label">법률(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_law_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_disguise_mdr_checkbox">
<p class="sheet-skill_label">변장(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_disguise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_handgun_mdr_checkbox">
<p class="sheet-skill_label">사격(권총)(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_handgun_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_rifle_mdr_checkbox">
<p class="sheet-skill_label">사격(라/산)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_rifle_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_smg_mdr_checkbox">
<p class="sheet-skill_label">사격(SMG)(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_smg_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_persuade_mdr_checkbox">
<p class="sheet-skill_label">설득(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_persuade_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_sleight_of_hand_mdr_checkbox">
<p class="sheet-skill_label">손놀림(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_sleight_of_hand_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_swim_mdr_checkbox">
<p class="sheet-skill_label">수영(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_swim_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_ride_mdr_checkbox">
<p class="sheet-skill_label">승마(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_ride_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychology_mdr_checkbox">
<p class="sheet-skill_label">심리학(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychology_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_language_own_mdr_checkbox">
<p class="sheet-skill_label">언어(모국어)(교육)</p>
<input class="sheet-skill_input" type="text" name="attr_language_own_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_history_mdr_checkbox">
<p class="sheet-skill_label">역사(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_history_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_locksmith_mdr_checkbox">
<p class="sheet-skill_label">열쇠공(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_locksmith_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_climb_mdr_checkbox">
<p class="sheet-skill_label">오르기(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_climb_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_occult_mdr_checkbox">
<p class="sheet-skill_label">오컬트(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_occult_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_intimidate_mdr_checkbox">
<p class="sheet-skill_label">위협(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_intimidate_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_stealth_mdr_checkbox">
<p class="sheet-skill_label">은밀행동(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_stealth_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_first_aid_mdr_checkbox">
<p class="sheet-skill_label">응급처치(30%)</p>
<input class="sheet-skill_input" type="text" name="attr_first_aid_mdr" value="30"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_medicine_mdr_checkbox">
<p class="sheet-skill_label">의료(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_medicine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_anthropology_mdr_checkbox">
<p class="sheet-skill_label">인류학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_anthropology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_drive_auto_mdr_checkbox">
<p class="sheet-skill_label">자동차 운전(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_drive_auto_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_library_use_mdr_checkbox">
<p class="sheet-skill_label">자료조사(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_library_use_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_natural_world_mdr_checkbox">
<p class="sheet-skill_label">자연(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_natural_world_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent">
<p class="sheet-skill_label">재력(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_credit_rating_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_elec_repair_mdr_checkbox">
<p class="sheet-skill_label">전기수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_elec_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_electronics_mdr_checkbox">
<p class="sheet-skill_label">전자기기(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_electronics_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychoanalysis_mdr_checkbox">
<p class="sheet-skill_label">정신분석(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychoanalysis_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_op_hv_machine_mdr_checkbox">
<p class="sheet-skill_label">중장비 조작(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_op_hv_machine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_track_mdr_checkbox">
<p class="sheet-skill_label">추적(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_track_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent" >
<p class="sheet-skill_label">크툴루 신화(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_throw_mdr_checkbox">
<p class="sheet-skill_label">투척(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_throw_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_navigate_mdr_checkbox">
<p class="sheet-skill_label">항법</p>
<input class="sheet-skill_input" type="text" name="attr_navigate_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_accounting_mdr_checkbox">
<p class="sheet-skill_label">회계(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_accounting_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' />
</div>
<div class="sheet-skill_container" data-i18n-list-item="dodge">
<input type="checkbox" name="attr_dodge_mdr_checkbox">
<p class="sheet-skill_label">회피(민첩/2)</p>
<input class="sheet-skill_input" type="text" name="attr_dodge_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill1_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill1_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill2_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill2_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill3_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill3_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill4_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill4_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill5_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill5_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill6_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill6_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
</div>
<div class="sheet-otherskill">
<div class="sheet-othertitle">다른 기능들</div>
<div class="sheet-otherlist">
<div class="sheet-other-left">
<ul>
<li>
동물다루기(05%)
</li>
<li>
최면술(01%)
</li>
<li>
언어(외국어)(01%)
</li>
<li>
조종(01%)
</li>
<li>
독순술(01%)
</li>
<li>
과학(01%)
</li>
</ul>
</div>
<div class="sheet-other-right">
<ul>
<li>
예술/공예(05%)
</li>
<li>
포격(01%)
</li>
<li>
컴퓨터 사용(05%)
</li>
<li>
폭파(01%)
</li>
<li>
전자기기(01%)
</li>
<li>
생존술(01%)
</li>
</ul>
</div>
</div>
</div>
<div class="sheet-common_dice">
<span>자유 DICE</span>
<div class="sheet-diceinput">
<input class="sheet-dice-roll-input" type="text" name="attr_dice_roll" placeholder="임의 주사위">
<button class="sheet-new-roll sheet-roll-btn" type="roll" placeholder="자유 다이스 입력" value="&{template:coc-dice-roll} {{name=@{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}" name="roll_custom_roll"></button>
</div>
</div>
</div>
</div>
</div>
<!-- End of Invictus skills-->
<!-- Start of Dark Age skills -->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<div class="sheet-skills1">
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
<div class="sheet-skillsection">
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_appraise_mdr_checkbox">
<p class="sheet-skill_label">감정(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_appraise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_archaeology_mdr_checkbox">
<p class="sheet-skill_label">고고학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_archaeology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_spot_hidden_mdr_checkbox">
<p class="sheet-skill_label">관찰력(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_spot_hidden_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fighting_brawl_mdr_checkbox">
<p class="sheet-skill_label">근접전(격투)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_fighting_brawl_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_mech_repair_mdr_checkbox">
<p class="sheet-skill_label">기계수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_mech_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_jump_mdr_checkbox">
<p class="sheet-skill_label">도약(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_jump_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_listen_mdr_checkbox">
<p class="sheet-skill_label">듣기(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_listen_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fast_talk_mdr_checkbox">
<p class="sheet-skill_label">말재주(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_fast_talk_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_charm_mdr_checkbox">
<p class="sheet-skill_label">매혹(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_charm_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_law_mdr_checkbox">
<p class="sheet-skill_label">법률(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_law_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_disguise_mdr_checkbox">
<p class="sheet-skill_label">변장(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_disguise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_handgun_mdr_checkbox">
<p class="sheet-skill_label">사격(권총)(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_handgun_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_rifle_mdr_checkbox">
<p class="sheet-skill_label">사격(라/산)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_rifle_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_smg_mdr_checkbox">
<p class="sheet-skill_label">사격(SMG)(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_smg_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_persuade_mdr_checkbox">
<p class="sheet-skill_label">설득(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_persuade_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_sleight_of_hand_mdr_checkbox">
<p class="sheet-skill_label">손놀림(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_sleight_of_hand_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_swim_mdr_checkbox">
<p class="sheet-skill_label">수영(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_swim_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_ride_mdr_checkbox">
<p class="sheet-skill_label">승마(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_ride_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychology_mdr_checkbox">
<p class="sheet-skill_label">심리학(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychology_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_language_own_mdr_checkbox">
<p class="sheet-skill_label">언어(모국어)(교육)</p>
<input class="sheet-skill_input" type="text" name="attr_language_own_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_history_mdr_checkbox">
<p class="sheet-skill_label">역사(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_history_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_locksmith_mdr_checkbox">
<p class="sheet-skill_label">열쇠공(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_locksmith_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_climb_mdr_checkbox">
<p class="sheet-skill_label">오르기(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_climb_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_occult_mdr_checkbox">
<p class="sheet-skill_label">오컬트(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_occult_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_intimidate_mdr_checkbox">
<p class="sheet-skill_label">위협(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_intimidate_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_stealth_mdr_checkbox">
<p class="sheet-skill_label">은밀행동(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_stealth_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_first_aid_mdr_checkbox">
<p class="sheet-skill_label">응급처치(30%)</p>
<input class="sheet-skill_input" type="text" name="attr_first_aid_mdr" value="30"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_medicine_mdr_checkbox">
<p class="sheet-skill_label">의료(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_medicine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_anthropology_mdr_checkbox">
<p class="sheet-skill_label">인류학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_anthropology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_drive_auto_mdr_checkbox">
<p class="sheet-skill_label">자동차 운전(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_drive_auto_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_library_use_mdr_checkbox">
<p class="sheet-skill_label">자료조사(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_library_use_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_natural_world_mdr_checkbox">
<p class="sheet-skill_label">자연(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_natural_world_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent">
<p class="sheet-skill_label">재력(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_credit_rating_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_elec_repair_mdr_checkbox">
<p class="sheet-skill_label">전기수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_elec_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_electronics_mdr_checkbox">
<p class="sheet-skill_label">전자기기(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_electronics_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychoanalysis_mdr_checkbox">
<p class="sheet-skill_label">정신분석(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychoanalysis_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_op_hv_machine_mdr_checkbox">
<p class="sheet-skill_label">중장비 조작(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_op_hv_machine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_track_mdr_checkbox">
<p class="sheet-skill_label">추적(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_track_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent" >
<p class="sheet-skill_label">크툴루 신화(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_throw_mdr_checkbox">
<p class="sheet-skill_label">투척(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_throw_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_navigate_mdr_checkbox">
<p class="sheet-skill_label">항법</p>
<input class="sheet-skill_input" type="text" name="attr_navigate_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_accounting_mdr_checkbox">
<p class="sheet-skill_label">회계(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_accounting_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' />
</div>
<div class="sheet-skill_container" data-i18n-list-item="dodge">
<input type="checkbox" name="attr_dodge_mdr_checkbox">
<p class="sheet-skill_label">회피(민첩/2)</p>
<input class="sheet-skill_input" type="text" name="attr_dodge_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill1_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill1_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill2_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill2_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill3_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill3_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill4_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill4_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill5_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill5_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill6_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill6_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
</div>
<div class="sheet-otherskill">
<div class="sheet-othertitle">다른 기능들</div>
<div class="sheet-otherlist">
<div class="sheet-other-left">
<ul>
<li>
동물다루기(05%)
</li>
<li>
최면술(01%)
</li>
<li>
언어(외국어)(01%)
</li>
<li>
조종(01%)
</li>
<li>
독순술(01%)
</li>
<li>
과학(01%)
</li>
</ul>
</div>
<div class="sheet-other-right">
<ul>
<li>
예술/공예(05%)
</li>
<li>
포격(01%)
</li>
<li>
컴퓨터 사용(05%)
</li>
<li>
폭파(01%)
</li>
<li>
전자기기(01%)
</li>
<li>
생존술(01%)
</li>
</ul>
</div>
</div>
</div>
<div class="sheet-common_dice">
<span>자유 DICE</span>
<div class="sheet-diceinput">
<input class="sheet-dice-roll-input" type="text" name="attr_dice_roll" placeholder="임의 주사위">
<button class="sheet-new-roll sheet-roll-btn" type="roll" value="&{template:coc-dice-roll} {{name=@{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}" name="roll_custom_roll"></button>
</div>
</div>
</div>
</div>
</div>
<!-- End of Dark Age skills-->
<!-- Start of Old West skills-->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<div class="sheet-skills5">
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
<div class="sheet-skillsection">
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_appraise_mdr_checkbox">
<p class="sheet-skill_label">감정(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_appraise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_archaeology_mdr_checkbox">
<p class="sheet-skill_label">고고학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_archaeology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_spot_hidden_mdr_checkbox">
<p class="sheet-skill_label">관찰력(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_spot_hidden_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fighting_brawl_mdr_checkbox">
<p class="sheet-skill_label">근접전(격투)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_fighting_brawl_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_mech_repair_mdr_checkbox">
<p class="sheet-skill_label">기계수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_mech_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_jump_mdr_checkbox">
<p class="sheet-skill_label">도약(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_jump_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_listen_mdr_checkbox">
<p class="sheet-skill_label">듣기(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_listen_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fast_talk_mdr_checkbox">
<p class="sheet-skill_label">말재주(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_fast_talk_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_charm_mdr_checkbox">
<p class="sheet-skill_label">매혹(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_charm_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_law_mdr_checkbox">
<p class="sheet-skill_label">법률(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_law_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_disguise_mdr_checkbox">
<p class="sheet-skill_label">변장(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_disguise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_handgun_mdr_checkbox">
<p class="sheet-skill_label">사격(권총)(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_handgun_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_rifle_mdr_checkbox">
<p class="sheet-skill_label">사격(라/산)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_rifle_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_smg_mdr_checkbox">
<p class="sheet-skill_label">사격(SMG)(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_smg_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_persuade_mdr_checkbox">
<p class="sheet-skill_label">설득(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_persuade_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_sleight_of_hand_mdr_checkbox">
<p class="sheet-skill_label">손놀림(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_sleight_of_hand_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_swim_mdr_checkbox">
<p class="sheet-skill_label">수영(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_swim_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_ride_mdr_checkbox">
<p class="sheet-skill_label">승마(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_ride_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychology_mdr_checkbox">
<p class="sheet-skill_label">심리학(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychology_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_language_own_mdr_checkbox">
<p class="sheet-skill_label">언어(모국어)(교육)</p>
<input class="sheet-skill_input" type="text" name="attr_language_own_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_history_mdr_checkbox">
<p class="sheet-skill_label">역사(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_history_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_locksmith_mdr_checkbox">
<p class="sheet-skill_label">열쇠공(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_locksmith_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_climb_mdr_checkbox">
<p class="sheet-skill_label">오르기(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_climb_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_occult_mdr_checkbox">
<p class="sheet-skill_label">오컬트(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_occult_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_intimidate_mdr_checkbox">
<p class="sheet-skill_label">위협(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_intimidate_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_stealth_mdr_checkbox">
<p class="sheet-skill_label">은밀행동(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_stealth_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_first_aid_mdr_checkbox">
<p class="sheet-skill_label">응급처치(30%)</p>
<input class="sheet-skill_input" type="text" name="attr_first_aid_mdr" value="30"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_medicine_mdr_checkbox">
<p class="sheet-skill_label">의료(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_medicine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_anthropology_mdr_checkbox">
<p class="sheet-skill_label">인류학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_anthropology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_drive_auto_mdr_checkbox">
<p class="sheet-skill_label">자동차 운전(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_drive_auto_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_library_use_mdr_checkbox">
<p class="sheet-skill_label">자료조사(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_library_use_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_natural_world_mdr_checkbox">
<p class="sheet-skill_label">자연(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_natural_world_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent">
<p class="sheet-skill_label">재력(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_credit_rating_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_elec_repair_mdr_checkbox">
<p class="sheet-skill_label">전기수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_elec_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_electronics_mdr_checkbox">
<p class="sheet-skill_label">전자기기(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_electronics_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychoanalysis_mdr_checkbox">
<p class="sheet-skill_label">정신분석(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychoanalysis_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_op_hv_machine_mdr_checkbox">
<p class="sheet-skill_label">중장비 조작(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_op_hv_machine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_track_mdr_checkbox">
<p class="sheet-skill_label">추적(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_track_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent" >
<p class="sheet-skill_label">크툴루 신화(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_throw_mdr_checkbox">
<p class="sheet-skill_label">투척(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_throw_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_navigate_mdr_checkbox">
<p class="sheet-skill_label">항법</p>
<input class="sheet-skill_input" type="text" name="attr_navigate_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_accounting_mdr_checkbox">
<p class="sheet-skill_label">회계(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_accounting_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' />
</div>
<div class="sheet-skill_container" data-i18n-list-item="dodge">
<input type="checkbox" name="attr_dodge_mdr_checkbox">
<p class="sheet-skill_label">회피(민첩/2)</p>
<input class="sheet-skill_input" type="text" name="attr_dodge_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill1_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill1_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill2_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill2_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill3_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill3_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill4_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill4_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill5_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill5_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill6_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill6_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
</div>
<div class="sheet-otherskill">
<div class="sheet-othertitle">다른 기능들</div>
<div class="sheet-otherlist">
<div class="sheet-other-left">
<ul>
<li>
동물다루기(05%)
</li>
<li>
최면술(01%)
</li>
<li>
언어(외국어)(01%)
</li>
<li>
조종(01%)
</li>
<li>
독순술(01%)
</li>
<li>
과학(01%)
</li>
</ul>
</div>
<div class="sheet-other-right">
<ul>
<li>
예술/공예(05%)
</li>
<li>
포격(01%)
</li>
<li>
컴퓨터 사용(05%)
</li>
<li>
폭파(01%)
</li>
<li>
전자기기(01%)
</li>
<li>
생존술(01%)
</li>
</ul>
</div>
</div>
</div>
<div class="sheet-common_dice">
<span>자유 DICE</span>
<div class="sheet-diceinput">
<input class="sheet-dice-roll-input" type="text" name="attr_dice_roll" placeholder="임의 주사위">
<button class="sheet-new-roll sheet-roll-btn" type="roll" value="&{template:coc-dice-roll} {{name=@{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}" name="roll_custom_roll"></button>
</div>
</div>
</div>
</div>
</div>
<!-- End of Old West skills-->
<!-- Start of 1920's skills-->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="sheet-skills2">
<input type="checkbox" style="display:none" class="sheet-arrow" name="attr_sheet-arrow">
<div class="sheet-skillsection" >
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_appraise_mdr_checkbox">
<p class="sheet-skill_label">감정(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_appraise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_archaeology_mdr_checkbox">
<p class="sheet-skill_label">고고학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_archaeology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_spot_hidden_mdr_checkbox">
<p class="sheet-skill_label">관찰력(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_spot_hidden_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fighting_brawl_mdr_checkbox">
<p class="sheet-skill_label">근접전(격투)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_fighting_brawl_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_mech_repair_mdr_checkbox">
<p class="sheet-skill_label">기계수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_mech_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_jump_mdr_checkbox">
<p class="sheet-skill_label">도약(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_jump_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_listen_mdr_checkbox">
<p class="sheet-skill_label">듣기(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_listen_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_fast_talk_mdr_checkbox">
<p class="sheet-skill_label">말재주(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_fast_talk_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_charm_mdr_checkbox">
<p class="sheet-skill_label">매혹(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_charm_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_law_mdr_checkbox">
<p class="sheet-skill_label">법률(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_law_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_disguise_mdr_checkbox">
<p class="sheet-skill_label">변장(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_disguise_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_handgun_mdr_checkbox">
<p class="sheet-skill_label">사격(권총)(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_handgun_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_rifle_mdr_checkbox">
<p class="sheet-skill_label">사격(라/산)(25%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_rifle_mdr" value="25"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_firearms_smg_mdr_checkbox">
<p class="sheet-skill_label">사격(SMG)(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_firearms_smg_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_persuade_mdr_checkbox">
<p class="sheet-skill_label">설득(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_persuade_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_sleight_of_hand_mdr_checkbox">
<p class="sheet-skill_label">손놀림(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_sleight_of_hand_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_swim_mdr_checkbox">
<p class="sheet-skill_label">수영(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_swim_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_ride_mdr_checkbox">
<p class="sheet-skill_label">승마(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_ride_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychology_mdr_checkbox">
<p class="sheet-skill_label">심리학(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychology_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_language_own_mdr_checkbox">
<p class="sheet-skill_label">언어(모국어)(교육)</p>
<input class="sheet-skill_input" type="text" name="attr_language_own_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_history_mdr_checkbox">
<p class="sheet-skill_label">역사(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_history_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_locksmith_mdr_checkbox">
<p class="sheet-skill_label">열쇠공(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_locksmith_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_climb_mdr_checkbox">
<p class="sheet-skill_label">오르기(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_climb_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_occult_mdr_checkbox">
<p class="sheet-skill_label">오컬트(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_occult_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_intimidate_mdr_checkbox">
<p class="sheet-skill_label">위협(15%)</p>
<input class="sheet-skill_input" type="text" name="attr_intimidate_mdr" value="15"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_stealth_mdr_checkbox">
<p class="sheet-skill_label">은밀행동(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_stealth_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_first_aid_mdr_checkbox">
<p class="sheet-skill_label">응급처치(30%)</p>
<input class="sheet-skill_input" type="text" name="attr_first_aid_mdr" value="30"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_medicine_mdr_checkbox">
<p class="sheet-skill_label">의료(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_medicine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_anthropology_mdr_checkbox">
<p class="sheet-skill_label">인류학(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_anthropology_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_drive_auto_mdr_checkbox">
<p class="sheet-skill_label">자동차 운전(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_drive_auto_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_library_use_mdr_checkbox">
<p class="sheet-skill_label">자료조사(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_library_use_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_natural_world_mdr_checkbox">
<p class="sheet-skill_label">자연(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_natural_world_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent">
<p class="sheet-skill_label">재력(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_credit_rating_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_elec_repair_mdr_checkbox">
<p class="sheet-skill_label">전기수리(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_elec_repair_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_electronics_mdr_checkbox">
<p class="sheet-skill_label">전자기기(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_electronics_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_psychoanalysis_mdr_checkbox">
<p class="sheet-skill_label">정신분석(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_psychoanalysis_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_op_hv_machine_mdr_checkbox">
<p class="sheet-skill_label">중장비 조작(01%)</p>
<input class="sheet-skill_input" type="text" name="attr_op_hv_machine_mdr" value="1"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_track_mdr_checkbox">
<p class="sheet-skill_label">추적(10%)</p>
<input class="sheet-skill_input" type="text" name="attr_track_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' />
</div>
</div>
<div class="sheet-col">
<div class="sheet-skill_container">
<input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent" >
<p class="sheet-skill_label">크툴루 신화(00%)</p>
<input class="sheet-skill_input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_throw_mdr_checkbox">
<p class="sheet-skill_label">투척(20%)</p>
<input class="sheet-skill_input" type="text" name="attr_throw_mdr" value="20"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_navigate_mdr_checkbox">
<p class="sheet-skill_label">항법</p>
<input class="sheet-skill_input" type="text" name="attr_navigate_mdr" value="10"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_accounting_mdr_checkbox">
<p class="sheet-skill_label">회계(05%)</p>
<input class="sheet-skill_input" type="text" name="attr_accounting_mdr" value="5"/>
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' />
</div>
<div class="sheet-skill_container" data-i18n-list-item="dodge">
<input type="checkbox" name="attr_dodge_mdr_checkbox">
<p class="sheet-skill_label">회피(민첩/2)</p>
<input class="sheet-skill_input" type="text" name="attr_dodge_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill1_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill1_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill2_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill2_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill3_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill3_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill4_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill4_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill5_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill5_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
</div>
<div class="sheet-skill_container">
<input type="checkbox" name="attr_otherskill6_mdr_checkbox">
<p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></p>
<input class="sheet-skill_input" type="text" name="attr_otherskill6_mdr" />
<button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
<button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
</div>
<div class="sheet-otherskill">
<div class="sheet-othertitle">다른 기능들</div>
<div class="sheet-otherlist">
<div class="sheet-other-left">
<ul>
<li>
동물다루기(05%)
</li>
<li>
최면술(01%)
</li>
<li>
언어(외국어)(01%)
</li>
<li>
조종(01%)
</li>
<li>
독순술(01%)
</li>
<li>
과학(01%)
</li>
</ul>
</div>
<div class="sheet-other-right">
<ul>
<li>
예술/공예(05%)
</li>
<li>
포격(01%)
</li>
<li>
컴퓨터 사용(05%)
</li>
<li>
폭파(01%)
</li>
<li>
전자기기(01%)
</li>
<li>
생존술(01%)
</li>
</ul>
</div>
</div>
</div>
<div class="sheet-common_dice">
<span>자유 DICE</span>
<div class="sheet-diceinput">
<input class="sheet-dice-roll-input" type="text" name="attr_dice_roll" placeholder="임의 주사위">
<button class="sheet-new-roll sheet-roll-btn" type="roll" value="&{template:coc-dice-roll} {{name=@{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}" name="roll_custom_roll"></button>
</div>
</div>
</div>
</div>
</div>
<!-- End of 1920's skills-->
</div>
<!------------------------- 1920's Combat ------------------------->
<div class="sheet-colrow">
<div class="sectioncombat">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" checked="checked" value="7">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="sheet-skills2">
<table style="width:100%">
<thead>
<th style="width:27%">무기</th>
<th style="width:9%"></th>
<th style="width:16%">기능</th>
<th style="width:16%">피해</th>
<th style="width:8%">사거리</th>
<th style="width:8%">공격횟수</th>
<th style="width:10%">탄약</th>
<th style="width:6%">고장</th>
</thead>
</table>
<table style="width:100%">
<tr>
<td style="width:27%"><input style="width:100%;text-align:center" type="text" data-i18n-placeholder="비무장" placeholder="Unarmed" disabled="true"/></td>
<td style="width:9%">
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=비무장}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=비무장}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
</td>
<td style="width:16%"><input style="width:100%" type="text" placeholder="근접전(격투)" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:27%"><input style="width:100%;text-align:center" type="text" name="attr_weapon1_mdr_name"/></td>
<td style="width:9%">
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
</td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon1_mdr_skill">
<option value="@{fighting_brawl_mdr}">근접전(격투)</option>
<option value="@{firearms_handgun_mdr}">사격(권총)</option>
<option value="@{firearms_rifle_mdr}">사격(라/산)</option>
<option value="@{firearms_smg_mdr}">사격(SMG)</option>
<option value="@{throw_mdr}">투척</option>
<option value="@{dodge_mdr}">회피</option>
<option value="@{otherskill1_mdr}">다른 기능 #1</option>
<option value="@{otherskill2_mdr}">다른 기능 #2</option>
<option value="@{otherskill3_mdr}">다른 기능 #3</option>
<option value="@{otherskill4_mdr}">다른 기능 #4</option>
<option value="@{otherskill5_mdr}">다른 기능 #5</option>
<option value="@{otherskill6_mdr}">다른 기능 #6</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_mdr_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon1_mdr_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+½db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_range"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_attacks"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_ammo"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_malf"/></td>
</tr>
</table>
<fieldset class="repeating_weaponsmdr">
<table style="width:100%">
<tr>
<td style="width:27%"><input style="width:100%;text-align:center" type="text" name="attr_weaponname_mdr"/></td>
<td style="width:9%">
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_mdr}}} {{success=[[@{weaponskill_mdr}]]}} {{hard=[[floor(@{weaponskill_mdr}/2)]]}} {{extreme=[[floor(@{weaponskill_mdr}/5)]]}} {{malf=@{weaponmalf_mdr}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage_mdr}@{weapondb_mdr}]]}}' name='roll_weaponskill_mdr_check' />
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_mdr}}} {{success=[[@{weaponskill_mdr}]]}} {{hard=[[floor(@{weaponskill_mdr}/2)]]}} {{extreme=[[floor(@{weaponskill_mdr}/5)]]}} {{malf=@{weaponmalf_mdr}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_mdr}@{weapondb_mdr}]]}}' name='roll_weaponskill_mdr_check' />
</td>
<td style="width:16%">
<select style="width:100%" name="attr_weaponskill_mdr">
<option value="@{fighting_brawl_mdr}">근접전(격투)</option>
<option value="@{firearms_handgun_mdr}">사격(권총)</option>
<option value="@{firearms_rifle_mdr}">사격(라/산)</option>
<option value="@{firearms_smg_mdr}">사격(SMG)</option>
<option value="@{throw_mdr}">투척</option>
<option value="@{dodge_mdr}">회피</option>
<option value="@{otherskill1_mdr}">다른 기능 #1</option>
<option value="@{otherskill2_mdr}">다른 기능 #2</option>
<option value="@{otherskill3_mdr}">다른 기능 #3</option>
<option value="@{otherskill4_mdr}">다른 기능 #4</option>
<option value="@{otherskill5_mdr}">다른 기능 #5</option>
<option value="@{otherskill6_mdr}">다른 기능 #6</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage_mdr"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapondb_mdr">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+½db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange_mdr"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks_mdr"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo_mdr"/></td>
<td style="width:8%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf_mdr"/></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<!------------------------- Backstory ------------------------->
<div class="sheet-backstory">
<div class="sheet-backstory-top">
<div class="sheet-equip">
<div class="sheet-section_name">
장비와 소지품
</div>
<div class="sheet-equip-textarea">
<textarea name="attr_gear_and_posessions"></textarea>
<textarea name="attr_gear_and_posessions1"></textarea>
</div>
</div>
<div class="sheet-cashmoney">
<div class="sheet-section_name">
현금과 자산
</div>
<div class="sheet-cashmoney_input">
<div class="sheet-cash_area">
<p class="sheet-cash_title">소비수준</p>
<input type="text" name="attr_spending_level">
</div>
<div class="sheet-cash_area">
<p class="sheet-cash_title">현금</p>
<input type="text" name="attr_cash">
</div>
<div class="sheet-asset_area">
<p class="sheet-cash_title">자산</p>
<textarea name="attr_assets"></textarea>
</div>
</div>
</div>
</div>
<div class="sheet-backstory-area">
<div class="sheet-section_name">
백스토리
</div>
<div class="sheet-backstory-textarea">
<div class="sheet-back_area">
<p class="sheet-backstroy_title">겉보기</p>
<textarea name="attr_personal_description"></textarea>
</div>
<div class="sheet-back_area">
<p class="sheet-backstroy_title">성격</p>
<textarea name="attr_traits"></textarea>
</div>
</div>
<div class="sheet-backstory-textarea">
<div class="sheet-back_area">
<p class="sheet-backstroy_title">사상 / 신념</p>
<textarea name="attr_ideaology_beliefs"></textarea>
</div>
<div class="sheet-back_area">
<p class="sheet-backstroy_title">부상과 흉터</p>
<textarea name="attr_injuries_scars"></textarea>
</div>
</div>
<div class="sheet-backstory-textarea">
<div class="sheet-back_area">
<p class="sheet-backstroy_title">중요한 사람들</p>
<textarea name="attr_significant_people"></textarea>
</div>
<div class="sheet-back_area">
<p class="sheet-backstroy_title">공포증과 집착증</p>
<textarea name="attr_phobias_manias"></textarea>
</div>
</div>
<div class="sheet-backstory-textarea">
<div class="sheet-back_area">
<p class="sheet-backstroy_title">의미 있는 장소들</p>
<textarea name="attr_meaningful_locations"></textarea>
</div>
<div class="sheet-back_area">
<p class="sheet-backstroy_title">신화서, 주문, 유물</p>
<textarea name="attr_tomes_spells_artifacts"></textarea>
</div>
</div>
<div class="sheet-backstory-textarea">
<div class="sheet-back_area">
<p class="sheet-backstroy_title">소중한 물건들</p>
<textarea name="attr_treasured_posessions"></textarea>
</div>
<div class="sheet-back_area">
<p class="sheet-backstroy_title">기이한 존재들과의 만남</p>
<textarea name="attr_encounters_with_strange_entities"></textarea>
</div>
</div>
</div>
</div>
<!----------------------------------------------------------------ROLL TEMPLATES -------------------------------------------------------------------------->
<!--
&{template:coc-dice-roll} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-dice-roll">
<div class="sheet-caption">{{name}}</div>
<div class="sheet-rollresult">{{diceroll}}</div>
</rolltemplate>
<!--
Body Hit Location---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-body-hit-loc">
<table>
<caption data-i18n="body-hit-location">Body Hit Location</caption>
<tr>
<!-- -->
{{#rollTotal() roll1 1}}
<td class="template_label" data-i18n="right-leg" ><b>Right Leg</b></td>
{{/rollTotal() roll1 1}}
<!-- -->
{{#rollTotal() roll1 2}}
<td class="template_label" data-i18n="right-leg" ><b>Right Leg</b></td>
{{/rollTotal() roll1 2}}
<!-- -->
{{#rollTotal() roll1 3}}
<td class="template_label" data-i18n="right-leg" ><b>Right Leg</b></td>
{{/rollTotal() roll1 3}}
<!-- -->
{{#rollTotal() roll1 4}}
<td class="template_label" data-i18n="left-leg" ><b>Left Leg</b></td>
{{/rollTotal() roll1 4}}
<!-- -->
{{#rollTotal() roll1 5}}
<td class="template_label" data-i18n="left-leg" ><b>Left Leg</b></td>
{{/rollTotal() roll1 5}}
<!-- -->
{{#rollTotal() roll1 6}}
<td class="template_label" data-i18n="left-leg" ><b>Left Leg</b></td>
{{/rollTotal() roll1 6}}
<!-- -->
{{#rollTotal() roll1 7}}
<td class="template_label" data-i18n="abdomen" ><b>Abdomen</b></td>
{{/rollTotal() roll1 7}}
<!-- -->
{{#rollTotal() roll1 8}}
<td class="template_label" data-i18n="abdomen" ><b>Abdomen</b></td>
{{/rollTotal() roll1 8}}
<!-- -->
{{#rollTotal() roll1 9}}
<td class="template_label" data-i18n="abdomen" ><b>Abdomen</b></td>
{{/rollTotal() roll1 9}}
<!-- -->
{{#rollTotal() roll1 10}}
<td class="template_label" data-i18n="abdomen" ><b>Abdomen</b></td>
{{/rollTotal() roll1 10}}
<!-- -->
{{#rollTotal() roll1 11}}
<td class="template_label" data-i18n="chest" ><b>Chest</b></td>
{{/rollTotal() roll1 11}}
<!-- -->
{{#rollTotal() roll1 12}}
<td class="template_label" data-i18n="chest" ><b>Chest</b></td>
{{/rollTotal() roll1 12}}
<!-- -->
{{#rollTotal() roll1 13}}
<td class="template_label" data-i18n="chest" ><b>Chest</b></td>
{{/rollTotal() roll1 13}}
<!-- -->
{{#rollTotal() roll1 14}}
<td class="template_label" data-i18n="chest" ><b>Chest</b></td>
{{/rollTotal() roll1 14}}
<!-- -->
{{#rollTotal() roll1 15}}
<td class="template_label" data-i18n="chest" ><b>Chest</b></td>
{{/rollTotal() roll1 15}}
<!-- -->
{{#rollTotal() roll1 16}}
<td class="template_label" data-i18n="right-arm" ><b>Right Arm</b></td>
{{/rollTotal() roll1 16}}
<!-- -->
{{#rollTotal() roll1 17}}
<td class="template_label" data-i18n="right-arm" ><b>Right Arm</b></td>
{{/rollTotal() roll1 17}}
<!-- -->
{{#rollTotal() roll1 18}}
<td class="template_label" data-i18n="left-arm" ><b>Left Arm</b></td>
{{/rollTotal() roll1 18}}
<!-- -->
{{#rollTotal() roll1 19}}
<td class="template_label" data-i18n="left-arm" ><b>Left Arm</b></td>
{{/rollTotal() roll1 19}}
<!-- -->
{{#rollTotal() roll1 20}}
<td class="template_label" data-i18n="head" ><b>Head</b></td>
{{/rollTotal() roll1 20}}
</tr>
</table>
</rolltemplate>
<!--
Dark Ages Bout of Madness-Real Time---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-bomadness-rt">
<div class="sheet-bomadness_title">일시적 광기</div>
<div class="sheet-bomadness-list">
<!-- -->
{{#rollTotal() roll1 1}}
<div class="sheet-template_value">블랙아웃</div>
{{/rollTotal() roll1 1}}
<!-- -->
{{#rollTotal() roll1 2}}
<div class="sheet-template_value">이명</div>
{{/rollTotal() roll1 2}}
<!-- -->
{{#rollTotal() roll1 3}}
<div class="sheet-template_value">호흡곤란</div>
{{/rollTotal() roll1 3}}
<!-- -->
{{#rollTotal() roll1 4}}
<div class="sheet-template_value">사고 정지</div>
{{/rollTotal() roll1 4}}
<!-- -->
{{#rollTotal() roll1 5}}
<div class="sheet-template_value">발작</div>
{{/rollTotal() roll1 5}}
<!-- -->
{{#rollTotal() roll1 6}}
<div class="sheet-template_value">환각</div>
{{/rollTotal() roll1 6}}
<!-- -->
{{#rollTotal() roll1 7}}
<div class="sheet-template_value">환청</div>
{{/rollTotal() roll1 7}}
<!-- -->
{{#rollTotal() roll1 8}}
<div class="sheet-template_value">기절</div>
{{/rollTotal() roll1 8}}
<!-- -->
{{#rollTotal() roll1 9}}
<div class="sheet-template_value">폭력충동</div>
{{/rollTotal() roll1 9}}
<!-- -->
{{#rollTotal() roll1 10}}
<div class="sheet-template_value">기억상실</div>
{{/rollTotal() roll1 10}}
<!-- -->
{{#rollTotal() roll1 11}}
<div class="sheet-template_value">함묵증</div>
{{/rollTotal() roll1 11}}
<!-- -->
{{#rollTotal() roll1 12}}
<div class="sheet-template_value">불신</div>
{{/rollTotal() roll1 12}}
<!-- -->
{{#rollTotal() roll1 13}}
<div class="sheet-template_value">감정폭주</div>
{{/rollTotal() roll1 13}}
<!-- -->
{{#rollTotal() roll1 14}}
<div class="sheet-template_value">공포</div>
{{/rollTotal() roll1 14}}
<!-- -->
{{#rollTotal() roll1 15}}
<div class="sheet-template_value">집착</div>
{{/rollTotal() roll1 15}}
<!-- -->
{{#rollTotal() roll1 16}}
<div class="sheet-template_value">과도한 긴장</div>
{{/rollTotal() roll1 16}}
<!-- -->
{{#rollTotal() roll1 17}}
<div class="sheet-template_value">체념</div>
{{/rollTotal() roll1 17}}
<!-- -->
{{#rollTotal() roll1 18}}
<div class="sheet-template_value">자해</div>
{{/rollTotal() roll1 18}}
<!-- -->
{{#rollTotal() roll1 19}}
<div class="sheet-template_value">의존</div>
{{/rollTotal() roll1 19}}
<!-- -->
{{#rollTotal() roll1 20}}
<div class="sheet-template_value">맹목</div>
{{/rollTotal() roll1 20}}
<!-- -->
</div>
<div class="sheet-bomadness-desc">
<!-- -->
{{#rollTotal() roll1 1}}
<div class="sheet-template_value">시야가 새까맣게 뒤덮인다.[관찰력] 등, 시각을 사용하는 기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 1}}
<!-- -->
{{#rollTotal() roll1 2}}
<div class="sheet-template_value">귓가에 전자음 같은 이명이 들린다. [듣기] 등, 청각을 사용하는 기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 2}}
<!-- -->
{{#rollTotal() roll1 3}}
<div class="sheet-template_value">순간적으로 숨이 턱 막힌다. [근접:격투] [근력]등, 육체적 행동기능이나 특성치에 패널티 다이스 1개</div>
{{/rollTotal() roll1 3}}
<!-- -->
{{#rollTotal() roll1 4}}
<div class="sheet-template_value">아무런 생각도 들지 않게 된다. [아이디어] 및 대인 기능 판정 불가능, [지능] 판정에 패널티 다이스 1개</div>
{{/rollTotal() roll1 4}}
<!-- -->
{{#rollTotal() roll1 5}}
<div class="sheet-template_value">갑자기 소리를 지르거나 손발이 떨리는 등, 제어할 수 없는 신체적 증상이 나타난다. 모든 행동기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 5}}
<!-- -->
{{#rollTotal() roll1 6}}
<div class="sheet-template_value">헛것이 보인다. [관찰력] 등, 시각을 사용하는 기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 6}}
<!-- -->
{{#rollTotal() roll1 7}}
<div class="sheet-template_value">헛소리가 들린다. [듣기] 등, 청각을 사용하는 기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 7}}
<!-- -->
{{#rollTotal() roll1 8}}
<div class="sheet-template_value">기절하여 아무런 행동도 할 수 없게 된다. 단, 이 광기는 누군가 물리적인 방법으로 깨워주면 풀린다.</div>
{{/rollTotal() roll1 8}}
<!-- -->
{{#rollTotal() roll1 9}}
<div class="sheet-template_value">강한 폭력충동을 참을 수 없게 된다. 다른 플레이어를 대상으로 강제로 [근접:격투]를 시도한다. 대상이 반격에 성공할 경우 즉시 이 광기는 풀린다.</div>
{{/rollTotal() roll1 9}}
<!-- -->
{{#rollTotal() roll1 10}}
<div class="sheet-template_value">이 광기에 걸리게 된 원인에 대해 잊어버린다. 단, 수호자 판단 하에 특정 트리거를 만족하는 등 이 기억이 되살아날 조짐이 보이면 생각날 수 있다. 잊어버려도 감소된 이성이 돌아오지는 않는다.</div>
{{/rollTotal() roll1 10}}
<!-- -->
{{#rollTotal() roll1 11}}
<div class="sheet-template_value">말이 나오지 않는다. [설득] 등, 말할 필요가 있는 기능에 패널티 다이스 2개</div>
{{/rollTotal() roll1 11}}
<!-- -->
{{#rollTotal() roll1 12}}
<div class="sheet-template_value">아무도 믿을 수 없게 된다. 플레이어가 여럿 있을 경우, 반드시 단독행동을 한다.</div>
{{/rollTotal() roll1 12}}
<!-- -->
{{#rollTotal() roll1 13}}
<div class="sheet-template_value">감정을 제어할 수 없게 된다. 울거나, 웃거나, 기타 등등. 이 플레이어를 대상으로 하여 대인기능을 시도할 수 없다.</div>
{{/rollTotal() roll1 13}}
<!-- -->
{{#rollTotal() roll1 14}}
<div class="sheet-template_value">특정 대상에 굉장한 공포를 느끼게 된다. 탐사자의 백스토리를 활용하거나, 룰북의 공포증 표를 참조.</div>
{{/rollTotal() roll1 14}}
<!-- -->
{{#rollTotal() roll1 15}}
<div class="sheet-template_value">특정 대상에 대해 집착하게 된다. 탐사자의 백스토리를 활용하거나, 룰북의 집착증 표를 참조.</div>
{{/rollTotal() roll1 15}}
<!-- -->
{{#rollTotal() roll1 16}}
<div class="sheet-template_value">몸이 과하게 긴장하여 행동하기가 어려워진다. 모든 행동기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 16}}
<!-- -->
{{#rollTotal() roll1 17}}
<div class="sheet-template_value">이 상황을 포기해버린다. 이 플레이어를 대상으로 하여 대인기능을 시도할 땐 패널티 다이스 2개</div>
{{/rollTotal() roll1 17}}
<!-- -->
{{#rollTotal() roll1 18}}
<div class="sheet-template_value">자해하고 싶은 충동에 휩싸인다. 자기 자신을 대상으로 근접 전투기능 판정 등, 스스로에게 데미지를 준다.</div>
{{/rollTotal() roll1 18}}
<!-- -->
{{#rollTotal() roll1 19}}
<div class="sheet-template_value">다른 사람에게 과도하게 기대게 된다. 광기가 풀릴 때까지, 스스로 판정 선언이 불가능하다. 다른 사람이 시켜서 하는 판정은 가능하다.</div>
{{/rollTotal() roll1 19}}
<!-- -->
{{#rollTotal() roll1 20}}
<div class="sheet-template_value">이 광기가 걸리게 된 원인에게 맹목적인 신앙을 갖게 된다. 전투중, 그 대상이 공격을 받을 경우 대상을 대신하여 공격을 받는다.</div>
{{/rollTotal() roll1 20}}
<!-- -->
</div>
<div class="sheet-madness-round"> {{rounds}} 라운드 동안 지속</div>
</rolltemplate>
<!--
Dark Ages Bout of Madness-Summary---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-bomadness-summ">
<div class="sheet-bomadness_title">장기적 광기</div>
<div class="sheet-bomadness-list">
<!-- -->
{{#rollTotal() roll1 1}}
<div class="sheet-template_value">섭식장애</div>
{{/rollTotal() roll1 1}}
<!-- -->
{{#rollTotal() roll1 2}}
<div class="sheet-template_value">수면장애</div>
{{/rollTotal() roll1 2}}
<!-- -->
{{#rollTotal() roll1 3}}
<div class="sheet-template_value">퇴행</div>
{{/rollTotal() roll1 3}}
<!-- -->
{{#rollTotal() roll1 4}}
<div class="sheet-template_value">환각</div>
{{/rollTotal() roll1 4}}
<!-- -->
{{#rollTotal() roll1 5}}
<div class="sheet-template_value">환청</div>
{{/rollTotal() roll1 5}}
<!-- -->
{{#rollTotal() roll1 6}}
<div class="sheet-template_value">악몽</div>
{{/rollTotal() roll1 6}}
<!-- -->
{{#rollTotal() roll1 7}}
<div class="sheet-template_value">편집증</div>
{{/rollTotal() roll1 7}}
<!-- -->
{{#rollTotal() roll1 8}}
<div class="sheet-template_value">함묵증</div>
{{/rollTotal() roll1 8}}
<!-- -->
{{#rollTotal() roll1 9}}
<div class="sheet-template_value">기억이상</div>
{{/rollTotal() roll1 9}}
<!-- -->
{{#rollTotal() roll1 10}}
<div class="sheet-template_value">체념</div>
{{/rollTotal() roll1 10}}
<!-- -->
</div>
<div class="sheet-bomadness-desc">
<!-- -->
{{#rollTotal() roll1 1}}
<div class="sheet-template_value">제대로 된 식사를 하기 어려워진다. 거식증, 폭식증, 편식, 이상식욕을 전부 포함한다. 자세한 증상은 탐사자에 맞춰서. HP의 자동회복이 발생하지 않는다.</div>
{{/rollTotal() roll1 1}}
<!-- -->
{{#rollTotal() roll1 2}}
<div class="sheet-template_value">불면증, 기면증 등을 전부 포함한다. 잠을 자기 힘들어지거나, 잠을 너무 많이 자게 된다. 또는 잠에 들어도 굉장히 짧은 텀으로 깨어났다 잠들기를 반복한다. 자세한 증상은 탐사자에 맞춰서. MP의 자동회복이 발생하지 않는다.</div>
{{/rollTotal() roll1 2}}
<!-- -->
{{#rollTotal() roll1 3}}
<div class="sheet-template_value">최근 경험한 시나리오 1d3개의 기억을 잊어버리며, 다소 나이에 맞지 않는 언동을 보인다/</div>
{{/rollTotal() roll1 3}}
<!-- -->
{{#rollTotal() roll1 4}}
<div class="sheet-template_value">헛것이 보인다. [관찰력] 등, 시각을 사용하는 기능에 패널티 다이스 1개.</div>
{{/rollTotal() roll1 4}}
<!-- -->
{{#rollTotal() roll1 5}}
<div class="sheet-template_value">헛소리가 들린다 [듣기] 등, 청각을 사용하는 기능에 패널티 다이스 1개</div>
{{/rollTotal() roll1 5}}
<!-- -->
{{#rollTotal() roll1 6}}
<div class="sheet-template_value">잘 때마다 무서운 꿈에 시달려 제대로 잘 수가 없다. 요양을 통한 장기적 광기의 자연회복이 불가능. 치료 판정이 필요해진다.</div>
{{/rollTotal() roll1 6}}
<!-- -->
{{#rollTotal() roll1 7}}
<div class="sheet-template_value">특정 대상 (탐사자의 소지품이나 관계 등) 에 대한 집착을 보인다. 그 소지품을 절대 잃으려 하지 않거나, 그 관계의 사람에게 집착한다.</div>
{{/rollTotal() roll1 7}}
<!-- -->
{{#rollTotal() roll1 8}}
<div class="sheet-template_value">말을 하기 어려워진다. [설득] 등, 말할 필요가 있는 기능에 패널티 다이스 1개.</div>
{{/rollTotal() roll1 8}}
<!-- -->
{{#rollTotal() roll1 9}}
<div class="sheet-template_value">왜곡된 기억을 가지게 된다. 이 광기가 사라질 때까지, 세션 종료시 상향판정이 불가능하다.</div>
{{/rollTotal() roll1 9}}
<!-- -->
{{#rollTotal() roll1 10}}
<div class="sheet-template_value">모든 것을 포기하고 만다. 이 광기에 걸려있는 동안 세션 내에서 이성 체크를 할 때 감소량 +1</div>
{{/rollTotal() roll1 10}}
<!-- -->
</div>
</rolltemplate>
<!--
&{template:coc} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc">
<caption>{{name}}</caption>
<div class="rollresult">
{{roll1}}
</div>
<div class="result_status">
{{success}}/{{hard}}/{{extreme}}
</div>
<div class="result_title_container">
<div class="result_title">
<div class="template_label">+2:</div>
<!-- Is roll2 less than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- Is roll3 less than roll2-->
{{#rollLess() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll2}}
<!-- Is roll2 less than roll3 -->
{{#rollLess() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 less than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="result_title">
<div class="template_label">+1:</div>
<!-- Is roll2 lower than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 lower than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="result_title">
<div class="template_label"> 0:</div>
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
</div>
<div class="result_title">
<div class="template_label">-1:</div>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="result_title">
<div class="template_label">-2:</div>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- Is roll3 greater than roll2-->
{{#rollGreater() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll2}}
<!-- Is roll2 greater than roll3 -->
{{#rollGreater() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-coc-attack">
<caption>{{name}}</caption>
<div class="rollresult">
{{roll1}}
</div>
<div class="result_status">
{{success}}/{{hard}}/{{extreme}}
</div>
<div class="result_title_container">
<div class="result_title">
<div class="template_label">+2:</div>
<!-- Is roll2 less than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- Is roll3 less than roll2-->
{{#rollLess() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll2}}
<!-- Is roll2 less than roll3 -->
{{#rollLess() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 less than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 less than roll1-->
{{#rollLess() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollLess() roll3 roll1}}
<!-- Is roll1 less than roll3 -->
{{#rollLess() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="result_title">
<div class="template_label">+1:</div>
<!-- Is roll2 lower than roll1 -->
{{#rollLess() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollLess() roll2 roll1}}
<!-- Is roll1 lower than roll2 -->
{{#rollLess() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollLess() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="result_title">
<div class="template_label"> 0:</div>
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
</div>
<div class="result_title">
<div class="template_label">-1:</div>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="result_title">
<div class="template_label">-2:</div>
<!-- Is roll2 greater than roll1 -->
{{#rollGreater() roll2 roll1}}
<!-- Is roll3 greater than roll2-->
{{#rollGreater() roll3 roll2}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll2}}
<!-- Is roll2 greater than roll3 -->
{{#rollGreater() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollGreater() roll2 roll3}}
<!-- Are roll2 and roll3 equal-->
{{#rollTotal() roll2 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll2 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll2 1}}
<!-- Is Success -->
{{#rollBetween() roll2 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll2 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll2 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll2 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll2 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll2 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll2 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll2 2 extreme}}
{{/rollBetween() roll2 2 hard}}
{{/rollBetween() roll2 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll2 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll2 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll2 100}}
<!-- Is Fail -->
{{#rollLess() roll2 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll2 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll2 95}}
<!-- Is Fail -->
{{#rollLess() roll2 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll2 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll2 success}}
{{/rollTotal() roll2 roll3}}
{{/rollGreater() roll2 roll1}}
<!-- Is roll1 greater than roll2 -->
{{#rollGreater() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollGreater() roll1 roll2}}
<!-- Are roll1 and roll2 equal-->
{{#rollTotal() roll1 roll2}}
<!-- Is roll3 greater than roll1-->
{{#rollGreater() roll3 roll1}}
<!-- 01 is always Critical -->
{{#rollTotal() roll3 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll3 1}}
<!-- Is Success -->
{{#rollBetween() roll3 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll3 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll3 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll3 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll3 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll3 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll3 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll3 2 extreme}}
{{/rollBetween() roll3 2 hard}}
{{/rollBetween() roll3 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll3 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll3 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll3 100}}
<!-- Is Fail -->
{{#rollLess() roll3 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll3 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll3 95}}
<!-- Is Fail -->
{{#rollLess() roll3 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll3 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll3 success}}
{{/rollGreater() roll3 roll1}}
<!-- Is roll1 greater than roll3 -->
{{#rollGreater() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollGreater() roll1 roll3}}
<!-- Are roll1 and roll3 equal-->
{{#rollTotal() roll1 roll3}}
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div class="template_value"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div class="template_value" style="color:darkgreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div class="template_value" style="color:green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div class="template_value"><span style="color:red;">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div class="template_value" style="color:#c50000;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
{{/rollTotal() roll1 roll3}}
{{/rollTotal() roll1 roll2}}
</div>
<div class="attack-template_label">피해<span class="template_value">{{damage}}</span></div>
</div>
</rolltemplate>
<!-- Smaller Template
&{template:coc-1} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}}---------------------------------------------------------------------------------------------------------
-->
<input type="checkbox" style="display:none" class="sheet-showpulp" name="attr_showpulp" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="7" checked="checked">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="5">
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<rolltemplate class="sheet-rolltemplate-coc-1">
<caption>{{name}}</caption>
<div class="rollresult">
{{roll1}}
</div>
<div class="result_status">
{{success}}/{{hard}}/{{extreme}}
</div>
<div class="result_title">
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div style="color:Lime;"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div style="color:DarkGreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div style="color:Green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div style="color:LightGreen;" class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div style="color:Red;" class="template_value">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div style="color:Crimson;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div style="color:Red;" class="template_value">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div style="color:Crimson;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
</div>
</rolltemplate>
<!--
&{template:coc-attack-1} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-attack-1">
<caption>{{name}}</caption>
<div class="rollresult">
{{roll1}}
</div>
<div class="result_status">
{{success}}/{{hard}}/{{extreme}}
</div>
<div class="result_title">
<!-- 01 is always Critical -->
{{#rollTotal() roll1 1}}
<div style="color:Lime;"><span style="color:lime;">대성공</div>
{{/rollTotal() roll1 1}}
<!-- Is Success -->
{{#rollBetween() roll1 2 success}}
<!-- Is Standard -->
{{#rollGreater() roll1 hard}}
<div style="color:DarkGreen;">성공</div>
{{/rollGreater() roll1 hard}}
<!-- Is Hard or Extreme -->
{{#rollBetween() roll1 2 hard}}
<!-- Is Hard -->
{{#rollGreater() roll1 extreme}}
<div style="color:Green;">어려운 성공</div>
{{/rollGreater() roll1 extreme}}
<!-- Is Extreme -->
{{#rollBetween() roll1 2 extreme}}
<div style="color:LightGreen;" class="template_value"><span style="color:lightgreen;">극단적 성공</div>
{{/rollBetween() roll1 2 extreme}}
{{/rollBetween() roll1 2 hard}}
{{/rollBetween() roll1 2 success}}
<!-- Is Not Success -->
{{#rollGreater() roll1 success}}
<!-- Is skill >= 50 -->
{{#rollGreater() success 49}}
<!-- Is Fumble -->
{{#rollTotal() roll1 100}}
<div style="color:Red;" class="template_value">대실패</div>
{{/rollTotal() roll1 100}}
<!-- Is Fail -->
{{#rollLess() roll1 100}}
<div style="color:Crimson;">실패</div>
{{/rollLess() roll1 100}}
{{/rollGreater() success 49}}
<!-- Is skill < 50 -->
{{#rollLess() success 50}}
<!-- Is Fumble -->
{{#rollGreater() roll1 95}}
<div style="color:Red;" class="template_value">대실패</div>
{{/rollGreater() roll1 95}}
<!-- Is Fail -->
{{#rollLess() roll1 96}}
<div style="color:Crimson;">실패</div>
{{/rollLess() roll1 96}}
{{/rollLess() success 50}}
{{/rollGreater() roll1 success}}
</div>
<div class="attack-template_label">피해<span class="template_value">{{damage}}</span></div>
</rolltemplate>
<script>
$('')
</script>
<!-- WORKERS -->
<script type="text/worker">
on("add:dex add:siz add:str change:dex change:siz change:str", function() {
getAttrs(["str", "siz", "dex", "age"], function(values) {
var istr = parseInt(values.str);
var isiz = parseInt(values.siz);
var idex = parseInt(values.dex);
var iage = parseInt(values.age);
var siz_str_tot = istr + isiz;
switch (true) {
case (siz_str_tot < 65):
setAttrs({
damage_bonus: "-2",
build: "-2"
});
break;
case (siz_str_tot > 64 && siz_str_tot < 85):
setAttrs({
damage_bonus: "-1",
build: "-1"
});
break;
case (siz_str_tot > 84 && siz_str_tot < 125):
setAttrs({
damage_bonus: "0",
build: "0"
});
break;
case (siz_str_tot > 124 && siz_str_tot < 165):
setAttrs({
damage_bonus: "1d4",
build: "+1"
});
break;
case (siz_str_tot > 164 && siz_str_tot < 205):
setAttrs({
damage_bonus: "1d6",
build: "+2"
});
break;
case (siz_str_tot > 204 && siz_str_tot < 285):
setAttrs({
damage_bonus: "2d6",
build: "+3"
});
break;
case (siz_str_tot > 284 && siz_str_tot < 365):
setAttrs({
damage_bonus: "3d6",
build: "+4"
});
break;
case (siz_str_tot > 364 && siz_str_tot < 445):
setAttrs({
damage_bonus: "4d6",
build: "+5"
});
break;
case (siz_str_tot > 444 && siz_str_tot < 525):
setAttrs({
damage_bonus: "5d6",
build: "+6"
});
break;
} //end switch (true)
if (idex < isiz && istr < isiz) {
var imov = 7;
} else if (idex > isiz && istr > isiz) {
var imov = 9;
} else {
var imov = 8;
}
if (iage < 40) {
imov = imov;
} else if (iage > 39 && iage < 50) {
imov = imov - 1;
} else if (iage > 49 && iage < 60) {
imov = imov - 2;
} else if (iage > 59 && iage < 70) {
imov = imov - 3;
} else if (iage > 69 && iage < 80) {
imov = imov - 4;
} else if (iage > 79 && iage < 90) {
imov = imov - 5;
} else if (iage > 89) {
imov = imov - 6;
}
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
on("add:age change:age", function() {
getAttrs(["str", "siz", "dex", "age"], function(values) {
var iage = parseInt(values.age);
var istr = parseInt(values.str);
var isiz = parseInt(values.siz);
var idex = parseInt(values.dex);
if (idex < isiz && istr < isiz) {
var imov = 7;
} else if (idex > isiz && istr > isiz) {
var imov = 9;
} else {
var imov = 8;
}
if (iage < 40) {
imov = imov;
} else if (iage > 39 && iage < 50) {
imov = imov - 1;
} else if (iage > 49 && iage < 60) {
imov = imov - 2;
} else if (iage > 59 && iage < 70) {
imov = imov - 3;
} else if (iage > 69 && iage < 80) {
imov = imov - 4;
} else if (iage > 79 && iage < 90) {
imov = imov - 5;
} else if (iage > 89) {
imov = imov - 6;
}
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
on('sheet:opened', function () {
getAttrs(['str_txt'], v => {
if (v.str_txt !== getTranslationByKey('STR-r-txt')) {
setAttrs({str_txt: getTranslationByKey('STR-r-txt')});
}}); getAttrs(['dex_txt'], v => {
if (v.dex_txt !== getTranslationByKey('DEX-r-txt')) {
setAttrs({dex_txt: getTranslationByKey('DEX-r-txt')});
}}); getAttrs(['pow_txt'], v => {
if (v.pow_txt !== getTranslationByKey('POW-r-txt')) {
setAttrs({pow_txt: getTranslationByKey('POW-r-txt')});
}}); getAttrs(['con_txt'], v => {
if (v.con_txt !== getTranslationByKey('CON-r-txt')) {
setAttrs({con_txt: getTranslationByKey('CON-r-txt')});
}}); getAttrs(['app_txt'], v => {
if (v.app_txt !== getTranslationByKey('APP-r-txt')) {
setAttrs({app_txt: getTranslationByKey('APP-r-txt')});
}}); getAttrs(['edu_txt'], v => {
if (v.edu_txt !== getTranslationByKey('EDU-r-txt')) {
setAttrs({edu_txt: getTranslationByKey('EDU-r-txt')});
}}); getAttrs(['siz_txt'], v => {
if (v.siz_txt !== getTranslationByKey('SIZ-r-txt')) {
setAttrs({siz_txt: getTranslationByKey('SIZ-r-txt')});
}}); getAttrs(['int_txt'], v => {
if (v.int_txt !== getTranslationByKey('INT-r-txt')) {
setAttrs({int_txt: getTranslationByKey('INT-r-txt')});
}}); getAttrs(['luck_txt'], v => {
if (v.luck_txt !== getTranslationByKey('luck-u')) {
setAttrs({luck_txt: getTranslationByKey('luck-u')});
}});
getAttrs(['accounting_txt'], v => {
if (v.accounting_txt !== getTranslationByKey('accounting-r-txt')) {
setAttrs({accounting_txt: getTranslationByKey('accounting-r-txt')});
}}); getAttrs(['anthropology_txt'], v => {
if (v.anthropology_txt !== getTranslationByKey('anthropology-r-txt')) {
setAttrs({anthropology_txt: getTranslationByKey('anthropology-r-txt')});
}}); getAttrs(['appraise_txt'], v => {
if (v.appraise_txt !== getTranslationByKey('appraise-r-txt')) {
setAttrs({appraise_txt: getTranslationByKey('appraise-r-txt')});
}}); getAttrs(['archaeology_txt'], v => {
if (v.archaeology_txt !== getTranslationByKey('archaeology-r-txt')) {
setAttrs({archaeology_txt: getTranslationByKey('archaeology-r-txt')});
}}); getAttrs(['charm_txt'], v => {
if (v.charm_txt !== getTranslationByKey('charm-r-txt')) {
setAttrs({charm_txt: getTranslationByKey('charm-r-txt')});
}}); getAttrs(['climb_txt'], v => {
if (v.climb_txt !== getTranslationByKey('climb-r-txt')) {
setAttrs({climb_txt: getTranslationByKey('climb-r-txt')});
}}); getAttrs(['creditrating_txt'], v => {
if (v.creditrating_txt !== getTranslationByKey('creditrating-r-txt')) {
setAttrs({creditrating_txt: getTranslationByKey('creditrating-r-txt')});
}}); getAttrs(['cthulhumythos_txt'], v => {
if (v.cthulhumythos_txt !== getTranslationByKey('cthulhumythos-r-txt')) {
setAttrs({cthulhumythos_txt: getTranslationByKey('cthulhumythos-r-txt')});
}}); getAttrs(['disguise_txt'], v => {
if (v.disguise_txt !== getTranslationByKey('disguise-r-txt')) {
setAttrs({disguise_txt: getTranslationByKey('disguise-r-txt')});
}}); getAttrs(['dodge_txt'], v => {
if (v.dodge_txt !== getTranslationByKey('dodge-r-txt')) {
setAttrs({dodge_txt: getTranslationByKey('dodge-r-txt')});
}}); getAttrs(['driveauto_txt'], v => {
if (v.driveauto_txt !== getTranslationByKey('driveauto-r-txt')) {
setAttrs({driveauto_txt: getTranslationByKey('driveauto-r-txt')});
}}); getAttrs(['elecrepair_txt'], v => {
if (v.elecrepair_txt !== getTranslationByKey('elecrepair-r-txt')) {
setAttrs({elecrepair_txt: getTranslationByKey('elecrepair-r-txt')});
}}); getAttrs(['fasttalk_txt'], v => {
if (v.fasttalk_txt !== getTranslationByKey('fasttalk-r-txt')) {
setAttrs({fasttalk_txt: getTranslationByKey('fasttalk-r-txt')});
}}); getAttrs(['fighting_brawl_txt'], v => {
if (v.fighting_brawl_txt !== getTranslationByKey('fighting_brawl-r-txt')) {
setAttrs({fighting_brawl_txt: getTranslationByKey('fighting_brawl-r-txt')});
}}); getAttrs(['firearms_hg_txt'], v => {
if (v.firearms_hg_txt !== getTranslationByKey('firearms_hg-r-txt')) {
setAttrs({firearms_hg_txt: getTranslationByKey('firearms_hg-r-txt')});
}}); getAttrs(['firearms_rs_txt'], v => {
if (v.firearms_rs_txt !== getTranslationByKey('firearms_rs-r-txt')) {
setAttrs({firearms_rs_txt: getTranslationByKey('firearms_rs-r-txt')});
}}); getAttrs(['firstaid_txt'], v => {
if (v.firstaid_txt !== getTranslationByKey('firstaid-r-txt')) {
setAttrs({firstaid_txt: getTranslationByKey('firstaid-r-txt')});
}}); getAttrs(['history_txt'], v => {
if (v.history_txt !== getTranslationByKey('history-r-txt')) {
setAttrs({history_txt: getTranslationByKey('history-r-txt')});
}});
getAttrs(['intimidate_txt'], v => {
if (v.intimidate_txt !== getTranslationByKey('intimidate-r-txt')) {
setAttrs({intimidate_txt: getTranslationByKey('intimidate-r-txt')});
}}); getAttrs(['jump_txt'], v => {
if (v.jump_txt !== getTranslationByKey('jump-r-txt')) {
setAttrs({jump_txt: getTranslationByKey('jump-r-txt')});
}}); getAttrs(['language_own_txt'], v => {
if (v.language_own_txt !== getTranslationByKey('language_own-r-txt')) {
setAttrs({language_own_txt: getTranslationByKey('language_own-r-txt')});
}}); getAttrs(['law_txt'], v => {
if (v.law_txt !== getTranslationByKey('law-r-txt')) {
setAttrs({law_txt: getTranslationByKey('law-r-txt')});
}}); getAttrs(['libraryuse_txt'], v => {
if (v.libraryuse_txt !== getTranslationByKey('libraryuse-r-txt')) {
setAttrs({libraryuse_txt: getTranslationByKey('libraryuse-r-txt')});
}}); getAttrs(['listen_txt'], v => {
if (v.listen_txt !== getTranslationByKey('listen-r-txt')) {
setAttrs({listen_txt: getTranslationByKey('listen-r-txt')});
}}); getAttrs(['locksmith_txt'], v => {
if (v.locksmith_txt !== getTranslationByKey('locksmith-r-txt')) {
setAttrs({locksmith_txt: getTranslationByKey('locksmith-r-txt')});
}}); getAttrs(['mechrepair_txt'], v => {
if (v.mechrepair_txt !== getTranslationByKey('mechrepair-r-txt')) {
setAttrs({mechrepair_txt: getTranslationByKey('mechrepair-r-txt')});
}}); getAttrs(['medicine_txt'], v => {
if (v.medicine_txt !== getTranslationByKey('medicine-r-txt')) {
setAttrs({medicine_txt: getTranslationByKey('medicine-r-txt')});
}}); getAttrs(['naturalworld_txt'], v => {
if (v.naturalworld_txt !== getTranslationByKey('naturalworld-r-txt')) {
setAttrs({naturalworld_txt: getTranslationByKey('naturalworld-r-txt')});
}}); getAttrs(['navigate_txt'], v => {
if (v.navigate_txt !== getTranslationByKey('navigate-r-txt')) {
setAttrs({navigate_txt: getTranslationByKey('navigate-r-txt')});
}}); getAttrs(['occult_txt'], v => {
if (v.occult_txt !== getTranslationByKey('occult-r-txt')) {
setAttrs({occult_txt: getTranslationByKey('occult-r-txt')});
}}); getAttrs(['ophvmachine_txt'], v => {
if (v.ophvmachine_txt !== getTranslationByKey('ophvmachine-r-txt')) {
setAttrs({ophvmachine_txt: getTranslationByKey('ophvmachine-r-txt')});
}}); getAttrs(['persuade_txt'], v => {
if (v.persuade_txt !== getTranslationByKey('persuade-r-txt')) {
setAttrs({persuade_txt: getTranslationByKey('persuade-r-txt')});
}}); getAttrs(['psychology_txt'], v => {
if (v.psychology_txt !== getTranslationByKey('psychology-r-txt')) {
setAttrs({psychology_txt: getTranslationByKey('psychology-r-txt')});
}}); getAttrs(['psychoanalysis_txt'], v => {
if (v.psychoanalysis_txt !== getTranslationByKey('psychoanalysis-r-txt')) {
setAttrs({psychoanalysis_txt: getTranslationByKey('psychoanalysis-r-txt')});
}}); getAttrs(['ride_txt'], v => {
if (v.ride_txt !== getTranslationByKey('ride-r-txt')) {
setAttrs({ride_txt: getTranslationByKey('ride-r-txt')});
}}); getAttrs(['sleightofhand_txt'], v => {
if (v.sleightofhand_txt !== getTranslationByKey('sleightofhand-r-txt')) {
setAttrs({sleightofhand_txt: getTranslationByKey('sleightofhand-r-txt')});
}});
getAttrs(['spothidden_txt'], v => {
if (v.spothidden_txt !== getTranslationByKey('spothidden-r-txt')) {
setAttrs({spothidden_txt: getTranslationByKey('spothidden-r-txt')});
}}); getAttrs(['stealth_txt'], v => {
if (v.stealth_txt !== getTranslationByKey('stealth-r-txt')) {
setAttrs({stealth_txt: getTranslationByKey('stealth-r-txt')});
}}); getAttrs(['swim_txt'], v => {
if (v.swim_txt !== getTranslationByKey('swim-r-txt')) {
setAttrs({swim_txt: getTranslationByKey('swim-r-txt')});
}}); getAttrs(['throw_txt'], v => {
if (v.throw_txt !== getTranslationByKey('throw-r-txt')) {
setAttrs({throw_txt: getTranslationByKey('throw-r-txt')});
}}); getAttrs(['track_txt'], v => {
if (v.track_txt !== getTranslationByKey('track-r-txt')) {
setAttrs({track_txt: getTranslationByKey('track-r-txt')});
}});
getAttrs(['unarmed_txt'], v => {
if (v.unarmed_txt !== getTranslationByKey('unarmed-z')) {
setAttrs({unarmed_txt: getTranslationByKey('unarmed-z')});
}});
});
</script>
CSS
더보기
@font-face {
font-family: 'Cafe24Oneprettynight';
src: url('https://cdn.jsdelivr.net/gh/projectnoonnu/noonfonts_twelve@1.1/Cafe24Oneprettynight.woff') format('woff');
font-weight: normal;
font-style: normal;
}
.charsheet {
border: none;
font-family: 'Cafe24Oneprettynight';
width: 840px;
}
.charsheet p {
font-family: 'Cafe24Oneprettynight';
}
input:focus {
outline: none;
}
textarea:focus {
outline: none;
}
select:focus {
outline: none;
}
.dummy{
/*incase BOM decides to screw up css */
}
textarea {
resize: none;
}
.sheet-background-wrap {
position: relative;
background: url('https://i.imgur.com/TW93K4M.png') center top no-repeat;
}
.sheet-showskills[value="1"]:checked ~ .sheet-background-wrap {
background: url('https://i.imgur.com/IYiguee.png') center top no-repeat;
background-color: #FF4851;
}
.sheet-showskills[value="2"]:checked ~ .sheet-background-wrap {
background: url('https://i.imgur.com/mOc4y4M.png') center top no-repeat;
background-color: #89C1E5;
}
.sheet-showskills[value="5"]:checked ~ .sheet-background-wrap {
background: url('https://i.imgur.com/3eAIpqi.png') center top no-repeat;
background-color: #FFBB33;
}
.sheet-showskills[value="7"]:checked ~ .sheet-background-wrap {
background: url('https://i.imgur.com/TW93K4M.png') center top no-repeat;
background-color: #FF8888;
}
/* -------------------------------------------------------------------------- */
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
background-color: rgba(255,255,255,0.5);
}
select {
margin: 0;
padding: 0;
background-color: rgba(255,255,255,0.5);
}
div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] {
display: inline-block!important;
visibility: hidden;
margin-top: 27px!important;
}
.charsheet .repcontrol_add,
.charsheet .repcontrol_edit,
.charsheet .repcontrol_del {
display: block;
background: #fff;
color: #000;
box-shadow:none;
font-size:0.7em;
height:1.5em;
border: none;
}
/* ------------------------------Show Only NPCS etc-------------------------------------------- */
input.sheet-hide:checked ~ div.sheet-2colrow,
input.sheet-hide:checked ~ div.sheet-3colrow,
input.sheet-hide:checked ~ div.sheet-section,
input.sheet-hide:checked ~ h4.sheet-section-head {
display: none;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-major-wound {
display: none;
}
.sheet-majorwound[value="1"]:checked ~ div.sheet-major-wound {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-companions {
display: none;
}
.sheet-togglecompanions[value="1"]:checked ~ div.sheet-companions {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-vehicles {
display: none;
}
.sheet-togglevehicles[value="1"]:checked ~ div.sheet-vehicles {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-downtime {
display: none;
}
.sheet-toggledowntime[value="1"]:checked ~ div.sheet-downtime {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-spells {
display: none;
}
.sheet-togglespells[value="1"]:checked ~ div.sheet-spells {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-simplearmorsection {
display: none;
}
.sheet-togglesimplearmor[value="1"]:checked ~ div.sheet-simplearmorsection {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-armorsection {
display: none;
}
.sheet-togglearmor[value="1"]:checked ~ div.sheet-armorsection {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-dicerollsection {
display: none;
}
.sheet-toggledr[value="1"]:checked ~ div.sheet-dicerollsection {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-pulptalentssection {
display: none;
}
.sheet-toggletalents[value="1"]:checked ~ div.sheet-pulptalentssection {
display: block;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-bompulpsection {
display: none;
}
.sheet-pulpbomtoggle[value="1"]:checked ~ div.sheet-bompulpsection {
display: block;
}
.sheet-pulpbomtoggle[value="1"]:checked ~ div.sheet-sanitysection {
display: none;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-pulphpsection {
display: none;
}
.sheet-showpulp[value="1"]:checked ~ div.sheet-pulphpsection {
display: block;
}
.sheet-showpulp[value="1"]:checked ~ div.sheet-hpsection {
display: none;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-heroinfo {
display: none;
}
.sheet-showpulp[value="1"]:checked ~ div.sheet-heroinfo {
display: block;
}
.sheet-showpulp[value="1"]:checked ~ div.sheet-investigatorinfo {
display: none;
}
/* -------------------------------------------------------------------------- */
.charsheet div.sheet-pulplogosection {
display: none;
}
.sheet-showpulp[value="1"]:checked ~ div.sheet-pulplogosection {
display: block;
}
.sheet-showpulp[value="1"]:checked ~ div.sheet-logosection {
display: none;
}
/* --------------------------------Era Skills------------------------------------------ */
.charsheet div.sheet-skills1 {
display: none;
}
.charsheet div.sheet-skills2 {
display: none;
}
.charsheet div.sheet-skills3 {
display: none;
}
.charsheet div.sheet-skills4 {
display: none;
}
.charsheet div.sheet-skills5 {
display: none;
}
.charsheet div.sheet-skills6 {
display: none;
}
.charsheet div.sheet-skills7 {
display: none;
}
.sheet-showskills[value="7"]:checked ~ div.sheet-skills2,
.sheet-showskills[value="1"]:checked ~ div.sheet-skills2,
.sheet-showskills[value="5"]:checked ~ div.sheet-skills2,
.sheet-showskills[value="2"]:checked ~ div.sheet-skills2 {
display: block;
}
/* ------------------------------Options Config-------------------------------------------- */
.sheet-HideConfig:checked ~ *.sheet-config {
display:none;
}
.charsheet span.sheet-is-config::after { /*Close Config*/
content: "^";
}
.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration*/
content: "v";
}
.charsheet span.sheet-is-config {
text-align: center;
display: inline-block;
width: 5%;
height: 16px;
font-size: 9px;
/*font-family: "Pictos";*/
/*background: #65763c;*/
background: black; /*#93537c;*/
color: white; /*white;*/
font-weight: bold;
border-radius: 4px;
margin-left: -5%;
}
.charsheet input.sheet-HideConfig {
width: 5%;
height: 16px;
cursor: pointer;
margin-left: auto;
margin-top: auto;
/*position: absolute;
right: 20%;*/
opacity: 0;
z-index: 9999;
}
.charsheet .sheet-HideConfig:checked + span.sheet-is-config {
background: black;
border-radius: 4px;
color: white;
}
.charsheet label.sheet-configitem {
margin-left: 10px;
width: 50px;
font-size: .9em;
font-weight: normal
}
/* ------------------------------Sheet Arrow-------------------------------------------- */
input.sheet-arrow::after {
float: left;
font-family: pictos;
content: "E";
opacity: 1.5;
}
input.sheet-arrow {
float: left;
font-family: pictos;
content: "E";
opacity: 0.5;
}
.charsheet .sheet-arrow:checked ~ div.sheet-section,
.charsheet .sheet-arrow:checked ~ div.sheet-skills1,
.charsheet .sheet-arrow:checked ~ div.sheet-skills2,
.charsheet .sheet-arrow:checked ~ div.sheet-skills3,
.charsheet .sheet-arrow:checked ~ div.sheet-skills4,
.charsheet .sheet-arrow:checked ~ div.sheet-skills5,
.charsheet .sheet-arrow:checked ~ div.sheet-skills6,
.charsheet .sheet-arrow:checked ~ div.sheet-skills7 {
display: none;
}
/* -------------------------------Headers Coloring------------------------------------------- */
.sheet-showskills[value="1"]:checked ~ h4.sheet-section-head {
background-color: #FF4851;
}
.sheet-showskills[value="2"]:checked ~ h4.sheet-section-head {
background-color: #89C1E5;
}
.sheet-showskills[value="5"]:checked ~ h4.sheet-section-head {
background-color: #FFBB33;
}
.sheet-showskills[value="7"]:checked ~ h4.sheet-section-head {
background-color: #FF8888;
}
.sheet-showpulp[value="1"]:checked ~ h4.sheet-section-head,
.sheet-showpulp[value="1"]:checked ~ div.sheet-pulphpsection h4.sheet-section-head,
.sheet-showpulp[value="1"]:checked ~ div.sheet-heroinfo h4.sheet-section-head {
background-image: linear-gradient(#750000, #800000);
background-color: #800000;
color: white;
text-align: center;
font-weight: normal;
font-style: normal;
border: 1px solid black;
}
/* -------------------------------------------------------------------------- */
h4.sheet-section-head {
color: white;
text-align: center;
font-weight: unset;
font-style: normal;
height: 32px;
border-radius: 100px;
font-size: 23px;
line-height: 32px;
}
hr {
display: block;
margin-top: 0.7em;
margin-bottom: 0.7em;
border: 0;
height: 1px;
background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0));
}
div.sheet-section {
background-color: #c4beb6; /* #c9c7c3 #d1cdc5 #c9c8c5 */
border: 2px solid black;
padding: 1%;
margin: 0 0 1% 0;
}
table td.sheet-attr {
width: 13.33%;
height: 58px;
}
table td.sheet-attr-label {
height: 56px;
font-size: 120%;
text-align: center;
}
input[type="text"].sheet-attr-input {
width: 52px;
height: 40px;
font-size: 200%;
text-align: center;
}
table td.sheet-attr-roll {
height: 56px;
text-align: center;
}
input.sheet-secondary-attr-input {
width: 100%;
text-align: center;
}
input[type="number"].sheet-secondary-attr-input {
width: 100%;
text-align: center;
}
table td.sheet-skill-label {
width: 100%;
height: 23px;
}
input[type="text"].sheet-skill-input {
width: 30px;
height: 23px;
text-align: center;
background-color: rgba(255,255,255,0.5);
margin-bottom: 1px;
}
input[type="number"].sheet-skill-input {
width: 30px;
height: 23px;
text-align: center;
margin-bottom: 1px;
}
input[type="text"].sheet-skill-name-input {
height: 23px;
text-align: left;
margin-bottom: 1px;
margin-left: 0;
font-size: 16px;
padding: 0;
}
td.sheet-otherskill-reminder {
font-size: 80%;
}
input[type="text"].sheet-narrow-input {
background-color: rgba(255,255,255,0.5);
color: black;
height: 16px;
text-align: center;
font-size: 85%;
}
texarea.sheet-backstory-box {
height: 75px;
background-color: rgba(255,255,255,0.5);
}
textarea {
background-color: #fff;;
resize: none;
border: none;
}
input {
background-color: rgba(255,255,255,0.5);
}
/* ------------------------------------------ *//* Roll Templates *//* --------------------------------------- */
/* BD/PD defence rolltemplate */
.sheet-rolltemplate-coc-defence table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-defence caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-defence td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-defence td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-defence td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-defence .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-defence .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-defence .inlinerollresult.fullfail {
border: none;
background: transparent;
}
.sheet-rolltemplate-coc-defence .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* simple defence rolltemplate */
.sheet-rolltemplate-coc-defence-1 table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-defence-1 caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-defence-1 td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-defence-1 td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-defence-1 td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-defence-1 .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-defence-1 .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-defence-1 .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-defence-1 .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* Vehicular Attack rolltemplate */
.sheet-rolltemplate-coc-vehicleattack table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-vehicleattack caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-vehicleattack td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-vehicleattack td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-vehicleattack td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-vehicleattack .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-vehicleattack .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-vehicleattack .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-vehicleattack .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* PD/BD rolltemplate */
.sheet-rolltemplate-coc table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* PD/BD Attack rolltemplate */
.sheet-rolltemplate-coc-attack table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-attack caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-attack td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-attack td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-attack td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-attack .inlinerollresult {
display: inline-block;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* simple (no PD/BD) rolltemplate
.sheet-rolltemplate-coc-1 table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-1 caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-1 td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-1 td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-1 td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-1 .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
*/
/* -------------------------------------------------------------------------- */
/* simple (no PD/BD) Attack rolltemplate */
.sheet-rolltemplate-coc-attack-1 table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-attack-1 caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-attack-1 td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-attack-1 td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-attack-1 td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* simple dice-roll rolltemplate */
.sheet-rolltemplate-coc-dice-roll table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-dice-roll caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-dice-roll td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-dice-roll td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-dice-roll td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* Dark Ages Bout of Madness- Real Time */
.sheet-rolltemplate-coc-bomadness-da-rt table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-da-rt caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-bomadness-da-rt td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-bomadness-da-rt td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-bomadness-da-rt td.sheet-template_value {
text-align: center;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-da-rt .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-bomadness-da-rt .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* Bout of Madness- Real Time */
.sheet-rolltemplate-coc-bomadness-rt table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-rt caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-bomadness-rt td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-bomadness-rt td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-bomadness-rt td.sheet-template_value {
text-align: center;
background: #FFFFFF;
}
/* -------------------------------------------------------------------------- */
/* Pulp Bout of Madness- Real Time */
.sheet-rolltemplate-coc-pulp-bomadness-rt table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-pulp-bomadness-rt caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-pulp-bomadness-rt td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-pulp-bomadness-rt td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-pulp-bomadness-rt td.sheet-template_value {
text-align: center;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-pulp-bomadness-rt .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-pulp-bomadness-rt .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* Dark Ages Bout of Madness- Summary */
.sheet-rolltemplate-coc-bomadness-da-summ table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-da-summ caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-bomadness-da-summ td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-bomadness-da-summ td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-bomadness-da-summ td.sheet-template_value {
text-align: center;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-da-summ .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-bomadness-da-summ .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* Bout of Madness- Summary */
.sheet-rolltemplate-coc-bomadness-summ table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-summ caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-bomadness-summ td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-bomadness-summ td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-bomadness-summ td.sheet-template_value {
text-align: center;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* Pulp Bout of Madness- Summary */
.sheet-rolltemplate-coc-pulp-bomadness-summ table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-pulp-bomadness-summ caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-pulp-bomadness-summ td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-pulp-bomadness-summ td.sheet-template_label {
font-weight: Bold;
}
.sheet-rolltemplate-coc-pulp-bomadness-summ td.sheet-template_value {
text-align: center;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-pulp-bomadness-summ .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-pulp-bomadness-summ .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* simple defence rolltemplate */
.sheet-rolltemplate-coc-defence-2 table {
width: 100%;
border: 1px solid black;
color: black;
background: #E3DEDB;
}
.sheet-rolltemplate-coc-defence-2 caption {
text-align: center;
background-color: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-defence-2 td {
padding: 2px;
border-bottom: 1px solid black;
background: #efefef;
}
.sheet-rolltemplate-coc-defence-2 td.sheet-template_label {
font-weight: Bold;
background: #efefef;
}
.sheet-rolltemplate-coc-defence-2 td.sheet-template_value {
text-align: center;
background: #efefef;
}
.sheet-rolltemplate-coc-defence-2 .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #c3c9bd;
}
/* -------------------------------------------------------------------------- */
/* Minion (no PD/BD) Attack rolltemplate */
.sheet-rolltemplate-coc-minionattack table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-coc-minionattack caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-minionattack td {
padding: 2px;
border-bottom: 1px solid black;
}
.sheet-rolltemplate-coc-minionattack td.sheet-template_label {
font-weight: bold;
}
.sheet-rolltemplate-coc-minionattack td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-minionattack .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-minionattack .inlinerollresult.fullcrit {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-minionattack .inlinerollresult.fullfail {
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc-minionattack .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
}
/* -------------------------------------------------------------------------- */
/* minion defence rolltemplate */
.sheet-rolltemplate-coc-miniondef table {
width: 100%;
border: 1px solid black;
color: black;
background: #E3DEDB;
}
.sheet-rolltemplate-coc-miniondef caption {
text-align: center;
background-color: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-miniondef td {
padding: 2px;
border-bottom: 1px solid black;
background: #efefef;
}
.sheet-rolltemplate-coc-miniondef td.sheet-template_label {
font-weight: Bold;
background: #efefef;
}
.sheet-rolltemplate-coc-miniondef td.sheet-template_value {
text-align: center;
background: #efefef;
}
.sheet-rolltemplate-coc-miniondef .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #c3c9bd;
}
/* -------------------------------------------------------------------------- */
/* Body hit Location */
.sheet-rolltemplate-coc-body-hit-loc table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
text-align: center;
}
.sheet-rolltemplate-coc-body-hit-loc caption {
text-align: center;
background: black;
color: white;
font-weight: bold;
padding: 2px;
border: 1px solid black;
line-height: 1.6em;
}
.sheet-rolltemplate-coc-body-hit-loc td {
padding: 2px;
border-bottom: 1px solid black;
text-align: center;
}
.sheet-rolltemplate-coc-body-hit-loc td.sheet-template_label {
font-weight: Bold;
text-align: center;
}
.sheet-rolltemplate-coc-body-hit-loc td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-coc-body-hit-loc .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: 2px solid black;
background: #BEBEBE;
}
.sheet-rolltemplate-coc--body-hit-loc .inlinerollresult.importantroll {
border: 2px solid black;
background: #BEBEBE;
text-align: center;
}
/*custom*/
.sheet-cdiv {
position: absolute;
top: 75px;
left: 50%;
margin-left: -50px;
}
.sheet-cdiv select {
width: 100px;
height: 100px;
background: transparent;
color: transparent;
border: none;
}
.sheet-cdiv select option {
color: #000;
text-align: center;
}
.sheet-toparea {
padding-top: 203px;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.sheet-charinfo {
width: 240px;
margin-left: 77px;
}
.sheet-investigatorinfo_top {
display: flex;
}
.sheet-top_sec {
display: flex;
justify-content: flex-start;
align-items: center;
}
.sheet-top_label {
font-size: 14.8px;
color: #000;
margin: 0;
}
.sheet-top_sec input {
background-color: transparent;
border: none;
font-size: 14.8px;
color: #4569A2;
}
.sheet-top_sec.sheet-player input {
width: 60px;
}
.sheet-top_sec.sheet-gender input {
width: 40px;
}
.sheet-top_sec.sheet-age input {
width: 40px;
}
.sheet-investigatorinfo_name input {
width: 230px;
border: none;
background-color: transparent;
font-size: 28px;
color: #4569A2;
}
.sheet-statusarea {
display: flex;
justify-content: space-between;
align-items: center;
width: 240px;
margin-right: 70px;
}
.sheet-hpsection {
text-align: center;
}
.sheet-mpsection {
text-align: center;
}
.sheet-hp_status {
margin-top: 6px;
display: flex;
align-items: center;
justify-content: center;
}
.section-head-status {
text-align: center;
font-size: 14.8px;
}
.sheet-hp_status input {
width:40px;
font-size: 23px;
border: none;
background: transparent;
color: #000;
text-align: center;
}
.sheet-hp_status .sheet-secondary-attr-input {
width: 40px!important;
font-size: 23px;
border: none;
background: transparent;
color: #000;
text-align: center;
padding: 0!important;
}
.sheet-mp_status {
margin-top: 6px;
display: flex;
align-items: center;
justify-content: center;
}
.sheet-mp_status input {
width:40px;
border: none;
font-size: 23px;
background: transparent;
color: #EA688A;
text-align: center;
}
.sheet-mp_status .sheet-secondary-attr-input {
width: 40px!important;
font-size: 23px;
border: none;
background: transparent;
color: #EA688A;
text-align: center;
padding: 0!important;
}
.sheet-characteristics {
display: flex;
justify-content: center;
text-align: center;
margin-top: 50px;
}
.sheet-characteristics {
display: flex;
justify-content: center;
margin-top: 50px;
}
.sheet-char-label {
margin: 0 auto;
width: 73px;
height: 32px;
border-radius: 100px;
background-color: #FF8888;
font-size: 23px;
line-height: 32px;
color: #fff;
text-align: center;
}
.sheet-attr-input {
margin-top: 4px;
padding: 3px 0;
text-align: center;
color: #000;
font-size: 23px;
width: 73px;
border: none;
background: transparent;
}
button[type=roll]:before {
display: none!important;
content: ''!important;
color: transparent!important;
}
.charsheet button[type=roll].sheet-old-roll {
margin: 0 1px;
background: url('https://i.imgur.com/mwSgYOf.png') center no-repeat;
background-size: contain;
color: transparent;
background-color: transparent;
border: none;
box-shadow: none;
width: 23px;
height: 23px;
font-weight: unset;
outline: none;
}
.charsheet .sheet-skillsection button[type=roll].sheet-old-roll {
margin: 0 1px;
background: url('https://i.imgur.com/tvcLWti.png') center no-repeat;
background-size: contain;
color: transparent;
background-color: transparent;
border: none;
box-shadow: none;
width: 23px;
height: 23px;
font-weight: unset;
outline: none;
}
.charsheet .sheet-sectioncombat button[type=roll].sheet-old-roll {
margin: 0 1px;
background: url('https://i.imgur.com/tvcLWti.png') center no-repeat;
background-size: contain;
color: transparent;
background-color: transparent;
border: none;
box-shadow: none;
width: 23px;
height: 23px;
font-weight: unset;
outline: none;
}
.charsheet button[type=roll].sheet-old-roll:focus {
outline: none;
}
.charsheet button[type=roll].sheet-new-roll {
margin: 0 1px;
background: url('https://i.imgur.com/j4sk1np.png') center no-repeat;
background-size: contain;
color: transparent;
background-color: transparent;
border: none;
box-shadow: none;
width: 23px;
height: 23px;
font-weight: unset;
outline: none;
}
.charsheet .sheet-skillsection button[type=roll].sheet-new-roll {
margin: 0 1px;
background: url('https://i.imgur.com/9TJAlUx.png') center no-repeat;
background-size: contain;
color: transparent;
background-color: transparent;
border: none;
box-shadow: none;
width: 23px;
height: 23px;
font-weight: unset;
outline: none;
}
.charsheet .sheet-sectioncombat button[type=roll].sheet-new-roll {
margin: 0 1px;
background: url('https://i.imgur.com/9TJAlUx.png') center no-repeat;
background-size: contain;
color: transparent;
background-color: transparent;
border: none;
box-shadow: none;
width: 23px;
height: 23px;
font-weight: unset;
outline: none;
}
.charsheet .sheet-sectioncombat .repcontrol {
padding: 0 6px;
margin-top: 4px;
}
.charsheet button[type=roll].sheet-new-roll:focus {
outline: none;
}
.sheet-info-bottom {
margin-top: 40px;
display: flex;
justify-content: space-around;
align-items: center;
}
.sheet-builddb_area {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.sheet-builddb_title {
display: flex;
font-size: 23px;
}
.sheet-builddb_data {
display: flex;
}
.sheet-dbsection select{
width: 50px;
height: 18px;
text-align: right;
background-color: transparent;
border: none;
color: #000;
font-size: 20px;
-webkit-appearance:none; /* 화살표 없애기 for chrome*/
-moz-appearance:none; /* 화살표 없애기 for firefox*/
appearance:none /* 화살표 없애기 공통*/
}
.sheet-buildsection input {
width: 50px;
height: 18px;
text-align: left;
background-color: transparent;
border: none;
color: #000;
font-size: 20px;
}
.sheet-nowsan {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.sheet-sanstatus {
display: flex;
align-items: center;
justify-content: flex-start;
}
.sheet-sanstatus input {
background-color: transparent!important;
color: #000!important;
width: 30px;
height: 30px;
padding: 5px;
font-size: 19.4px;
border: none;
}
.sheet-insanestatus {
width: 10px!;
text-align: right!important;
padding: 0!important;
}
.sheet-sancheck {
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.sheet-sanbox {
margin-right: 12px;
}
.sheet-now_sanstatus {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
border-left: 1px solid #d7d7d7;
padding-left: 5px;
}
.sheet-now_sanstatus input {
width: 80px;
background-color: transparent;
color: #000;
border: none;
padding: 2px;
}
.charsheet button[type=roll].sheet-dice-roll {
width: 21px;
height: 17px;
color: transparent;
background-color: transparent;
background: url('https://i.imgur.com/PLRaC5D.png') center no-repeat;
border: none;
box-shadow: none;
outline: none;
}
.charsheet button[type=roll].sheet-dice-roll:focus {
outline: none;
}
.sheet-sandice {
display: flex;
justify-content: space-between;
}
.sheet-skilllist {
margin-top: 334px;
}
.sheet-skillsection {
background-color: transparent;
color: #fff;
font-size: 16px;
line-height: 26px;
margin-left: 20px;
padding: 0 20px;
display: flex;
justify-content: space-between;
}
.sheet-skill_container {
display: flex;
justify-content:space-between;
align-items: center;
padding: 1px 0;
width: 235px;
height: 33px;
}
.sheet-skill_label {
margin-top: 6px;
width: 120px;
text-align: left;
font-size: 16px;
white-space: nowrap;
}
.sheet-skill_input {
width: 35px;
height: 25px;
text-align: center;
margin: 0 5px;
padding: 0;
}
.sheet-skillsection input {
margin-left: 10px;
background-color: transparent!important;
color: #fff;
font-size: 20px;
border: none;
margin-right: 10px;
}
.sheet-otherskill {
margin-top: 13px;
}
.sheet-othertitle {
text-align: center;
font-size: 18px;
}
.sheet-otherlist {
margin-top: 20px;
font-size: 16px;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.sheet-otherlist li {
line-height: 20px;
list-style: none;
}
.sheet-common_dice {
margin: 0 auto;
width: 259px;
margin-top: 10px;
padding: 10px;
display: flex;
align-items: center;
justify-content: space-between;
box-sizing: border-box;
background-color: rgba(255,255,255,0.2);
border-radius: 10px;
overflow: hidden;
}
.sheet-common_dice span {
font-size: 16px;
white-space: nowrap;
color: #fff;
}
.sheet-diceinput {
display: flex;
justify-content: flex-end;
align-items: center;
}
.sheet-diceinput input {
margin-right: 6px;
width: 133px;
height: 30px;
text-align: center;
background-color: #fff;
}
.sheet-diceinput input::placeholder {
color: rgba(255,255,255,0.5);
}
.sheet-sectioncombat {
margin-top: 30px;
background-color: transparent;
border: none;
padding: 0 20px;
}
.sheet-sectioncombat td {
padding: 5px;
box-sizing: border-box;
}
.sheet-sectioncombat input {
border: none;
background-color: #fff;
}
.sheet-sectioncombat select {
border: none;
background-color: #fff;
}
.sheet-arrow {
display: none;
}
.sheet-skill-name-input {
margin-left: 0;
font-size: 16px;
}
.sheet-2colrow {
padding: 0 20px;
}
.charsheet div.sheet-section {
background-color: transparent;
border: none;
color: #fff;
font-weight: unset;
font-size: 16px;
}
.sheet-section input {
background-color: #fff;
border: none;
margin: 5px 0;
}
.sheet-section textarea {
background-color: #fff;
border: none;
}
.ui-dialog .charsheet .sheet-2colrow .sheet-col {
margin-right: 0;
text-align: center;
}
.sheet-space-area {
margin-top: 27px;
}
.sheet-rolltemplate-coc-1 {
font-family: 'Cafe24Oneprettynight';
display: block;
width: 216px;
height: 235px;
border-radius: 10px;
box-shadow: 4px 4px 2px rgba(0,0,0,0.2);
text-align: center;
background: url('https://i.imgur.com/sinypSf.png') center no-repeat;
background-size: contain;
padding-top: 79px;
box-sizing: border-box;
font-size: 20px;
color: #004389;
}
.sheet-rolltemplate-coc-1 .sheet-rollresult {
margin-top: 19px;
font-size: 26px;
color: #004389;
background-color: transparent!important;
border: none;
font-weight: normal!important;
}
.sheet-rolltemplate-coc-1 .inlinerollresult {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc-1 .sheet-result_status {
margin-top: 10px;
font-size: 12px;
color: #89C1E5;
}
.sheet-rolltemplate-coc-1 .sheet-result_title {
margin-top: 27px;
font-size: 18px;
}
.sheet-rolltemplate-coc-attack-1 {
font-family: 'Cafe24Oneprettynight';
display: block;
width: 216px;
height: 235px;
border-radius: 10px;
box-shadow: 4px 4px 2px rgba(0,0,0,0.2);
text-align: center;
background: url('https://i.imgur.com/vWQPRCh.png') center no-repeat;
background-size: contain;
padding-top: 79px;
box-sizing: border-box;
font-size: 20px;
color: #004389;
}
.sheet-rolltemplate-coc-attack-1 .sheet-rollresult {
margin-top: 19px;
font-size: 26px;
color: #004389;
background-color: transparent!important;
border: none;
font-weight: normal!important;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult {
background: none;
border: none;
font-weight: normal;
min-width: 20px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result_status {
margin-top: 10px;
font-size: 12px;
color: #89C1E5;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result_title {
margin-top: 11px;
font-size: 18px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-attack-template_label {
margin-top: 5px;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc {
font-family: 'Cafe24Oneprettynight';
display: block;
width: 216px;
height: 264px;
border-radius: 10px;
box-shadow: 4px 4px 2px rgba(0,0,0,0.2);
text-align: center;
background: url('https://i.imgur.com/VC6WE6L.png') center no-repeat;
background-size: contain;
padding-top: 79px;
box-sizing: border-box;
font-size: 20px;
color: #004389;
}
.sheet-rolltemplate-coc .sheet-rollresult {
margin-top: 19px;
font-size: 26px;
color: #004389;
background-color: transparent!important;
border: none;
font-weight: normal!important;
}
.sheet-rolltemplate-coc .inlinerollresult {
background: none;
border: none;
font-weight: normal;
min-width: 20px;
}
.sheet-rolltemplate-coc .sheet-result_status {
margin-top: 10px;
font-size: 12px;
color: #89C1E5;
}
.sheet-rolltemplate-coc .sheet-result_title_container {
margin-top: 4px;
}
.sheet-rolltemplate-coc .sheet-result_title {
display: flex;
margin-top: 1px;
font-size: 14px;
justify-content: center;
}
.sheet-rolltemplate-coc .inlinerollresult.fullcrit {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc .inlinerollresult.fullfail {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc-attack {
font-family: 'Cafe24Oneprettynight';
display: block;
width: 216px;
height: 296px;
border-radius: 10px;
box-shadow: 4px 4px 2px rgba(0,0,0,0.2);
text-align: center;
background: url('https://i.imgur.com/NNVPCd6.png') center no-repeat;
background-size: contain;
padding-top: 79px;
box-sizing: border-box;
font-size: 20px;
color: #004389;
}
.sheet-rolltemplate-coc-attack .sheet-rollresult {
margin-top: 19px;
font-size: 26px;
color: #004389;
background-color: transparent!important;
border: none;
font-weight: normal!important;
}
.sheet-rolltemplate-coc-attack .inlinerollresult {
background: none;
border: none;
font-weight: normal;
min-width: 0;
}
.sheet-rolltemplate-coc-attack .sheet-result_status {
margin-top: 10px;
font-size: 12px;
color: #89C1E5;
}
.sheet-rolltemplate-coc-attack .sheet-result_title_container {
margin-top: 6px;
}
.sheet-rolltemplate-coc-attack .sheet-result_title {
display: flex;
margin-top: 1px;
font-size: 14px;
justify-content: center;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail {
background: none;
border: none;
font-weight: normal;
}
.sheet-rolltemplate-coc-attack .sheet-attack-template_label {
margin-top: 7px;
}
.textchatcontainer .inlinerollresult {
border: none!important;
}
.textchatcontainer .inlinerollresult.fullfail {
border: none!important;
}
.textchatcontainer .inlinerollresult.fullcrit {
border: none!important;
}
.sheet-textchatcontainer .sheet-inlinerollresult.fullfail {
border: none!important;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail {
border: none!important;
}
.sheet-repcontainer {
margin-bottom: 10px;
}
.sheet-backstory {
margin-top: 50px;
font-size: 16px;
padding-right: 25px;
padding-left: 10px;
}
.sheet-backstory-top {
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.sheet-section_name {
font-size: 20px;
color: #fff;
text-align: center;
}
.sheet-equip-textarea {
margin-top: 15px;
margin-left: 17px;
}
.sheet-equip-textarea textarea{
width: 370px;
height: 95px;
margin-bottom: 5px;
background-color: #fff;
}
.sheet-equip-textarea textarea:focus {
outline: none;
}
.sheet-cash_area {
margin-top: 13px;
margin-left: 17px;
margin-bottom: 6px;
display: flex;
justify-content: flex-start;
align-items: center;
}
.sheet-cashmoney_input {
margin-top: 14px;
}
.sheet-cash_title {
width: 66px;
font-size: 16px;
color: #fff;
}
.sheet-cash_area input {
margin-left: 10px;
width: 290px;
background: #fff;
padding: 5px 0;
border: none;
}
.sheet-asset_area {
margin-top: 10px;
margin-left: 17px;
}
.sheet-asset_area textarea {
margin-top: 11px;
width: 370px;
height: 95px;
background-color: #fff;
}
.sheet-backstory-area {
margin-top: 40px;
}
.sheet-backstory-textarea {
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.sheet-back_area {
margin-left: 17px;
margin-top: 20px;
}
.sheet-backstroy_title {
font-size: 16px;
color: #fff;
}
.sheet-back_area textarea {
margin-top: 6px;
width: 370px;
height: 75px;
}
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
input:focus, input[type="checkbox"] {
outline: none;
}
select:focus {
outline: none;
}
input {
outline: none
}
input[type="checkbox"] {
margin-top: 3px;
width: 17px;
height: 17px!important;
cursor: pointer;
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
outline: 0;
border: none;
background: url(https://i.imgur.com/4QqSURX.png) center no-repeat;
opacity: 0.5;
background-size: contain;
outline: none;
}
input[type="checkbox"]:focus {
outline: none;
}
input[type="checkbox"]:checked {
background: url(https://i.imgur.com/4QqSURX.png) center no-repeat;
opacity: 1;
background-size: contain;
border: none;
outline: none;
}
.sheet-skillsection input[type="checkbox"] {
margin-top: -2px;
margin-left: 0;
width: 17px;
height: 17px!important;
cursor: pointer;
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
border: none;
background: url(https://i.imgur.com/LjuQNYH.png) center no-repeat;
opacity: 0.5;
background-size: contain;
outline: none;
}
.sheet-skillsection input[type="checkbox"]:checked {
background: url(https://i.imgur.com/LjuQNYH.png) center no-repeat;
opacity: 1;
background-size: contain;
border: none;
outline: none;
}
.sheet-rolltemplate-coc-bomadness-rt {
position: relative;
width: 216px;
font-family: 'Cafe24Oneprettynight';
color: #F6C280;
background-color: #191919;
text-align: center;
padding: 20px 30px;
box-sizing: border-box;
}
.sheet-rolltemplate-coc-bomadness-rt::before {
display: block;
position: absolute;
content: '';
width: 216px;
height: 68px;
top: 0;
left: 0;
background: url(https://i.imgur.com/FUGNfMF.png) center top no-repeat;
}
.sheet-rolltemplate-coc-bomadness-rt::after {
display: block;
position: absolute;
content: '';
width: 216px;
height: 68px;
bottom: 0;
left: 0;
background: url(https://i.imgur.com/2Y1zS23.png) center top no-repeat;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness_title {
margin-top: 45px;
font-size: 14px;
color: #ccc;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-list {
font-size: 18px;
margin-top: 5px;
padding-bottom: 7px;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-desc {
font-size: 14px;
line-height: 1.5;
margin-top: 11px;
color: #fff;
text-align: left;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round {
margin-top: 10px;
padding-bottom: 50px;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult {
background: none;
text-align: right;
border: none!important;
font-family: 'Cafe24Oneprettynight';
font-weight: unset;
}
.sheet-rolltemplate-coc-bomadness-summ {
position: relative;
width: 216px;
font-family: 'Cafe24Oneprettynight';
color: #F6C280;
background-color: #191919;
text-align: center;
padding: 20px 30px;
box-sizing: border-box;
}
.sheet-rolltemplate-coc-bomadness-summ::before {
display: block;
position: absolute;
content: '';
width: 216px;
height: 68px;
top: 0;
left: 0;
background: url(https://i.imgur.com/FUGNfMF.png) center top no-repeat;
}
.sheet-rolltemplate-coc-bomadness-summ::after {
display: block;
position: absolute;
content: '';
width: 216px;
height: 68px;
bottom: 0;
left: 0;
background: url(https://i.imgur.com/2Y1zS23.png) center top no-repeat;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness_title {
margin-top: 45px;
font-size: 14px;
color: #ccc;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-list {
font-size: 18px;
margin-top: 5px;
padding-bottom: 7px;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-desc {
font-size: 14px;
line-height: 1.5;
margin-top: 11px;
color: #fff;
text-align: left;
padding-bottom: 50px;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
background: none;
text-align: right;
border: none!important;
font-family: 'Cafe24Oneprettynight';
font-weight: unset;
}
.sheet-rolltemplate-coc-dice-roll {
position: relative;
width: 216px;
height: 80px;
border-radius: 10px;
background-color: #fff;
padding: 30px;
box-sizing: border-box;
display: flex;
justify-content: center;
font-family: 'Cafe24Oneprettynight';
border: 1px solid #feda83;
}
.sheet-rolltemplate-coc-dice-roll::before {
display: block;
position: absolute;
content: '';
width: 215px;
height: 35px;
background: url(https://i.imgur.com/PU5QYTP.png) center center no-repeat;
background-size: contain;
top: 0px;
left: 0px;
}
.sheet-rolltemplate-coc-dice-roll::after {
display: block;
position: absolute;
content: '';
width: 215px;
height: 35px;
background: url(https://i.imgur.com/PU5QYTP.png) center center no-repeat;
background-size: contain;
bottom: 0px;
left: 0px;
transform: rotate(180deg);
}
.sheet-rolltemplate-coc-dice-roll .sheet-caption {
font-size: 20px;
padding-right: 6px;
border-right: 1px solid #feda83;
}
.sheet-rolltemplate-coc-dice-roll .sheet-rollresult {
padding-left: 6px;
font-size: 24px;
}
.sheet-rolltemplate-coc-1 .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc-attack .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-coc .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-coc .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-coc .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.importantroll {
border: none;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullcrit {
border: none;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullfail {
border: none;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.importantroll {
border: none;
}
.characterviewer label {
font-weight: unset;
font-size: unset;
margin-bottom: 0;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult {
background: none;
border: none;
font-weight: normal;
padding: 0;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullcrit {
border: none;
color: #3FB315;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullfail {
border: none;
color: #B31515;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.importantroll {
border: none;
color: #0000e4;
}
.characterviewer label {
font-weight: unset;
font-size: unset;
margin-bottom: 0;
}
input:focus, input[type="checkbox"] {
outline: none;
}
select:focus {
outline: none;
}
input {
outline: none
}
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