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관리 메뉴

Web

크리그어 커스텀시트 본문

배포 커스텀시트

크리그어 커스텀시트

예쁘장한 햄스터 2022. 6. 17. 04:46

청서(@Team_Laputa)님의 타이만 COC 시나리오 클리셰 SF 세계관의 크리쳐는 그어그어하고 울지 않는다 캠페인에 사용하기 위해 제작한 커스텀 시트입니다. 

Roll20 기존 시트의 스크립트들을 활용했습니다.

freepik(https://www.freepik.com/home)의 유료 소스를 사용했습니다.freepik의 유료 회원입니다.

오류 및 문의사항은 멘션 및 DM주세요

크리그어 기반으로 디자인 했지만 타 시나리오에서 사용하셔도 상관 없습니다.

 

레거시 처리 체크 해제를 해주셔야 제대로 적용됩니다!

 

 

HTML

더보기
<link rel="stylesheet" href="css.css">
<div class="sheet-wrap">
  <div class="sheet-cc">
      <img src="https://i.imgur.com/klD7rQ7.png" alt="">
      <span>
        call of cthulhu 7th edition fan scenario CREA GRRR Campaign..... Written by 청서(@Team_Laputa)
        <br>sheet made by 예쁘장한 햄스터(@blond_minam_S2).
      </span>
  </div>
  <div class="sheet-top">
      <div class="sheet-character">
          <div class="sheet-character-top">
              <div class="sheet-face"><img name="attr_character_avatar"></div>
              <div class="sheet-chara_info">
                  <div class="sheet-chara_tribe">
                      <select name="attr_trive">
                          <option value="human">HUMAN</option>
                          <option value="creature">CREATURE</option>
                      </select>
                  </div>
                  <input type="text" name="attr_character_name" placeholder="NAME">
                  <input type="text" name="attr_age" placeholder="AGE">
                  <input type="text" name="attr_sex" placeholder="GENDER">
                  <input type="text" name="attr_player" placeholder="PLAYER">
              </div>                
          </div>
          <div class="sheet-character_bottom">
              <div class="sheet-db_title">
                  DB / BUILD
              </div>
              <div class="sheet-db_data">
                  <div class="sheet_db">
                      <div class="sheet_date_title">
                          Damege Bonus
                      </div>
                      <div class="sheet-data_input">
                          <select name="attr_damage_bonus">
                              <option value="-2">-2</option>
                              <option value="-1">-1</option>
                              <option value="0">없음</option>
                              <option value="1d4">+1d4</option>
                              <option value="1d6">+1d6</option>
                              <option value="2d6">+2d6</option>
                              <option value="3d6">+3d6</option>
                              <option value="4d6">+4d6</option>
                              <option value="5d6">+5d6</option>
                              <option value="6d6">+6d6</option>
                              <option value="7d6">+7d6</option>
                              <option value="8d6">+8d6</option>
                              <option value="9d6">+9d6</option>
                              <option value="10d6">+10d6</option>
                          </select>
                      </div>
                  </div>
                  <div class="sheet-build">
                      <div class="sheet-data_title">
                          Build
                      </div>
                      <div class="sheet-data_input">
                          <input type="text" name="attr_build">
                      </div>
                  </div>
              </div>
          </div>
      </div>
      <div class="sheet-health">
          <div class="sheet-point">
              <div class="sheet-hp">
                  <div class="sheet-health_title">
                      Hit Point
                      <div class="sheet-health_check">
                          <div class="sheet-health_check_flex">
                              <input type="checkbox" class="sheet-dying" value="1" name="attr_dying"><span>빈사</span>
                          </div>
                          <div class="sheet-health_check_flex">
                              <input type="checkbox" class="sheet-majorwound" value="1" name="attr_major-wound-toggle"><span>중상</span>
                          </div>
                      </div>
                  </div>
                  <div class="sheet-health_input">
                      <input class="sheet-status_input" type="text" min="0" placeholder="현재" name="attr_hp">
                      <input class="sheet-status_input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true" data-formula="floor((@{con}+@{siz})/10)">
                  </div>
              </div>   
              <div class="sheet-mp">
                  <div class="sheet-health_title">
                      Mana Point
                  </div>
                  <div class="sheet-health_input">
                      <input class="sheet-status_input" type="text" min="0" placeholder="현재" name="attr_mp">
                      <input class="sheet-status_input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true" data-formula="floor(@{pow}/5)">
                  </div>
              </div>             
          </div>
          <div class="sheet-san">
              <div class="sheet-san_title">
                  Sanity
                  <div class="sheet-health_check">
                      <div class="sheet-health_check_flex">
                          <input type="checkbox" value="1" name="attr_temp_insane"><span class="sheet-insane_name">일시적광기</span>
                      </div>
                      <div class="sheet-health_check_flex">
                          <input type="checkbox" value="1" name="attr_indef_insane"><span class="sheet-insane_name">장기적광기</span>
                      </div>
                  </div>                   
              </div>
              <div class="sheet-san_status">
                  <input class="sheet-insane_rimit" placeholder="4/5" type="text" min="0" name="attr_san_thresh" value="floor(@{san_start}*4/5)" disabled="true" data-formula="floor(@{san_start}*4/5)">
                  <input class="sheet-now_san" placeholder="현재" type="text" min="0" name="attr_san">
                  <input type="number" min="0" name="attr_san_max" placeholder="최대" value="floor(99 - @{cthulhu_mythos_mdr})" disabled="true">
                  <div class="sheet-start_san">
                      <input placeholder="시작" type="text" min="0" name="attr_san_start">
                  </div>                    
                  <div class="sheet-san_sheet-roll-btn">
                      <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=이성}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_san_check"></button>
                      <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=이성}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}" name="roll_san_check"></button>
                  </div>
              </div>
              <div class="sheet-insane_dice">
                  <div class="sheet-insane_container">
                      <span class="sheet-insane_dicename">광기 실시간</span>
                      <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-bomadness-rt} {{roll1=[[1D20]]}} {{rounds=[[1d10]]}}" name="roll_bomadness-20-rt"></button>
                  </div>
                  <div class="sheet-insane_container">            
                      <span class="sheet-insane_dicename">광기의 요약</span>                        
                      <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-bomadness-summ} {{roll1=[[1D10]]}}" name="roll_bomadness-20-summ"></button>  
                  </div>                     
                  <div class="sheet-insane_container">            
                      <span class="sheet-insane_dicename">전용 광기표</span>                        
                      <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-bomadness-crrr} {{roll1=[[1D4]]}} {{rounds=[[1d6]]}}" name="roll_bomadness-crrr"></button>  
                  </div>       
              </div>
                <div class="sheet-insane_container">            
                  <span class="sheet-mental">MENTAL</span>
                  <input type="text" style="text-align: center;" name="attr_current_mental_condition" value="평정심">                             
                </div>
          </div>
      </div>        
  </div>
  <div class="sheet-status">
      <div class="sheet-status_title">
          STATUS
      </div>
      <div class="sheet-status_list">
          <ul>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">STR</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=근력}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_str_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=근력}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}}" name="roll_str_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_str" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">DEX</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=민첩}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_dex_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=민첩}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}}" name="roll_dex_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_dex" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">POW</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=정신력}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_pow_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=정신력}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}}" name="roll_pow_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_pow" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">CON</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=건강}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_con_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=건강}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}}" name="roll_con_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_con" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">APP</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=외모}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_app_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=외모}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}}" name="roll_app_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_app" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">EDU</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=교육}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_edu_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=교육}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}}" name="roll_edu_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_edu" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">SIZ</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=크기}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_siz_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=크기}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}}" name="roll_siz_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_siz" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">INT</p>
                          <button class="sheet-old-roll sheet-roll-btn" type="roll" value="&amp;{template:coc} {{name=지능}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_int_check"></button>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=지능}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}}" name="roll_int_check"></button>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_int" value="50">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">LUCK</p>
                          <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-1} {{name=운}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}}" name="roll_luck_check"></button>
                      </dt>
                      <dd>
                          <input type="number"class="sheet-characteristic_input"  min="0" max="99" name="attr_luck">
                      </dd>
                  </dl>
              </li>
              <li>
                  <dl>
                      <dt>
                          <p class="sheet-attr_name">MOVE</p>
                      </dt>
                      <dd>
                          <input type="text" class="sheet-characteristic_input" name="attr_mov">
                      </dd>
                  </dl>
              </li>
          </ul>
      </div>
  </div>
  <div class="sheet-abil">
      <div class="sheet-abil_title">SKILLS</div>
      <div class="sheet-skill_list">
          <div class="sheet-col">
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_appraise_mdr_checkbox">
                  <p class="sheet-skill_label">감정(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_appraise_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_archaeology_mdr_checkbox">
                  <p class="sheet-skill_label">고고학(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_archaeology_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_spot_hidden_mdr_checkbox">
                  <p class="sheet-skill_label">관찰력(25%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_spot_hidden_mdr" value="25"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_fighting_brawl_mdr_checkbox">
                  <p class="sheet-skill_label">근접전(격투)(25%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_fighting_brawl_mdr" value="25"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
              </div>
              <div class="sheet-skill_container"> 
                  <input type="checkbox" name="attr_mech_repair_mdr_checkbox">
                  <p class="sheet-skill_label">기계수리(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_mech_repair_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_jump_mdr_checkbox">
                  <p class="sheet-skill_label">도약(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_jump_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_listen_mdr_checkbox">
                  <p class="sheet-skill_label">듣기(25%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_listen_mdr" value="25"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_fast_talk_mdr_checkbox">
                  <p class="sheet-skill_label">말재주(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_fast_talk_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_charm_mdr_checkbox">
                  <p class="sheet-skill_label">매혹(15%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_charm_mdr" value="15"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_law_mdr_checkbox">
                  <p class="sheet-skill_label">법률(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_law_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_disguise_mdr_checkbox">
                  <p class="sheet-skill_label">변장(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_disguise_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_firearms_handgun_mdr_checkbox">
                  <p class="sheet-skill_label">사격(권총)(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_firearms_handgun_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_firearms_rifle_mdr_checkbox">
                  <p class="sheet-skill_label">사격(라/산)(25%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_firearms_rifle_mdr" value="25"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:라/산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_firearms_smg_mdr_checkbox">
                  <p class="sheet-skill_label">사격(SMG)(15%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_firearms_smg_mdr" value="15"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_persuade_mdr_checkbox">
                  <p class="sheet-skill_label">설득(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_persuade_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_sleight_of_hand_mdr_checkbox">
                  <p class="sheet-skill_label">손놀림(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_sleight_of_hand_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_swim_mdr_checkbox">
                  <p class="sheet-skill_label">수영(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_swim_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_ride_mdr_checkbox">
                  <p class="sheet-skill_label">승마(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_ride_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_psychology_mdr_checkbox">
                  <p class="sheet-skill_label">심리학(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_psychology_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' />
              </div>
          </div>
          <div class="sheet-col">
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_language_own_mdr_checkbox">
                  <p class="sheet-skill_label">언어(모국어)(교육)</p>
                  <input class="sheet-skill_input" type="text" name="attr_language_own_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=언어:모국어)}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_history_mdr_checkbox">
                  <p class="sheet-skill_label">역사(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_history_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_locksmith_mdr_checkbox">
                  <p class="sheet-skill_label">열쇠공(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_locksmith_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_climb_mdr_checkbox">
                  <p class="sheet-skill_label">오르기(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_climb_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_occult_mdr_checkbox">
                  <p class="sheet-skill_label">오컬트(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_occult_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_intimidate_mdr_checkbox">
                  <p class="sheet-skill_label">위협(15%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_intimidate_mdr" value="15"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_stealth_mdr_checkbox">
                  <p class="sheet-skill_label">은밀행동(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_stealth_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_first_aid_mdr_checkbox">
                  <p class="sheet-skill_label">응급처치(30%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_first_aid_mdr" value="30"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_medicine_mdr_checkbox">
                  <p class="sheet-skill_label">의료(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_medicine_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_anthropology_mdr_checkbox">
                  <p class="sheet-skill_label">인류학(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_anthropology_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_drive_auto_mdr_checkbox">
                  <p class="sheet-skill_label">자동차 운전(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_drive_auto_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_library_use_mdr_checkbox">
                  <p class="sheet-skill_label">자료조사(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_library_use_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_natural_world_mdr_checkbox">
                  <p class="sheet-skill_label">자연(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_natural_world_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent">
                  <p class="sheet-skill_label">재력(00%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_credit_rating_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_elec_repair_mdr_checkbox">
                  <p class="sheet-skill_label">전기수리(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_elec_repair_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_electronics_mdr_checkbox">
                  <p class="sheet-skill_label">전자기기(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_electronics_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_psychoanalysis_mdr_checkbox">
                  <p class="sheet-skill_label">정신분석(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_psychoanalysis_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_op_hv_machine_mdr_checkbox">
                  <p class="sheet-skill_label">중장비 조작(01%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_op_hv_machine_mdr" value="1"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_track_mdr_checkbox">
                  <p class="sheet-skill_label">추적(10%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_track_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' />
              </div>
          </div>
          <div class="sheet-col">
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_computer_use_mdr_checkbox" style="border: transparent; background: transparent" >
                  <p class="sheet-skill_label">크툴루 신화(00%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_throw_mdr_checkbox">
                  <p class="sheet-skill_label">투척(20%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_throw_mdr" value="20"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_navigate_mdr_checkbox">
                  <p class="sheet-skill_label">항법</p>
                  <input class="sheet-skill_input" type="text" name="attr_navigate_mdr" value="10"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_accounting_mdr_checkbox">
                  <p class="sheet-skill_label">회계(05%)</p>
                  <input class="sheet-skill_input" type="text" name="attr_accounting_mdr" value="5"/>
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' />
              </div>
              <div class="sheet-skill_container" data-i18n-list-item="dodge">
                  <input type="checkbox" name="attr_dodge_mdr_checkbox">
                  <p class="sheet-skill_label">회피(민첩/2)</p>
                  <input class="sheet-skill_input" type="text" name="attr_dodge_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' />
              </div>
              
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill1_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill1_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill2_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill2_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill3_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill3_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill4_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill4_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
              </div>                    
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill5_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill5_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill6_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill6_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
              </div>
              <div class="sheet-skill_container">
                  <input type="checkbox" name="attr_otherskill7_mdr_checkbox">
                  <p class="sheet-skill_label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill7_mdr_name" /></p>
                  <input class="sheet-skill_input" type="text" name="attr_otherskill7_mdr" />
                  <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc} {{name=@{otherskill7_mdr_name}}} {{success=[[@{otherskill7_mdr}]]}} {{hard=[[floor(@{otherskill7_mdr}/2)]]}} {{extreme=[[floor(@{otherskill7_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill7_mdr_check' />
                  <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-1} {{name=@{otherskill7_mdr_name}}} {{success=[[@{otherskill7_mdr}]]}} {{hard=[[floor(@{otherskill7_mdr}/2)]]}} {{extreme=[[floor(@{otherskill7_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill7_mdr_check' />
              </div>
              <div class="sheet-otherskill">
                <div class="sheet-othertitle">다른 기능들</div>
                <div class="sheet-otherlist">
                  <div class="sheet-other-left">
                      <ul>
                          <li>
                              동물다루기(05%)                                            
                          </li>
                          <li>
                              최면술(01%)                                            
                          </li>
                          <li>
                              언어(외국어)(01%)
                          </li>
                          <li>                                            
                              조종(01%)
                          </li>
                          <li>
                              독순술(01%)
                          </li>
                          <li>                                            
                              과학(01%)
                          </li>
                      </ul>
                  </div>
                  <div class="sheet-other-right">
                      <ul>
                          <li>
                              예술/공예(05%)                                            
                          </li>
                          <li>
                              포격(01%)                                            
                          </li>
                          <li>
                              컴퓨터 사용(05%)
                          </li>
                          <li>                                            
                              폭파(01%)
                          </li>
                          <li>
                              전자기기(01%)
                          </li>
                          <li>                                            
                              생존술(01%)
                          </li>
                      </ul>
                  </div>
                </div>
              </div>
              <div class="sheet-common_dice">
                <span>자유 DICE</span>
                <div class="sheet-diceinput">
                  <input class="sheet-dice-roll-input" type="text" name="attr_dice_roll" placeholder="임의 주사위">                  
                </div>                
                <button class="sheet-new-roll sheet-roll-btn" type="roll" value="&amp;{template:coc-dice-roll} {{name=@{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}" name="roll_custom_roll"></button>
              </div>
          </div>
      </div>
  </div>
  <div class="sheet-line"></div>
  <div class="sheet-attack">
      <div class="sheet-abil_title">WEAPON</div>
      <div class="sheet-attack_list">  
        <div class="sheet-attack_list_title">
          <div class="sheet-weapon-area">
            무기
          </div>
          <div class="sheet-attackdice-area"></div>
          <div class="sheet-attackskill-area">
            기능
          </div>
          <div class="sheet-attackdamage-area">
            피해
          </div>
          <div class="sheet-range-area">
            사거리
          </div>
          <div class="sheet-attackcount-area">
            공격횟수
          </div>
          <div class="sheet-ammo-area">
            탄약
          </div>
          <div class="sheet-malf-area">
            고장
          </div>
        </div>
        <div class="sheet-attack_list_input">
          <div class="sheet-weapon-area">
            <input style="width:100%;text-align:center" type="text" placeholder="비무장" disabled="true"/>
          </div>
          <div class="sheet-attackdice-area">
            <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc-attack} {{name=비무장}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
            <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-attack-1} {{name=비무장}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
          </div>
          <div class="sheet-attackskill-area">
            <input style="width:100%;" type="text" placeholder="근접전(격투)" disabled="true"/>
          </div>
          <div class="sheet-attackdamage-area">
            <div class="sheet-attackdamage-common">
              <input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/>
            </div>
            <div class="sheet-attackdamage-db">
              <input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/>
            </div>
          </div>
          <div class="sheet-range-area">
            <input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/>
          </div>
          <div class="sheet-attackcount-area">
            <input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/>
          </div>
          <div class="sheet-ammo-area">
            <input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/>
          </div>
          <div class="sheet-malf-area">
            <input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/>
          </div>
        </div>
        <div class="sheet-attack_list_input">
          <div class="sheet-weapon-area">
            <input style="width:100%;text-align:center" type="text" name="attr_weapon1_mdr_name"/>
          </div>
          <div class="sheet-attackdice-area">
            <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc-attack} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
            <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
          </div>
          <div class="sheet-attackskill-area">
            <select style="width:100%" name="attr_weapon1_mdr_skill">
              <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
              <option value="@{firearms_handgun_mdr}">사격(권총)</option>
              <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
              <option value="@{firearms_smg_mdr}">사격(SMG)</option>
              <option value="@{throw_mdr}">투척</option>
              <option value="@{dodge_mdr}">회피</option>
              <option value="@{otherskill1_mdr}">다른 기능 #1</option>
              <option value="@{otherskill2_mdr}">다른 기능 #2</option>
              <option value="@{otherskill3_mdr}">다른 기능 #3</option>
              <option value="@{otherskill4_mdr}">다른 기능 #4</option>
              <option value="@{otherskill5_mdr}">다른 기능 #5</option>
              <option value="@{otherskill6_mdr}">다른 기능 #6</option>
            </select>
          </div>
          <div class="sheet-attackdamage-area">
            <div class="sheet-attackdamage-common">
              <input style="width:100%;text-align:right;" type="text" name="attr_weapon1_mdr_damage"/>
            </div>
            <div class="sheet-attackdamage-db">
              <select style="text-align:left;" name="attr_weapon1_mdr_db">
                <option value="+0">+0</option>
                <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                <option value="+@{damage_bonus}">+db</option>
              </select>
            </div>
          </div>
          <div class="sheet-range-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_range"/>
          </div>
          <div class="sheet-attackcount-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_weaponattacks"/>
          </div>
          <div class="sheet-ammo-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_weaponammo"/>
          </div>
          <div class="sheet-malf-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon1_mdr_malf"/>
          </div>
        </div>
        <div class="sheet-attack_list_input">
          <div class="sheet-weapon-area">
            <input style="width:100%;text-align:center" type="text" name="attr_weapon2_mdr_name"/>
          </div>
          <div class="sheet-attackdice-area">
            <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc-attack} {{name=@{weapon2_mdr_name}}} {{success=[[@{weapon2_mdr_skill}]]}} {{hard=[[floor(@{weapon2_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon2_mdr_skill}/5)]]}} {{malf=@{weapon2_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_mdr_damage}@{weapon2_mdr_db}]]}}' name='roll_weapon2_mdr_attack' />
            <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-attack-1} {{name=@{weapon2_mdr_name}}} {{success=[[@{weapon2_mdr_skill}]]}} {{hard=[[floor(@{weapon2_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon2_mdr_skill}/5)]]}} {{malf=@{weapon2_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon2_mdr_damage}@{weapon2_mdr_db}]]}}' name='roll_weapon2_mdr_attack' />
          </div>
          <div class="sheet-attackskill-area">
            <select style="width:100%" name="attr_weapon2_mdr_skill">
              <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
              <option value="@{firearms_handgun_mdr}">사격(권총)</option>
              <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
              <option value="@{firearms_smg_mdr}">사격(SMG)</option>
              <option value="@{throw_mdr}">투척</option>
              <option value="@{dodge_mdr}">회피</option>
              <option value="@{otherskill1_mdr}">다른 기능 #1</option>
              <option value="@{otherskill2_mdr}">다른 기능 #2</option>
              <option value="@{otherskill3_mdr}">다른 기능 #3</option>
              <option value="@{otherskill4_mdr}">다른 기능 #4</option>
              <option value="@{otherskill5_mdr}">다른 기능 #5</option>
              <option value="@{otherskill6_mdr}">다른 기능 #6</option>
            </select>
          </div>
          <div class="sheet-attackdamage-area">
            <div class="sheet-attackdamage-common">
              <input style="width:100%;text-align:right;" type="text" name="attr_weapon2_mdr_damage"/>
            </div>
            <div class="sheet-attackdamage-db">
              <select style="text-align:left;" name="attr_weapon2_mdr_db">
                <option value="+0">+0</option>
                <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                <option value="+@{damage_bonus}">+db</option>
              </select>
            </div>
          </div>
          <div class="sheet-range-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon2_mdr_range"/>
          </div>
          <div class="sheet-attackcount-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon2_mdr_weaponattacks"/>
          </div>
          <div class="sheet-ammo-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon2_mdr_weaponammo"/>
          </div>
          <div class="sheet-malf-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon2_mdr_malf"/>
          </div>
        </div>
        <div class="sheet-attack_list_input">
          <div class="sheet-weapon-area">
            <input style="width:100%;text-align:center" type="text" name="attr_weapon3_mdr_name"/>
          </div>
          <div class="sheet-attackdice-area">
            <button class='sheet-old-roll sheet-roll-btn' type='roll' value='&{template:coc-attack} {{name=@{weapon3_mdr_name}}} {{success=[[@{weapon3_mdr_skill}]]}} {{hard=[[floor(@{weapon3_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon3_mdr_skill}/5)]]}} {{malf=@{weapon3_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_mdr_damage}@{weapon3_mdr_db}]]}}' name='roll_weapon3_mdr_attack' />
            <button class='sheet-new-roll sheet-roll-btn' type='roll' value='&{template:coc-attack-1} {{name=@{weapon3_mdr_name}}} {{success=[[@{weapon3_mdr_skill}]]}} {{hard=[[floor(@{weapon3_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon3_mdr_skill}/5)]]}} {{malf=@{weapon3_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon3_mdr_damage}@{weapon3_mdr_db}]]}}' name='roll_weapon3_mdr_attack' />
          </div>
          <div class="sheet-attackskill-area">
            <select style="width:100%" name="attr_weapon3_mdr_skill">
              <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
              <option value="@{firearms_handgun_mdr}">사격(권총)</option>
              <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
              <option value="@{firearms_smg_mdr}">사격(SMG)</option>
              <option value="@{throw_mdr}">투척</option>
              <option value="@{dodge_mdr}">회피</option>
              <option value="@{otherskill1_mdr}">다른 기능 #1</option>
              <option value="@{otherskill2_mdr}">다른 기능 #2</option>
              <option value="@{otherskill3_mdr}">다른 기능 #3</option>
              <option value="@{otherskill4_mdr}">다른 기능 #4</option>
              <option value="@{otherskill5_mdr}">다른 기능 #5</option>
              <option value="@{otherskill6_mdr}">다른 기능 #6</option>
            </select>
          </div>
          <div class="sheet-attackdamage-area">
            <div class="sheet-attackdamage-common">
              <input style="width:100%;text-align:right;" type="text" name="attr_weapon3_mdr_damage"/>
            </div>
            <div class="sheet-attackdamage-db">
              <select style="text-align:left;" name="attr_weapon3_mdr_db">
                <option value="+0">+0</option>
                <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                <option value="+@{damage_bonus}">+db</option>
              </select>
            </div>
          </div>
          <div class="sheet-range-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon3_mdr_range"/>
          </div>
          <div class="sheet-attackcount-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon3_mdr_weaponattacks"/>
          </div>
          <div class="sheet-ammo-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon3_mdr_weaponammo"/>
          </div>
          <div class="sheet-malf-area">
            <input style="width:100%;text-align:center;" type="text" name="attr_weapon3_mdr_malf"/>
          </div>
        </div>
      </div>
    </div>
    <div class="sheet-line"></div>
    <div class="sheet-backstory">
      <div class="sheet-backstory-top">
        <div class="sheet-equip">
          <div class="sheet-section_title">
            장비와 소지품
          </div>
          <div class="sheet-equip-textarea">
            <textarea name="attr_gear_and_posessions"></textarea>
            <textarea name="attr_gear_and_posessions1"></textarea>
          </div>
        </div>
        <div class="sheet-cashmoney">
          <div class="sheet-section_title">
            현금과 자산
          </div>
          <div class="sheet-cashmoney_input">
            <div class="sheet-cash_area">
              <p class="sheet-cash_title">소비수준</p>
              <input type="text" name="attr_spending_level">
            </div>
            <div class="sheet-cash_area">
              <p class="sheet-cash_title">현금</p>
              <input type="text" name="attr_cash">
            </div>
            <div class="sheet-asset_area">
              <p class="sheet-cash_title">자산</p>
              <textarea name="attr_assets"></textarea>
            </div>
          </div>
        </div>
      </div>
      <div class="sheet-backstory-area">
        <div class="sheet-section_name">
          백스토리
        </div>
        <div class="sheet-backstory-textarea">
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">겉보기</p>
            <textarea name="attr_personal_description"></textarea>
          </div>
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">성격</p>
            <textarea name="attr_traits"></textarea>
          </div>
        </div>            
        <div class="sheet-backstory-textarea">
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">사상 / 신념</p>
            <textarea name="attr_ideaology_beliefs"></textarea>
          </div>
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">부상과 흉터</p>
            <textarea name="attr_injuries_scars"></textarea>
          </div>
        </div>            
        <div class="sheet-backstory-textarea">
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">중요한 사람들</p>
            <textarea name="attr_significant_people"></textarea>
          </div>
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">공포증과 집착증</p>
            <textarea name="attr_phobias_manias"></textarea>
          </div>
        </div>            
        <div class="sheet-backstory-textarea">
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">의미 있는 장소들</p>
            <textarea name="attr_meaningful_locations"></textarea>
          </div>
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">신화서, 주문, 유물</p>
            <textarea name="attr_tomes_spells_artifacts"></textarea>
          </div>
        </div>            
        <div class="sheet-backstory-textarea">
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">소중한 물건들</p>
            <textarea name="attr_treasured_posessions"></textarea>
          </div>
          <div class="sheet-back_area">
            <p class="sheet-backstroy_title">기이한 존재들과의 만남</p>
            <textarea name="attr_encounters_with_strange_entities"></textarea>
          </div>
        </div>            
      </div>
    </div>
</div>
<!----------------------------------------------------------------ROLL TEMPLATES -------------------------------------------------------------------------->



<!----------------------------------------------------------------ROLL TEMPLATES -------------------------------------------------------------------------->

<!--
&{template:coc-dice-roll} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-dice-roll">
  <div class="sheet-rollresult">{{diceroll}}</div>
  <div class="sheet-caption">{{name}} Roll</div>  
</rolltemplate>


<!--
Bout of Madness-Real Time---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-bomadness-rt">
      <div class="sheet-bomadness-title">광기의 발작 실시간</div>      
      <div class="sheet-bomadness-list">
          <!--   -->
          {{#rollTotal() roll1 1}} 
            <span class="sheet-template_value">기억상실</span>
          {{/rollTotal() roll1 1}} 
          <!--   -->
          {{#rollTotal() roll1 2}} 
            <span class="sheet-template_value">심신성 장애</span>
          {{/rollTotal() roll1 2}} 
          <!--   -->
          {{#rollTotal() roll1 3}} 
            <span class="sheet-template_value">폭력</span>
          {{/rollTotal() roll1 3}} 
          <!--   -->
          {{#rollTotal() roll1 4}} 
            <span class="sheet-template_value">편집증</span>
          {{/rollTotal() roll1 4}} 
          <!--   -->
          {{#rollTotal() roll1 5}} 
            <span class="sheet-template_value">중요한 사람</span>
          {{/rollTotal() roll1 5}} 
          <!--   -->
          {{#rollTotal() roll1 6}} 
            <span class="sheet-template_value">기절</span>
          {{/rollTotal() roll1 6}} 
          <!--   -->
          {{#rollTotal() roll1 7}} 
            <span class="sheet-template_value">필사적인 도주</span>
          {{/rollTotal() roll1 7}} 
          <!--   -->
          {{#rollTotal() roll1 8}} 
            <span class="sheet-template_value">발작적 행동이나 감정 폭발</span>
          {{/rollTotal() roll1 8}} 
          <!--   -->
          {{#rollTotal() roll1 9}} 
            <span class="sheet-template_value">공포증</span>
          {{/rollTotal() roll1 9}} 
          <!--   -->
          {{#rollTotal() roll1 10}} 
            <span class="sheet-template_value">집착증</span>
          {{/rollTotal() roll1 10}} 
      </div>             
      <div class="sheet-madness-round">{{rounds}} 라운드 동안 지속</div>  
      <div class="sheet-bomadness-desc">
        <!--   -->
        {{#rollTotal() roll1 1}} 
          <div class="sheet-template_value">마지막으로 안전했던 장소에서 떠난 후로 일어난 일을 전혀 기억하지 못합니다. 이 증상은 1D10 라운드 동안 계속됩니다.</div>
        {{/rollTotal() roll1 1}} 
        <!--   -->
        {{#rollTotal() roll1 2}} 
          <div class="sheet-template_value">심신증으로 인해 1D10 라운드 동안 눈이 안 보이거나, 소리가 안 들리거나, 사지가 안 움직이게 됩니다.</div>
        {{/rollTotal() roll1 2}} 
        <!--   -->
        {{#rollTotal() roll1 3}} 
          <div class="sheet-template_value">분노에 휩싸여 자제심을 완전히 잃고 1D10 라운드 동안 주변의 적과 아군 모두에게 폭력과 파괴를 가합니다.</div>
        {{/rollTotal() roll1 3}} 
        <!--   -->
        {{#rollTotal() roll1 4}} 
          <div class="sheet-template_value">1D10 라운드 동안 심각한 편집증에 시달립니다.</div>
        {{/rollTotal() roll1 4}} 
        <!--   -->
        {{#rollTotal() roll1 5}} 
          <div class="sheet-template_value">1D10라운드 동안 곁에 있는 사람을 자기의 중요한 사람으로 착각합니다</div>
        {{/rollTotal() roll1 5}} 
        <!--   -->
        {{#rollTotal() roll1 6}} 
          <div class="sheet-template_value">기절해서 1D10라운드 후에 깨어납니다.</div>
        {{/rollTotal() roll1 6}} 
        <!--   -->
        {{#rollTotal() roll1 7}} 
          <div class="sheet-template_value">가능한 모든 수단을 동원해서 최대한 멀리 도망칩니다. 1D10 라운드 동안 계속 도망칩니다.</div>
        {{/rollTotal() roll1 7}} 
        <!--   -->
        {{#rollTotal() roll1 8}} 
          <div class="sheet-template_value">1D10 라운드 동안 웃거나, 울거나, 비명을 지르거나 하느라 다른 행동은 전혀 못 합니다.</div>
        {{/rollTotal() roll1 8}} 
        <!--   -->
        {{#rollTotal() roll1 9}} 
          <div class="sheet-template_value">새로운 공포증이 생깁니다. 룰북에 있는 공포증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다. 공포의 대상이 자리에 없어도 탐사자는 1D10 라운드 동안 그 모습을 상상하고 공포에 질립니다.</div>
        {{/rollTotal() roll1 9}} 
        <!--   -->
        {{#rollTotal() roll1 10}} 
          <div class="sheet-template_value">새로운 집착증이 생깁니다. 룰북에 있는 집착증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다. 탐사자는 다음 1D10 라운드 동안 새로운 집착증에 몰입합니다.</div>
        {{/rollTotal() roll1 10}} 
      </div>        
</rolltemplate>

<!--
Bout of Madness-Summary---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-bomadness-summ">
  <div class="sheet-bomadness-title">광기의 발작 요약</div>
  <div class="sheet-bomadness-list"> 
      <!--   -->
      {{#rollTotal() roll1 1}} 
      <span class="sheet-template_value">기억상실</span>
      {{/rollTotal() roll1 1}} 
      <!--   -->
      {{#rollTotal() roll1 2}} 
      <span class="sheet-template_value">도난</span>
      {{/rollTotal() roll1 2}} 
      <!--   -->
      {{#rollTotal() roll1 3}} 
      <span class="sheet-template_value">부상</span>
      {{/rollTotal() roll1 3}} 
      <!--   -->
      {{#rollTotal() roll1 4}} 
      <span class="sheet-template_value">폭력</span>
      {{/rollTotal() roll1 4}} 
      <!--   -->
      {{#rollTotal() roll1 5}} 
      <span class="sheet-template_value">사상/신념</span>
      {{/rollTotal() roll1 5}} 
      <!--   -->
      {{#rollTotal() roll1 6}} 
      <span class="sheet-template_value">중요한 사람</span>
      {{/rollTotal() roll1 6}} 
      <!--   -->
      {{#rollTotal() roll1 7}} 
      <span class="sheet-template_value">시설 감금</span>
      {{/rollTotal() roll1 7}} 
      <!--   -->
      {{#rollTotal() roll1 8}} 
      <span class="sheet-template_value">필사적인 도주</span>
      {{/rollTotal() roll1 8}} 
      <!--   -->
      {{#rollTotal() roll1 9}} 
      <span class="sheet-template_value">공포증</span>
      {{/rollTotal() roll1 9}} 
      <!--   -->
      {{#rollTotal() roll1 10}} 
      <span class="sheet-template_value">집착증</span>
      {{/rollTotal() roll1 10}} 
      <!--   -->
</div>
  <div class="sheet-bomadness-desc">
        <!--   -->
          {{#rollTotal() roll1 1}} 
            <div class="sheet-template_value">탐사자는 낯선 곳에서 정신을 차리며, 자기가 누구인지도 기억하지 못합니다. 시간이 지나면 기억이 조금씩 돌아옵니다.</div>
          {{/rollTotal() roll1 1}} 
          <!--   -->
          {{#rollTotal() roll1 2}} 
            <div class="sheet-template_value">탐사자가 {{roll1}}시간 후에 정신을 차려 보니 도난을 당했습니다. 다친 곳은 없습니다. 소중한 물건(탐사자 백스토리)을 지니고 있었으면 운 판정을 해서 빼앗겼는지 확인합니다. 그 외의 귀중품은 자동으로 없어집니다.</div>
          {{/rollTotal() roll1 2}} 
          <!--   -->
          {{#rollTotal() roll1 3}} 
            <div class="sheet-template_value">탐사자가 {{roll1}}시간 후에 정신을 차려보니 잔뜩 다쳤습니다. 체력은 광기에 빠지기 전의 절반이 되어 있지만, 그 사이에 중상을 입지는 않았습니다. 강도를 당하지도 않았습니다. 부상을 입은 부위는 수호자가 정합니다.</div>
          {{/rollTotal() roll1 3}} 
          <!--   -->
          {{#rollTotal() roll1 4}} 
            <div class="sheet-template_value">탐사자가 폭력과 파괴 행각을 벌입니다. 정신을 차렸을 때 그 사이의 행동이 기억날 수도 있고 기억나지 않을 수도 있습니다. 탐사자가 무엇을 대상으로 폭력을 휘둘렀는지, 그리고 사람을 죽이거나 다치게 했는지는 수호자가 결정합니다.</div>
          {{/rollTotal() roll1 4}} 
          <!--   -->
          {{#rollTotal() roll1 5}} 
            <div class="sheet-template_value">탐사자의 백스토리에서 사상/신념을 확인합니다. 탐사자는 그중 하나를 극단적이고 괴이한 방법으로 표출합니다.</div>
          {{/rollTotal() roll1 5}} 
          <!--   -->
          {{#rollTotal() roll1 6}} 
            <div class="sheet-template_value">탐사자의 백스토리에서 중요한 사람들을 찾아 그 관계가 중요한 이유를 확인합니다. 탐사자는 발작이 지속되는 동안 ({{roll1}}시간 이상) 중요한 사람에게 가까이 가서 관계의 성질에 맞는 행동을 하려고 합니다.</div>
          {{/rollTotal() roll1 6}} 
          <!--   -->
          {{#rollTotal() roll1 7}} 
            <div class="sheet-template_value">탐사자가 정신을 차려 보니 정신병원이나 경찰서 유치장에 갇혀 있습니다. 그간의 사정이 조금씩 기억나기 시작할 수도 있습니다.</div>
          {{/rollTotal() roll1 7}} 
          <!--   -->
          {{#rollTotal() roll1 8}} 
            <div class="sheet-template_value">탐사자가 정신을 차려 보니 먼 곳에 와 있습니다.</div>
          {{/rollTotal() roll1 8}} 
          <!--   -->
          {{#rollTotal() roll1 9}} 
            <div class="sheet-template_value">탐사자에게 새로운 공포증이 생깁니다. 룰북에 있는 공포증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다. 탐사자는 새로운 공포의 대상을 피하기 위해 온갖 조치를 다 취한 상태로 {{roll1}}시간 후에 정신을 차립니다.</div>
          {{/rollTotal() roll1 9}} 
          <!--   -->
          {{#rollTotal() roll1 10}} 
            <div class="sheet-template_value">탐사자에게 새로운 집착증이 생깁니다. 룰북에 있는 집착증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다.이 발작이 지속되는 동안, 탐사자는 새로운 집착증에 완전히 빠집니다. 다른 사람이 보기에도 명확하게 드러나는지는 수호자와 플레이어가 결정합니다.</div>
          {{/rollTotal() roll1 10}} 
          <!--   -->
  </div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-coc-bomadness-crrr">
  <div class="sheet-bomadness-title">전용 광기</div>
  <div class="sheet-bomadness-list"> 
      <!--   -->
      {{#rollTotal() roll1 1}} 
      <span class="sheet-template_value">절대복종</span>
      {{/rollTotal() roll1 1}} 
      <!--   -->
      {{#rollTotal() roll1 2}} 
      <span class="sheet-template_value">전투광</span>
      {{/rollTotal() roll1 2}} 
      <!--   -->
      {{#rollTotal() roll1 3}} 
      <span class="sheet-template_value">강약약강</span>
      {{/rollTotal() roll1 3}} 
      <!--   -->
      {{#rollTotal() roll1 4}} 
      <span class="sheet-template_value">인간불신</span>
      {{/rollTotal() roll1 4}} 
      <!--   -->
  </div>
  <div class="sheet-madness-round">{{rounds}} 라운드 동안 지속</div>  
    <div class="sheet-bomadness-desc">
          <!--   -->
            {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value">누군가의 명령에 절대적인 복종을 하게 됩니다. 이 명령과 반대되는 판정을 하기 위해서는 패널티 다이스를 1개 받아야 합니다. 명령의 거부는 정신력 판정에 성공했을 때 가능합니다.</div>
            {{/rollTotal() roll1 1}} 
            <!--   -->
            {{#rollTotal() roll1 2}} 
              <div class="sheet-template_value">눈앞에 있는 것이 무엇이든 좋으니 물어뜯고 찢어버리고 싶습니다. 주변에 전투 기능치 판정에는 보너스 다이스가 지급되지만, 그 외의 모든 판정에 패널티 다이스가 하나 지급됩니다.</div>
            {{/rollTotal() roll1 2}} 
            <!--   -->
            {{#rollTotal() roll1 3}} 
              <div class="sheet-template_value">탐사자에게 내재된 짐승의 본능이 스물스물 고개를 듭니다. 강한 자에겐 몸을 숙이고, 약한 자에게는 이빨을 드러내는 인축의 면모를 갖게 됩니다. 상대의 근력 수치가 탐사자보다 낮을 경우, 무조건 전투가 발생하며 보너스 다이스가 지급됩니다. 상대의 근력 수치가 탐사자보다 높을 경우, 함께하는 모든 판정에 패널티 다이스가 지급됩니다.</div>
            {{/rollTotal() roll1 3}} 
            <!--   -->
            {{#rollTotal() roll1 4}} 
              <div class="sheet-template_value">탐사자는 곁에 존재하는 모든 인류에게 신뢰를 잃습니다. 이후 정신력, 대인 기능 판정에 패널티 다이스가 지급됩니다.</div>
            {{/rollTotal() roll1 4}} 
            <!--   -->
    </div>
</rolltemplate>

<!-- 보너스 다이스 결과창 -->
<rolltemplate class="sheet-rolltemplate-coc">  
  <span class="sheet-caption">{{name}}</span>
  <div class="sheet-result-status">
    <span>{{roll1}}</span><span>{{roll2}}</span><span>{{roll3}}</span>
  </div>
  <div class="sheet-rollresult">
    {{roll1}}
  </div> 
  <div class="sheet-result-title">
      <div class="sheet-template-label">
          <!-- 01 is always Critical -->
          {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
          {{/rollTotal() roll1 1}} 
          <!-- Is Success -->
          {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
              <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
              <!-- Is Hard -->
              {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
              {{/rollGreater() roll1 extreme}}
              <!-- Is Extreme -->
              {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
              {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
          {{/rollBetween() roll1 2 success}}
          <!-- Is Not Success -->
          {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
              <!-- Is Fumble -->
              {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
              {{/rollTotal() roll1 100}} 
              <!-- Is Fail -->
              {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
              {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
              <!-- Is Fumble -->
              {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
              {{/rollGreater() roll1 95}}
              <!-- Is Fail -->
              {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
              {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
          {{/rollGreater() roll1 success}}
      </div>
  </div>  
  <div class="sheet-result-title_container">
      <div class="sheet-result-title_bonus">      
          <div class="sheet-template-label"><span>+2</span></div>      
          <!-- Is roll2 less than roll1 -->
          {{#rollLess() roll2 roll1}}
              <!-- Is roll3 less than roll2-->
              {{#rollLess() roll3 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollLess() roll3 roll2}}
              <!-- Is roll2 less than roll3 -->
              {{#rollLess() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value">대성공</div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollLess() roll2 roll3}}
              <!-- Are roll2 and roll3 equal-->
              {{#rollTotal() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollTotal() roll2 roll3}}
          {{/rollLess() roll2 roll1}}
          <!-- Is roll1 less than roll2 -->
          {{#rollLess() roll1 roll2}}
              <!-- Is roll3 less than roll1-->
              {{#rollLess() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollLess() roll3 roll1}}
              <!-- Is roll1 less than roll3 -->
              {{#rollLess() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollLess() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollLess() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- Is roll3 less than roll1-->
              {{#rollLess() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollLess() roll3 roll1}}
              <!-- Is roll1 less than roll3 -->
              {{#rollLess() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollLess() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollTotal() roll1 roll2}}            
      </div>
      <div class="sheet-result-title_bonus">      
          <div class="sheet-template-label"><span>+1</span></div>      
          <!-- Is roll2 lower than roll1 -->
          {{#rollLess() roll2 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll2 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
              {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
          {{/rollLess() roll2 roll1}}
          <!-- Is roll1 lower than roll2 -->
          {{#rollLess() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollLess() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollTotal() roll1 roll2}}            
      </div>
      <div class="sheet-result-title_bonus">
          <div class="sheet-template-label"><span>-1</span></div>
          <!-- Is roll2 greater than roll1 -->
          {{#rollGreater() roll2 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll2 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
              {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
          {{/rollGreater() roll2 roll1}}
          <!-- Is roll1 greater than roll2 -->
          {{#rollGreater() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollGreater() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollTotal() roll1 roll2}}
      </div>        
      <div class="sheet-result-title_bonus">
          <div class="sheet-template-label"><span>-2</span></div>
          <!-- Is roll2 greater than roll1 -->
          {{#rollGreater() roll2 roll1}}
              <!-- Is roll3 greater than roll2-->
              {{#rollGreater() roll3 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollGreater() roll3 roll2}}
              <!-- Is roll2 greater than roll3 -->
              {{#rollGreater() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollGreater() roll2 roll3}}
              <!-- Are roll2 and roll3 equal-->
              {{#rollTotal() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollTotal() roll2 roll3}}
          {{/rollGreater() roll2 roll1}}
          <!-- Is roll1 greater than roll2 -->
          {{#rollGreater() roll1 roll2}}
              <!-- Is roll3 greater than roll1-->
              {{#rollGreater() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollGreater() roll3 roll1}}
              <!-- Is roll1 greater than roll3 -->
              {{#rollGreater() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollGreater() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollGreater() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- Is roll3 greater than roll1-->
              {{#rollGreater() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollGreater() roll3 roll1}}
              <!-- Is roll1 greater than roll3 -->
              {{#rollGreater() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollGreater() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollTotal() roll1 roll2}}
      </div>
  </div>   
</rolltemplate>



<!--
&{template:coc-attack} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-attack">  
  <span class="sheet-caption">{{name}}</span>
  <div class="sheet-result-status">
    <span>{{roll1}}</span><span>{{roll2}}</span><span>{{roll3}}</span>
  </div>
  <div class="sheet-rollresult">
    {{roll1}}
  </div> 
  <div class="sheet-result-title">
    <div class="sheet-template-label">
        <!-- 01 is always Critical -->
        {{#rollTotal() roll1 1}} 
            <div class="sheet-template_value"><span>대성공</span></div>
        {{/rollTotal() roll1 1}} 
        <!-- Is Success -->
        {{#rollBetween() roll1 2 success}}
            <!-- Is Standard -->
            {{#rollGreater() roll1 hard}}
            <div class="sheet-template_value"><span>성공</span></div>
            {{/rollGreater() roll1 hard}}
            <!-- Is Hard or Extreme -->
            {{#rollBetween() roll1 2 hard}}
            <!-- Is Hard -->
            {{#rollGreater() roll1 extreme}}
                <div class="sheet-template_value"><span>어려운 성공</span></div>
            {{/rollGreater() roll1 extreme}}
            <!-- Is Extreme -->
            {{#rollBetween() roll1 2 extreme}}
                <div class="sheet-template_value"><span>극단적 성공</span></div>
            {{/rollBetween() roll1 2 extreme}}
            {{/rollBetween() roll1 2 hard}}
        {{/rollBetween() roll1 2 success}}
        <!-- Is Not Success -->
        {{#rollGreater() roll1 success}}
            <!-- Is skill >= 50 -->
            {{#rollGreater() success 49}}
            <!-- Is Fumble -->
            {{#rollTotal() roll1 100}} 
                <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
            {{/rollTotal() roll1 100}} 
            <!-- Is Fail -->
            {{#rollLess() roll1 100}}
                <div class="sheet-template_value"><span>실패</span></div>
            {{/rollLess() roll1 100}}
            {{/rollGreater() success 49}}
            <!-- Is skill < 50 -->
            {{#rollLess() success 50}}
            <!-- Is Fumble -->
            {{#rollGreater() roll1 95}}
                <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
            {{/rollGreater() roll1 95}}
            <!-- Is Fail -->
            {{#rollLess() roll1 96}}
                <div class="sheet-template_value"><span>실패</span></div>
            {{/rollLess() roll1 96}}
            {{/rollLess() success 50}}
        {{/rollGreater() roll1 success}}
    </div>
  </div>
  <div class="sheet-attack-template-label"><span class="lable-damage">피해</span><span class="damage-dice">{{damage}}</span></div>
  <div class="sheet-result-title_container">
      <div class="sheet-result-title_bonus">      
          <div class="sheet-template-label"><span>+2</span></div>      
          <!-- Is roll2 less than roll1 -->
          {{#rollLess() roll2 roll1}}
              <!-- Is roll3 less than roll2-->
              {{#rollLess() roll3 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollLess() roll3 roll2}}
              <!-- Is roll2 less than roll3 -->
              {{#rollLess() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value">대성공</div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollLess() roll2 roll3}}
              <!-- Are roll2 and roll3 equal-->
              {{#rollTotal() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollTotal() roll2 roll3}}
          {{/rollLess() roll2 roll1}}
          <!-- Is roll1 less than roll2 -->
          {{#rollLess() roll1 roll2}}
              <!-- Is roll3 less than roll1-->
              {{#rollLess() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollLess() roll3 roll1}}
              <!-- Is roll1 less than roll3 -->
              {{#rollLess() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollLess() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollLess() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- Is roll3 less than roll1-->
              {{#rollLess() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollLess() roll3 roll1}}
              <!-- Is roll1 less than roll3 -->
              {{#rollLess() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollLess() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollTotal() roll1 roll2}}            
      </div>
      <div class="sheet-result-title_bonus">      
          <div class="sheet-template-label"><span>+1</span></div>      
          <!-- Is roll2 lower than roll1 -->
          {{#rollLess() roll2 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll2 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
              {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
          {{/rollLess() roll2 roll1}}
          <!-- Is roll1 lower than roll2 -->
          {{#rollLess() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollLess() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollTotal() roll1 roll2}}            
      </div>
      <div class="sheet-result-title_bonus">
          <div class="sheet-template-label"><span>-1</span></div>
          <!-- Is roll2 greater than roll1 -->
          {{#rollGreater() roll2 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll2 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
              {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
          {{/rollGreater() roll2 roll1}}
          <!-- Is roll1 greater than roll2 -->
          {{#rollGreater() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollGreater() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
          {{/rollTotal() roll1 roll2}}
      </div>        
      <div class="sheet-result-title_bonus">
          <div class="sheet-template-label"><span>-2</span></div>
          <!-- Is roll2 greater than roll1 -->
          {{#rollGreater() roll2 roll1}}
              <!-- Is roll3 greater than roll2-->
              {{#rollGreater() roll3 roll2}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollGreater() roll3 roll2}}
              <!-- Is roll2 greater than roll3 -->
              {{#rollGreater() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollGreater() roll2 roll3}}
              <!-- Are roll2 and roll3 equal-->
              {{#rollTotal() roll2 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll2 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll2 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll2 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll2 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll2 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll2 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll2 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll2 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll2 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll2 2 extreme}}
                  {{/rollBetween() roll2 2 hard}}
              {{/rollBetween() roll2 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll2 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll2 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll2 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll2 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll2 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll2 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll2 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll2 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll2 success}}
              {{/rollTotal() roll2 roll3}}
          {{/rollGreater() roll2 roll1}}
          <!-- Is roll1 greater than roll2 -->
          {{#rollGreater() roll1 roll2}}
              <!-- Is roll3 greater than roll1-->
              {{#rollGreater() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollGreater() roll3 roll1}}
              <!-- Is roll1 greater than roll3 -->
              {{#rollGreater() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollGreater() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollGreater() roll1 roll2}}
          <!-- Are roll1 and roll2 equal-->
          {{#rollTotal() roll1 roll2}}
              <!-- Is roll3 greater than roll1-->
              {{#rollGreater() roll3 roll1}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll3 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll3 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll3 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll3 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll3 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll3 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll3 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll3 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll3 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll3 2 extreme}}
                  {{/rollBetween() roll3 2 hard}}
              {{/rollBetween() roll3 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll3 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll3 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll3 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll3 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll3 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll3 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll3 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll3 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll3 success}}
              {{/rollGreater() roll3 roll1}}
              <!-- Is roll1 greater than roll3 -->
              {{#rollGreater() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollGreater() roll1 roll3}}
              <!-- Are roll1 and roll3 equal-->
              {{#rollTotal() roll1 roll3}}
              <!-- 01 is always Critical -->
              {{#rollTotal() roll1 1}} 
                  <div class="sheet-template_value"><span>대성공</span></div>
              {{/rollTotal() roll1 1}} 
              <!-- Is Success -->
              {{#rollBetween() roll1 2 success}}
                  <!-- Is Standard -->
                  {{#rollGreater() roll1 hard}}
                  <div class="sheet-template_value"><span>성공</span></div>
                  {{/rollGreater() roll1 hard}}
                  <!-- Is Hard or Extreme -->
                  {{#rollBetween() roll1 2 hard}}
                  <!-- Is Hard -->
                  {{#rollGreater() roll1 extreme}}
                      <div class="sheet-template_value"><span>어려운 성공</span></div>
                  {{/rollGreater() roll1 extreme}}
                  <!-- Is Extreme -->
                  {{#rollBetween() roll1 2 extreme}}
                      <div class="sheet-template_value"><span>극단적 성공</span></div>
                  {{/rollBetween() roll1 2 extreme}}
                  {{/rollBetween() roll1 2 hard}}
              {{/rollBetween() roll1 2 success}}
              <!-- Is Not Success -->
              {{#rollGreater() roll1 success}}
                  <!-- Is skill >= 50 -->
                  {{#rollGreater() success 49}}
                  <!-- Is Fumble -->
                  {{#rollTotal() roll1 100}} 
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollTotal() roll1 100}} 
                  <!-- Is Fail -->
                  {{#rollLess() roll1 100}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 100}}
                  {{/rollGreater() success 49}}
                  <!-- Is skill < 50 -->
                  {{#rollLess() success 50}}
                  <!-- Is Fumble -->
                  {{#rollGreater() roll1 95}}
                      <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
                  {{/rollGreater() roll1 95}}
                  <!-- Is Fail -->
                  {{#rollLess() roll1 96}}
                      <div class="sheet-template_value"><span>실패</span></div>
                  {{/rollLess() roll1 96}}
                  {{/rollLess() success 50}}
              {{/rollGreater() roll1 success}}
              {{/rollTotal() roll1 roll3}}
          {{/rollTotal() roll1 roll2}}
      </div>
  </div>        
</rolltemplate>
<!-- 다이스 결과창 -->
<rolltemplate class="sheet-rolltemplate-coc-1">
  <span class="sheet-caption">{{name}}</span>
  <div class="sheet-result-status">
    <span>{{success}}</span><span class="sheet-status-mid">{{hard}}</span><span>{{extreme}}</span>
  </div>  
  <div class="sheet-rollresult">
    <span class="sheet-roll1">{{roll1}}</span>
  </div>     
  <div class="sheet-result-title">
      <div class="sheet-template-label">
          <!-- 01 is always Critical -->
          {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
          {{/rollTotal() roll1 1}} 
          <!-- Is Success -->
          {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
              <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
              <!-- Is Hard -->
              {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
              {{/rollGreater() roll1 extreme}}
              <!-- Is Extreme -->
              {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
              {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
          {{/rollBetween() roll1 2 success}}
          <!-- Is Not Success -->
          {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
              <!-- Is Fumble -->
              {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
              {{/rollTotal() roll1 100}} 
              <!-- Is Fail -->
              {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
              {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
              <!-- Is Fumble -->
              {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
              {{/rollGreater() roll1 95}}
              <!-- Is Fail -->
              {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
              {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
          {{/rollGreater() roll1 success}}
      </div>
  </div>
</rolltemplate>



<!--
&{template:coc-attack-1} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-coc-attack-1">
  <span class="sheet-caption">{{name}}</span>
  <div class="sheet-result-status">
    <span>{{success}}</span><span class="sheet-status-mid">{{hard}}</span><span>{{extreme}}</span>
</div>
  <div class="sheet-rollresult">
    <span class="sheet-roll1">{{roll1}}</span>
  </div>  
  <div class="sheet-result-title">
      <div class="sheet-template-label">
          <!-- 01 is always Critical -->
          {{#rollTotal() roll1 1}} 
              <div class="sheet-template_value"><span>대성공</span></div>
          {{/rollTotal() roll1 1}} 
          <!-- Is Success -->
          {{#rollBetween() roll1 2 success}}
              <!-- Is Standard -->
              {{#rollGreater() roll1 hard}}
              <div class="sheet-template_value"><span>성공</span></div>
              {{/rollGreater() roll1 hard}}
              <!-- Is Hard or Extreme -->
              {{#rollBetween() roll1 2 hard}}
              <!-- Is Hard -->
              {{#rollGreater() roll1 extreme}}
                  <div class="sheet-template_value"><span>어려운 성공</span></div>
              {{/rollGreater() roll1 extreme}}
              <!-- Is Extreme -->
              {{#rollBetween() roll1 2 extreme}}
                  <div class="sheet-template_value"><span>극단적 성공</span></div>
              {{/rollBetween() roll1 2 extreme}}
              {{/rollBetween() roll1 2 hard}}
          {{/rollBetween() roll1 2 success}}
          <!-- Is Not Success -->
          {{#rollGreater() roll1 success}}
              <!-- Is skill >= 50 -->
              {{#rollGreater() success 49}}
              <!-- Is Fumble -->
              {{#rollTotal() roll1 100}} 
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
              {{/rollTotal() roll1 100}} 
              <!-- Is Fail -->
              {{#rollLess() roll1 100}}
                  <div class="sheet-template_value"><span>실패</span></div>
              {{/rollLess() roll1 100}}
              {{/rollGreater() success 49}}
              <!-- Is skill < 50 -->
              {{#rollLess() success 50}}
              <!-- Is Fumble -->
              {{#rollGreater() roll1 95}}
                  <div class="sheet-template_value"><span style="color:#de0000;">대실패</span></div>
              {{/rollGreater() roll1 95}}
              <!-- Is Fail -->
              {{#rollLess() roll1 96}}
                  <div class="sheet-template_value"><span>실패</span></div>
              {{/rollLess() roll1 96}}
              {{/rollLess() success 50}}
          {{/rollGreater() roll1 success}}
      </div>
  </div>    
  <div class="sheet-attack-template-label"><span class="lable-damage">피해</span><span class="damage-dice">{{damage}}</span></div>
</rolltemplate>

<!-- WORKERS -->
<script type="text/worker">
on("add:dex add:siz add:str change:dex change:siz change:str", function() {
getAttrs(["str", "siz", "dex", "age"], function(values) {
  var istr = parseInt(values.str);
  var isiz = parseInt(values.siz);
  var idex = parseInt(values.dex);
  var iage = parseInt(values.age);
  var siz_str_tot = istr + isiz;
  switch (true) {
    case (siz_str_tot < 65):
      setAttrs({
        damage_bonus: "-2",
        build: "-2"
      });
      break;
    case (siz_str_tot > 64 && siz_str_tot < 85):
      setAttrs({
        damage_bonus: "-1",
        build: "-1"
      });
      break;
    case (siz_str_tot > 84 && siz_str_tot < 125):
      setAttrs({
        damage_bonus: "0",
        build: "0"
      });
      break;
    case (siz_str_tot > 124 && siz_str_tot < 165):
      setAttrs({
        damage_bonus: "1d4",
        build: "+1"
      });
      break;
    case (siz_str_tot > 164 && siz_str_tot < 205):
      setAttrs({
        damage_bonus: "1d6",
        build: "+2"
      });
      break;
    case (siz_str_tot > 204 && siz_str_tot < 285):
      setAttrs({
        damage_bonus: "2d6",
        build: "+3"
      });
      break;
    case (siz_str_tot > 284 && siz_str_tot < 365):
      setAttrs({
        damage_bonus: "3d6",
        build: "+4"
      });
      break;
    case (siz_str_tot > 364 && siz_str_tot < 445):
      setAttrs({
        damage_bonus: "4d6",
        build: "+5"
      });
      break;
    case (siz_str_tot > 444 && siz_str_tot < 525):
      setAttrs({
        damage_bonus: "5d6",
        build: "+6"
      });
      break;
  } //end switch (true)
if (idex < isiz && istr < isiz) {
    var imov = 7;
  } else if (idex > isiz && istr > isiz) {
    var imov = 9;
  } else {
    var imov = 8;
  }
if (iage < 40) {
  imov = imov;
} else if (iage > 39 && iage < 50) {
  imov = imov - 1;
} else if (iage > 49 && iage < 60) {
  imov = imov - 2;
} else if (iage > 59 && iage < 70) {
  imov = imov - 3;
} else if (iage > 69 && iage < 80) {
  imov = imov - 4;
} else if (iage > 79 && iage < 90) {
  imov = imov - 5;
} else if (iage > 89) {
  imov = imov - 6;
}
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
on("add:age change:age", function() {
getAttrs(["str", "siz", "dex", "age"], function(values) {
  var iage = parseInt(values.age);
  var istr = parseInt(values.str);
  var isiz = parseInt(values.siz);
  var idex = parseInt(values.dex);
if (idex < isiz && istr < isiz) {
    var imov = 7;
  } else if (idex > isiz && istr > isiz) {
    var imov = 9;
  } else {
    var imov = 8;
  }
if (iage < 40) {
  imov = imov;
} else if (iage > 39 && iage < 50) {
  imov = imov - 1;
} else if (iage > 49 && iage < 60) {
  imov = imov - 2;
} else if (iage > 59 && iage < 70) {
  imov = imov - 3;
} else if (iage > 69 && iage < 80) {
  imov = imov - 4;
} else if (iage > 79 && iage < 90) {
  imov = imov - 5;
} else if (iage > 89) {
  imov = imov - 6;
}
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
on('sheet:opened', function () {
getAttrs(['str_txt'], v => {
  if (v.str_txt !== getTranslationByKey('STR-r-txt')) {
    setAttrs({str_txt: getTranslationByKey('STR-r-txt')});
}}); getAttrs(['dex_txt'], v => {
  if (v.dex_txt !== getTranslationByKey('DEX-r-txt')) {
    setAttrs({dex_txt: getTranslationByKey('DEX-r-txt')});
}}); getAttrs(['pow_txt'], v => {
  if (v.pow_txt !== getTranslationByKey('POW-r-txt')) {
    setAttrs({pow_txt: getTranslationByKey('POW-r-txt')});
}}); getAttrs(['con_txt'], v => {
  if (v.con_txt !== getTranslationByKey('CON-r-txt')) {
    setAttrs({con_txt: getTranslationByKey('CON-r-txt')});
}}); getAttrs(['app_txt'], v => {
  if (v.app_txt !== getTranslationByKey('APP-r-txt')) {
    setAttrs({app_txt: getTranslationByKey('APP-r-txt')});
}}); getAttrs(['edu_txt'], v => {
  if (v.edu_txt !== getTranslationByKey('EDU-r-txt')) {
    setAttrs({edu_txt: getTranslationByKey('EDU-r-txt')});
}}); getAttrs(['siz_txt'], v => {
  if (v.siz_txt !== getTranslationByKey('SIZ-r-txt')) {
    setAttrs({siz_txt: getTranslationByKey('SIZ-r-txt')});
}}); getAttrs(['int_txt'], v => {
  if (v.int_txt !== getTranslationByKey('INT-r-txt')) {
    setAttrs({int_txt: getTranslationByKey('INT-r-txt')});
}}); getAttrs(['luck_txt'], v => {
  if (v.luck_txt !== getTranslationByKey('luck-u')) {
    setAttrs({luck_txt: getTranslationByKey('luck-u')});
}});

getAttrs(['accounting_txt'], v => {
  if (v.accounting_txt !== getTranslationByKey('accounting-r-txt')) {
    setAttrs({accounting_txt: getTranslationByKey('accounting-r-txt')});
}}); getAttrs(['anthropology_txt'], v => {
  if (v.anthropology_txt !== getTranslationByKey('anthropology-r-txt')) {
    setAttrs({anthropology_txt: getTranslationByKey('anthropology-r-txt')});
}}); getAttrs(['appraise_txt'], v => {
  if (v.appraise_txt !== getTranslationByKey('appraise-r-txt')) {
    setAttrs({appraise_txt: getTranslationByKey('appraise-r-txt')});
}}); getAttrs(['archaeology_txt'], v => {
  if (v.archaeology_txt !== getTranslationByKey('archaeology-r-txt')) {
    setAttrs({archaeology_txt: getTranslationByKey('archaeology-r-txt')});
}}); getAttrs(['charm_txt'], v => {
  if (v.charm_txt !== getTranslationByKey('charm-r-txt')) {
    setAttrs({charm_txt: getTranslationByKey('charm-r-txt')});
}}); getAttrs(['climb_txt'], v => {
  if (v.climb_txt !== getTranslationByKey('climb-r-txt')) {
    setAttrs({climb_txt: getTranslationByKey('climb-r-txt')});
}}); getAttrs(['creditrating_txt'], v => {
  if (v.creditrating_txt !== getTranslationByKey('creditrating-r-txt')) {
    setAttrs({creditrating_txt: getTranslationByKey('creditrating-r-txt')});
}}); getAttrs(['cthulhumythos_txt'], v => {
  if (v.cthulhumythos_txt !== getTranslationByKey('cthulhumythos-r-txt')) {
    setAttrs({cthulhumythos_txt: getTranslationByKey('cthulhumythos-r-txt')});
}}); getAttrs(['disguise_txt'], v => {
  if (v.disguise_txt !== getTranslationByKey('disguise-r-txt')) {
    setAttrs({disguise_txt: getTranslationByKey('disguise-r-txt')});
}}); getAttrs(['dodge_txt'], v => {
  if (v.dodge_txt !== getTranslationByKey('dodge-r-txt')) {
    setAttrs({dodge_txt: getTranslationByKey('dodge-r-txt')});
}}); getAttrs(['driveauto_txt'], v => {
  if (v.driveauto_txt !== getTranslationByKey('driveauto-r-txt')) {
    setAttrs({driveauto_txt: getTranslationByKey('driveauto-r-txt')});
}}); getAttrs(['elecrepair_txt'], v => {
  if (v.elecrepair_txt !== getTranslationByKey('elecrepair-r-txt')) {
    setAttrs({elecrepair_txt: getTranslationByKey('elecrepair-r-txt')});
}}); getAttrs(['fasttalk_txt'], v => {
  if (v.fasttalk_txt !== getTranslationByKey('fasttalk-r-txt')) {
    setAttrs({fasttalk_txt: getTranslationByKey('fasttalk-r-txt')});
}}); getAttrs(['fighting_brawl_txt'], v => {
  if (v.fighting_brawl_txt !== getTranslationByKey('fighting_brawl-r-txt')) {
    setAttrs({fighting_brawl_txt: getTranslationByKey('fighting_brawl-r-txt')});
}}); getAttrs(['firearms_hg_txt'], v => {
  if (v.firearms_hg_txt !== getTranslationByKey('firearms_hg-r-txt')) {
    setAttrs({firearms_hg_txt: getTranslationByKey('firearms_hg-r-txt')});
}}); getAttrs(['firearms_rs_txt'], v => {
  if (v.firearms_rs_txt !== getTranslationByKey('firearms_rs-r-txt')) {
    setAttrs({firearms_rs_txt: getTranslationByKey('firearms_rs-r-txt')});
}}); getAttrs(['firstaid_txt'], v => {
  if (v.firstaid_txt !== getTranslationByKey('firstaid-r-txt')) {
    setAttrs({firstaid_txt: getTranslationByKey('firstaid-r-txt')});
}}); getAttrs(['history_txt'], v => {
  if (v.history_txt !== getTranslationByKey('history-r-txt')) {
    setAttrs({history_txt: getTranslationByKey('history-r-txt')});
}});

getAttrs(['intimidate_txt'], v => {
  if (v.intimidate_txt !== getTranslationByKey('intimidate-r-txt')) {
    setAttrs({intimidate_txt: getTranslationByKey('intimidate-r-txt')});
}}); getAttrs(['jump_txt'], v => {
  if (v.jump_txt !== getTranslationByKey('jump-r-txt')) {
    setAttrs({jump_txt: getTranslationByKey('jump-r-txt')});
}}); getAttrs(['language_own_txt'], v => {
  if (v.language_own_txt !== getTranslationByKey('language_own-r-txt')) {
    setAttrs({language_own_txt: getTranslationByKey('language_own-r-txt')});
}}); getAttrs(['law_txt'], v => {
  if (v.law_txt !== getTranslationByKey('law-r-txt')) {
    setAttrs({law_txt: getTranslationByKey('law-r-txt')});
}}); getAttrs(['libraryuse_txt'], v => {
  if (v.libraryuse_txt !== getTranslationByKey('libraryuse-r-txt')) {
    setAttrs({libraryuse_txt: getTranslationByKey('libraryuse-r-txt')});
}}); getAttrs(['listen_txt'], v => {
  if (v.listen_txt !== getTranslationByKey('listen-r-txt')) {
    setAttrs({listen_txt: getTranslationByKey('listen-r-txt')});
}}); getAttrs(['locksmith_txt'], v => {
  if (v.locksmith_txt !== getTranslationByKey('locksmith-r-txt')) {
    setAttrs({locksmith_txt: getTranslationByKey('locksmith-r-txt')});
}}); getAttrs(['mechrepair_txt'], v => {
  if (v.mechrepair_txt !== getTranslationByKey('mechrepair-r-txt')) {
    setAttrs({mechrepair_txt: getTranslationByKey('mechrepair-r-txt')});
}}); getAttrs(['medicine_txt'], v => {
  if (v.medicine_txt !== getTranslationByKey('medicine-r-txt')) {
    setAttrs({medicine_txt: getTranslationByKey('medicine-r-txt')});
}}); getAttrs(['naturalworld_txt'], v => {
  if (v.naturalworld_txt !== getTranslationByKey('naturalworld-r-txt')) {
    setAttrs({naturalworld_txt: getTranslationByKey('naturalworld-r-txt')});
}}); getAttrs(['navigate_txt'], v => {
  if (v.navigate_txt !== getTranslationByKey('navigate-r-txt')) {
    setAttrs({navigate_txt: getTranslationByKey('navigate-r-txt')});
}}); getAttrs(['occult_txt'], v => {
  if (v.occult_txt !== getTranslationByKey('occult-r-txt')) {
    setAttrs({occult_txt: getTranslationByKey('occult-r-txt')});
}}); getAttrs(['ophvmachine_txt'], v => {
  if (v.ophvmachine_txt !== getTranslationByKey('ophvmachine-r-txt')) {
    setAttrs({ophvmachine_txt: getTranslationByKey('ophvmachine-r-txt')});
}}); getAttrs(['persuade_txt'], v => {
  if (v.persuade_txt !== getTranslationByKey('persuade-r-txt')) {
    setAttrs({persuade_txt: getTranslationByKey('persuade-r-txt')});
}}); getAttrs(['psychology_txt'], v => {
  if (v.psychology_txt !== getTranslationByKey('psychology-r-txt')) {
    setAttrs({psychology_txt: getTranslationByKey('psychology-r-txt')});
}}); getAttrs(['psychoanalysis_txt'], v => {
  if (v.psychoanalysis_txt !== getTranslationByKey('psychoanalysis-r-txt')) {
    setAttrs({psychoanalysis_txt: getTranslationByKey('psychoanalysis-r-txt')});
}}); getAttrs(['ride_txt'], v => {
  if (v.ride_txt !== getTranslationByKey('ride-r-txt')) {
    setAttrs({ride_txt: getTranslationByKey('ride-r-txt')});
}}); getAttrs(['sleightofhand_txt'], v => {
  if (v.sleightofhand_txt !== getTranslationByKey('sleightofhand-r-txt')) {
    setAttrs({sleightofhand_txt: getTranslationByKey('sleightofhand-r-txt')});
}});

getAttrs(['spothidden_txt'], v => {
  if (v.spothidden_txt !== getTranslationByKey('spothidden-r-txt')) {
    setAttrs({spothidden_txt: getTranslationByKey('spothidden-r-txt')});
}}); getAttrs(['stealth_txt'], v => {
  if (v.stealth_txt !== getTranslationByKey('stealth-r-txt')) {
    setAttrs({stealth_txt: getTranslationByKey('stealth-r-txt')});
}}); getAttrs(['swim_txt'], v => {
  if (v.swim_txt !== getTranslationByKey('swim-r-txt')) {
    setAttrs({swim_txt: getTranslationByKey('swim-r-txt')});
}}); getAttrs(['throw_txt'], v => {
  if (v.throw_txt !== getTranslationByKey('throw-r-txt')) {
    setAttrs({throw_txt: getTranslationByKey('throw-r-txt')});
}}); getAttrs(['track_txt'], v => {
  if (v.track_txt !== getTranslationByKey('track-r-txt')) {
    setAttrs({track_txt: getTranslationByKey('track-r-txt')});
}});

getAttrs(['unarmed_txt'], v => {
  if (v.unarmed_txt !== getTranslationByKey('unarmed-z')) {
    setAttrs({unarmed_txt: getTranslationByKey('unarmed-z')});
}});

});
</script>

<!-- WORKERS -->
<script type="text/worker">
on("add:dex add:siz add:str change:dex change:siz change:str", function() {
getAttrs(["str", "siz", "dex", "age"], function(values) {
  var istr = parseInt(values.str);
  var isiz = parseInt(values.siz);
  var idex = parseInt(values.dex);
  var iage = parseInt(values.age);
  var siz_str_tot = istr + isiz;
  switch (true) {
    case (siz_str_tot < 65):
      setAttrs({
        damage_bonus: "-2",
        build: "-2"
      });
      break;
    case (siz_str_tot > 64 && siz_str_tot < 85):
      setAttrs({
        damage_bonus: "-1",
        build: "-1"
      });
      break;
    case (siz_str_tot > 84 && siz_str_tot < 125):
      setAttrs({
        damage_bonus: "0",
        build: "0"
      });
      break;
    case (siz_str_tot > 124 && siz_str_tot < 165):
      setAttrs({
        damage_bonus: "1d4",
        build: "+1"
      });
      break;
    case (siz_str_tot > 164 && siz_str_tot < 205):
      setAttrs({
        damage_bonus: "1d6",
        build: "+2"
      });
      break;
    case (siz_str_tot > 204 && siz_str_tot < 285):
      setAttrs({
        damage_bonus: "2d6",
        build: "+3"
      });
      break;
    case (siz_str_tot > 284 && siz_str_tot < 365):
      setAttrs({
        damage_bonus: "3d6",
        build: "+4"
      });
      break;
    case (siz_str_tot > 364 && siz_str_tot < 445):
      setAttrs({
        damage_bonus: "4d6",
        build: "+5"
      });
      break;
    case (siz_str_tot > 444 && siz_str_tot < 525):
      setAttrs({
        damage_bonus: "5d6",
        build: "+6"
      });
      break;
  } //end switch (true)
if (idex < isiz && istr < isiz) {
    var imov = 7;
  } else if (idex > isiz && istr > isiz) {
    var imov = 9;
  } else {
    var imov = 8;
  }
if (iage < 40) {
  imov = imov;
} else if (iage > 39 && iage < 50) {
  imov = imov - 1;
} else if (iage > 49 && iage < 60) {
  imov = imov - 2;
} else if (iage > 59 && iage < 70) {
  imov = imov - 3;
} else if (iage > 69 && iage < 80) {
  imov = imov - 4;
} else if (iage > 79 && iage < 90) {
  imov = imov - 5;
} else if (iage > 89) {
  imov = imov - 6;
}
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
on("add:age change:age", function() {
getAttrs(["str", "siz", "dex", "age"], function(values) {
  var iage = parseInt(values.age);
  var istr = parseInt(values.str);
  var isiz = parseInt(values.siz);
  var idex = parseInt(values.dex);
if (idex < isiz && istr < isiz) {
    var imov = 7;
  } else if (idex > isiz && istr > isiz) {
    var imov = 9;
  } else {
    var imov = 8;
  }
if (iage < 40) {
  imov = imov;
} else if (iage > 39 && iage < 50) {
  imov = imov - 1;
} else if (iage > 49 && iage < 60) {
  imov = imov - 2;
} else if (iage > 59 && iage < 70) {
  imov = imov - 3;
} else if (iage > 69 && iage < 80) {
  imov = imov - 4;
} else if (iage > 79 && iage < 90) {
  imov = imov - 5;
} else if (iage > 89) {
  imov = imov - 6;
}
setAttrs({mov: imov});
}); //end getAttrs
}); //end on("add:siz...
on('sheet:opened', function () {
getAttrs(['str_txt'], v => {
  if (v.str_txt !== getTranslationByKey('STR-r-txt')) {
    setAttrs({str_txt: getTranslationByKey('STR-r-txt')});
}}); getAttrs(['dex_txt'], v => {
  if (v.dex_txt !== getTranslationByKey('DEX-r-txt')) {
    setAttrs({dex_txt: getTranslationByKey('DEX-r-txt')});
}}); getAttrs(['pow_txt'], v => {
  if (v.pow_txt !== getTranslationByKey('POW-r-txt')) {
    setAttrs({pow_txt: getTranslationByKey('POW-r-txt')});
}}); getAttrs(['con_txt'], v => {
  if (v.con_txt !== getTranslationByKey('CON-r-txt')) {
    setAttrs({con_txt: getTranslationByKey('CON-r-txt')});
}}); getAttrs(['app_txt'], v => {
  if (v.app_txt !== getTranslationByKey('APP-r-txt')) {
    setAttrs({app_txt: getTranslationByKey('APP-r-txt')});
}}); getAttrs(['edu_txt'], v => {
  if (v.edu_txt !== getTranslationByKey('EDU-r-txt')) {
    setAttrs({edu_txt: getTranslationByKey('EDU-r-txt')});
}}); getAttrs(['siz_txt'], v => {
  if (v.siz_txt !== getTranslationByKey('SIZ-r-txt')) {
    setAttrs({siz_txt: getTranslationByKey('SIZ-r-txt')});
}}); getAttrs(['int_txt'], v => {
  if (v.int_txt !== getTranslationByKey('INT-r-txt')) {
    setAttrs({int_txt: getTranslationByKey('INT-r-txt')});
}}); getAttrs(['luck_txt'], v => {
  if (v.luck_txt !== getTranslationByKey('luck-u')) {
    setAttrs({luck_txt: getTranslationByKey('luck-u')});
}});

getAttrs(['accounting_txt'], v => {
  if (v.accounting_txt !== getTranslationByKey('accounting-r-txt')) {
    setAttrs({accounting_txt: getTranslationByKey('accounting-r-txt')});
}}); getAttrs(['anthropology_txt'], v => {
  if (v.anthropology_txt !== getTranslationByKey('anthropology-r-txt')) {
    setAttrs({anthropology_txt: getTranslationByKey('anthropology-r-txt')});
}}); getAttrs(['appraise_txt'], v => {
  if (v.appraise_txt !== getTranslationByKey('appraise-r-txt')) {
    setAttrs({appraise_txt: getTranslationByKey('appraise-r-txt')});
}}); getAttrs(['archaeology_txt'], v => {
  if (v.archaeology_txt !== getTranslationByKey('archaeology-r-txt')) {
    setAttrs({archaeology_txt: getTranslationByKey('archaeology-r-txt')});
}}); getAttrs(['charm_txt'], v => {
  if (v.charm_txt !== getTranslationByKey('charm-r-txt')) {
    setAttrs({charm_txt: getTranslationByKey('charm-r-txt')});
}}); getAttrs(['climb_txt'], v => {
  if (v.climb_txt !== getTranslationByKey('climb-r-txt')) {
    setAttrs({climb_txt: getTranslationByKey('climb-r-txt')});
}}); getAttrs(['creditrating_txt'], v => {
  if (v.creditrating_txt !== getTranslationByKey('creditrating-r-txt')) {
    setAttrs({creditrating_txt: getTranslationByKey('creditrating-r-txt')});
}}); getAttrs(['cthulhumythos_txt'], v => {
  if (v.cthulhumythos_txt !== getTranslationByKey('cthulhumythos-r-txt')) {
    setAttrs({cthulhumythos_txt: getTranslationByKey('cthulhumythos-r-txt')});
}}); getAttrs(['disguise_txt'], v => {
  if (v.disguise_txt !== getTranslationByKey('disguise-r-txt')) {
    setAttrs({disguise_txt: getTranslationByKey('disguise-r-txt')});
}}); getAttrs(['dodge_txt'], v => {
  if (v.dodge_txt !== getTranslationByKey('dodge-r-txt')) {
    setAttrs({dodge_txt: getTranslationByKey('dodge-r-txt')});
}}); getAttrs(['driveauto_txt'], v => {
  if (v.driveauto_txt !== getTranslationByKey('driveauto-r-txt')) {
    setAttrs({driveauto_txt: getTranslationByKey('driveauto-r-txt')});
}}); getAttrs(['elecrepair_txt'], v => {
  if (v.elecrepair_txt !== getTranslationByKey('elecrepair-r-txt')) {
    setAttrs({elecrepair_txt: getTranslationByKey('elecrepair-r-txt')});
}}); getAttrs(['fasttalk_txt'], v => {
  if (v.fasttalk_txt !== getTranslationByKey('fasttalk-r-txt')) {
    setAttrs({fasttalk_txt: getTranslationByKey('fasttalk-r-txt')});
}}); getAttrs(['fighting_brawl_txt'], v => {
  if (v.fighting_brawl_txt !== getTranslationByKey('fighting_brawl-r-txt')) {
    setAttrs({fighting_brawl_txt: getTranslationByKey('fighting_brawl-r-txt')});
}}); getAttrs(['firearms_hg_txt'], v => {
  if (v.firearms_hg_txt !== getTranslationByKey('firearms_hg-r-txt')) {
    setAttrs({firearms_hg_txt: getTranslationByKey('firearms_hg-r-txt')});
}}); getAttrs(['firearms_rs_txt'], v => {
  if (v.firearms_rs_txt !== getTranslationByKey('firearms_rs-r-txt')) {
    setAttrs({firearms_rs_txt: getTranslationByKey('firearms_rs-r-txt')});
}}); getAttrs(['firstaid_txt'], v => {
  if (v.firstaid_txt !== getTranslationByKey('firstaid-r-txt')) {
    setAttrs({firstaid_txt: getTranslationByKey('firstaid-r-txt')});
}}); getAttrs(['history_txt'], v => {
  if (v.history_txt !== getTranslationByKey('history-r-txt')) {
    setAttrs({history_txt: getTranslationByKey('history-r-txt')});
}});

getAttrs(['intimidate_txt'], v => {
  if (v.intimidate_txt !== getTranslationByKey('intimidate-r-txt')) {
    setAttrs({intimidate_txt: getTranslationByKey('intimidate-r-txt')});
}}); getAttrs(['jump_txt'], v => {
  if (v.jump_txt !== getTranslationByKey('jump-r-txt')) {
    setAttrs({jump_txt: getTranslationByKey('jump-r-txt')});
}}); getAttrs(['language_own_txt'], v => {
  if (v.language_own_txt !== getTranslationByKey('language_own-r-txt')) {
    setAttrs({language_own_txt: getTranslationByKey('language_own-r-txt')});
}}); getAttrs(['law_txt'], v => {
  if (v.law_txt !== getTranslationByKey('law-r-txt')) {
    setAttrs({law_txt: getTranslationByKey('law-r-txt')});
}}); getAttrs(['libraryuse_txt'], v => {
  if (v.libraryuse_txt !== getTranslationByKey('libraryuse-r-txt')) {
    setAttrs({libraryuse_txt: getTranslationByKey('libraryuse-r-txt')});
}}); getAttrs(['listen_txt'], v => {
  if (v.listen_txt !== getTranslationByKey('listen-r-txt')) {
    setAttrs({listen_txt: getTranslationByKey('listen-r-txt')});
}}); getAttrs(['locksmith_txt'], v => {
  if (v.locksmith_txt !== getTranslationByKey('locksmith-r-txt')) {
    setAttrs({locksmith_txt: getTranslationByKey('locksmith-r-txt')});
}}); getAttrs(['mechrepair_txt'], v => {
  if (v.mechrepair_txt !== getTranslationByKey('mechrepair-r-txt')) {
    setAttrs({mechrepair_txt: getTranslationByKey('mechrepair-r-txt')});
}}); getAttrs(['medicine_txt'], v => {
  if (v.medicine_txt !== getTranslationByKey('medicine-r-txt')) {
    setAttrs({medicine_txt: getTranslationByKey('medicine-r-txt')});
}}); getAttrs(['naturalworld_txt'], v => {
  if (v.naturalworld_txt !== getTranslationByKey('naturalworld-r-txt')) {
    setAttrs({naturalworld_txt: getTranslationByKey('naturalworld-r-txt')});
}}); getAttrs(['navigate_txt'], v => {
  if (v.navigate_txt !== getTranslationByKey('navigate-r-txt')) {
    setAttrs({navigate_txt: getTranslationByKey('navigate-r-txt')});
}}); getAttrs(['occult_txt'], v => {
  if (v.occult_txt !== getTranslationByKey('occult-r-txt')) {
    setAttrs({occult_txt: getTranslationByKey('occult-r-txt')});
}}); getAttrs(['ophvmachine_txt'], v => {
  if (v.ophvmachine_txt !== getTranslationByKey('ophvmachine-r-txt')) {
    setAttrs({ophvmachine_txt: getTranslationByKey('ophvmachine-r-txt')});
}}); getAttrs(['persuade_txt'], v => {
  if (v.persuade_txt !== getTranslationByKey('persuade-r-txt')) {
    setAttrs({persuade_txt: getTranslationByKey('persuade-r-txt')});
}}); getAttrs(['psychology_txt'], v => {
  if (v.psychology_txt !== getTranslationByKey('psychology-r-txt')) {
    setAttrs({psychology_txt: getTranslationByKey('psychology-r-txt')});
}}); getAttrs(['psychoanalysis_txt'], v => {
  if (v.psychoanalysis_txt !== getTranslationByKey('psychoanalysis-r-txt')) {
    setAttrs({psychoanalysis_txt: getTranslationByKey('psychoanalysis-r-txt')});
}}); getAttrs(['ride_txt'], v => {
  if (v.ride_txt !== getTranslationByKey('ride-r-txt')) {
    setAttrs({ride_txt: getTranslationByKey('ride-r-txt')});
}}); getAttrs(['sleightofhand_txt'], v => {
  if (v.sleightofhand_txt !== getTranslationByKey('sleightofhand-r-txt')) {
    setAttrs({sleightofhand_txt: getTranslationByKey('sleightofhand-r-txt')});
}});

getAttrs(['spothidden_txt'], v => {
  if (v.spothidden_txt !== getTranslationByKey('spothidden-r-txt')) {
    setAttrs({spothidden_txt: getTranslationByKey('spothidden-r-txt')});
}}); getAttrs(['stealth_txt'], v => {
  if (v.stealth_txt !== getTranslationByKey('stealth-r-txt')) {
    setAttrs({stealth_txt: getTranslationByKey('stealth-r-txt')});
}}); getAttrs(['swim_txt'], v => {
  if (v.swim_txt !== getTranslationByKey('swim-r-txt')) {
    setAttrs({swim_txt: getTranslationByKey('swim-r-txt')});
}}); getAttrs(['throw_txt'], v => {
  if (v.throw_txt !== getTranslationByKey('throw-r-txt')) {
    setAttrs({throw_txt: getTranslationByKey('throw-r-txt')});
}}); getAttrs(['track_txt'], v => {
  if (v.track_txt !== getTranslationByKey('track-r-txt')) {
    setAttrs({track_txt: getTranslationByKey('track-r-txt')});
}});

getAttrs(['unarmed_txt'], v => {
  if (v.unarmed_txt !== getTranslationByKey('unarmed-z')) {
    setAttrs({unarmed_txt: getTranslationByKey('unarmed-z')});
}});

});
</script>

 

CSS

더보기
/* roll20 basic css */
.sheet-darkmode .sheetform {
    background-color: transparent!important;
}
.sheet-rolltemplate-darkmode {
    color: #1ff2f2!important;
}
.ui-dialog .charsheet input {
    height: unset;
}
.ui-dialog .charsheet button[type=roll], .ui-dialog .charsheet button[type=compendium] {
    padding: 0;
    font-size: unset;
    margin: 0;
}
.ui-dialog .charsheet button[type=roll]:before {
    display: none;
}
input[disabled], select[disabled], textarea[disabled], input[readonly], select[readonly], textarea[readonly] {
    background-color: transparent;
}
/* custom css */
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
    margin: 0;
    padding: 0;
    border: 0;
    font-size: 100%;
    font: inherit;
    vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article, aside, details, figcaption, figure,
footer, header, hgroup, menu, nav, section {
    display: block;
}
body {
    line-height: 1;
}
ol, ul {
    list-style: none;
}
blockquote, q {
    quotes: none;
}
blockquote:before, blockquote:after,
q:before, q:after {
    content: '';
    content: none;
}
table {
    border-collapse: collapse;
    border-spacing: 0;
}
button {
    border: none;
}
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
    -webkit-appearance: none;
    margin: 0;
}
input:focus, input[type="checkbox"] {
    outline: none;
}
select:focus {
    outline: none;
}
input {
    outline: none
}
@font-face {
    font-family: 'DungGeunMo';
    src: url('https://cdn.jsdelivr.net/gh/projectnoonnu/noonfonts_six@1.2/DungGeunMo.woff') format('woff');
    font-weight: normal;
    font-style: normal;
}
@import url('https://cdn.jsdelivr.net/npm/galmuri@latest/dist/galmuri.css');
p,a,h1, h2, h3, h4, h5, h6{
    transform: skew(-0.001deg);
}
input {
    border: none;
    background: transparent;
    font-family: 'DungGeunMo';
    color: #FFF;
}
textarea {
    background: rgba(0, 0, 0, 0.5);
    padding: 10px;
    border-radius: 8px;
    border: none;
    outline: none;
    resize: none;
    box-sizing: border-box;
    font-family: 'DungGeunMo';
    font-size: 13px;
    line-height: 1.5;
    color: #FFF;
    letter-spacing: 1.4;
}
input:focus {
    outline: none;
}
input[type="checkbox"] {
    width: 8px;
    height: 8px!important;    
    cursor: pointer;
    -webkit-appearance: none;
    -moz-appearance: none;
    appearance: none;
    outline: 0;
    border: none;
    background-color: #dbdbdb;
    outline: none;
    border-radius: 100%;
}
input[type="checkbox"]:focus {
    outline: none;
}
input[type="checkbox"]:checked {
    background: #1ff2f2;
    border: none;
    outline: none;
}  
select {
    font-family: 'DungGeunMo';
    color: #1ff2f2;
    -webkit-appearance:none; /* for chrome */
    -moz-appearance:none; /*for firefox*/
    appearance:none;
    border: 1px solid #fff;
    padding: 0 5px;
    box-sizing: border-box;
}
::placeholder {
    color: #c2c2c2;
}
.sheet-roll-btn {
    width: 30px;
    height: 30px;
}
.sheet-old-roll {
    background-color: transparent;
    background-image: url('https://i.imgur.com/Qh37kLA.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;
    outline: none;
}
.sheet-old-roll:focus {
    outline: none;
}
.sheet-old-roll:hover {
    background-color: transparent;    
    background-image: url('https://i.imgur.com/Qh37kLA.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;    
}
.sheet-new-roll {
    background-color: transparent;
    background-image: url('https://i.imgur.com/yfv7I24.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;
    outline: none;
}
.sheet-new-roll:focus {
    outline: none;
}
.sheet-new-roll:hover {
    background-color: transparent;
    background-image: url('https://i.imgur.com/yfv7I24.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;
}
.sheet-wrap {
    width: 845px;
    padding: 22px;
    font-family: 'DungGeunMo';
    box-sizing: border-box;
    background: url(https://i.imgur.com/MUGe6Qi.png) 0 -85px no-repeat;
    color: #d1d1d1;
    font-size: 16px;
}
.sheet-cc {
    position: relative;
}
.sheet-cc span{
    position: absolute;
    display: inline;
    color: #1ff2f2;
    top: 10px;
    left: 70px;
    line-height: 1.2;
    font-size: 14px;
}
.sheet-top {
    margin-top: 20px;    
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-character {
    background: url(https://i.imgur.com/jTg0PKa.png) center no-repeat;
    background-size: contain;
    width: 383px;
    height: 276px;
    padding: 29px 23px;
    box-sizing: border-box;
}
.sheet-character-top {
    display: flex;    
}
.sheet-face {
    width: 91px;
    height: 120px;
    background: url(https://i.imgur.com/QxP3ZG3.png) center no-repeat;
    background-size: contain;
}
.sheet-face img {
    width: 87px;
    object-fit: cover;
    height: 118px;
    margin-left: 2px;
}
.sheet-chara_info {
    margin-left: 22px;
    width: 225px;
    background: url(https://i.imgur.com/CLfRSTp.png) 123px 70px no-repeat;
}
.sheet-chara_tribe select {
    width: 125px;
    height: 25px;
    background-color: #ffffff;
    border: none;    
    font-size: 16px;
    margin-bottom: 2px;
    color: #1e355e;
    border-radius: 0;
}
.sheet-chara_info input {
    width: 200px;
    height: 25px;
    font-size: 16px;
    background: transparent;
}
.sheet-character_bottom {
    margin-top: 5px;    
}
.sheet-db_title {
    position: relative;
    padding-left: 23px;
    font-size: 20px;
    margin-bottom: 12px;
}
.sheet-db_title::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 2px;
    left: 0;
}
.sheet-db_title::after {
    display: block;
    content: '';
    position: absolute;
    width: 208px;
    height: 1px;
    background-color: #fff;
    left: 128px;
    top: 16px;
}
.sheet-db_data {
    display: flex;
    justify-content: space-between;
}
.sheet_db {
    position: relative;
    width: 155px;
}
.sheet_db::after {
    position: absolute;
    display: block;
    content: '';
    width: 1px;
    height: 60px;
    background-color: #1ff2f2;
    top: 1px;
    right: -15px;
}
.sheet-build {
    width: 155px;
}
.sheet-data_input {
    margin-left: 23px;
    margin-top: 10px;
}
.sheet-data_input input {
    width: 128px;
    height: 30px!important;
    background-color: transparent;
    border: 1px solid #fff;
    border-radius: 7px;
    padding: 0 10px;
    box-sizing: border-box;
    color: #fff;
    font-size: 18px;
}
.sheet-data_input select {
    width: 128px;
    height: 30px;
    background-color: transparent;
    border: 1px solid #fff;
    border-radius: 7px;
    padding: 0 10px;
    box-sizing: border-box;
    color: #fff;
    font-size: 18px;
}
.sheet-data_input option {
    color: #595959;
}
.sheet-health {
    width: 395px;
}
.sheet-point {
    display: flex;
    justify-content: space-between;
}
.sheet-hp {
    position: relative;
}
.sheet-hp::after {
    position: absolute;
    display: block;
    content: '';
    width: 1px;
    height: 67px;
    background-color: #1ff2f2;
    top: 0;
    left: 194px;
}
.sheet-health_title {
    width: 188px;
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-san_title {
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-health_check {
    display: flex;
    justify-content: flex-end;
}
.sheet-health_check_flex {
    display: flex;
    align-items: center;
    font-size: 12px;
    margin-right: 5px;
}
.sheet-health_check_flex input[type="checkbox"] {
    margin-right: 5px;
}
.sheet-health_input {
    margin-top: 12px;
    position: relative;
}
.sheet-health_input::after {
    position: absolute;
    display: block;
    content: '';
    width: 1px;
    height: 35px;
    background-color: #1ff2f2;
    top: 0;
    left: 88px;
}
.sheet-health_input input {
    width: 80px!important;
    height: 35px!important;
    padding: 0 10px;
    box-sizing: border-box;
    margin-right: 10px;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
    font-size: 18px;
    text-align: center;
}
.sheet-san {
    margin-top: 50px;
    position: relative;
}
.sheet-san::after {
    display: block;
    content: '';
    position: absolute;
    width: 393px;
    height: 8px;
    background: url(https://i.imgur.com/QtwdvfS.png);
    top: -27px;
    left: 0;
}
.sheet-san_status {
    position: relative;
    display: flex;
    align-items: center;
    justify-content: space-between;
    margin-top: 15px;
}
.sheet-san_status::before {
    display: block;
    position: absolute;
    content: '';
    width: 5px;
    height: 5px;
    background-color: #1ff2f2;
    top: 15px;
    left: 76px;
}
.sheet-san_status::after {
    display: block;
    position: absolute;
    content: '';
    width: 5px;
    height: 5px;
    background-color: #1ff2f2;
    top: 15px;
    left: 164px;
}
.sheet-san_status input {
    width: 70px!important;
    height: 35px!important;    
    padding: 0 10px;
    box-sizing: border-box;
    background: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
    text-align: center;
    font-size: 18px;
}
.sheet-start_san {
    margin-left: -12px;
}
.sheet-start_san input[type="text"] {
    width: 60px!important;
    height: 25px!important;
}
.sheet-san_sheet-roll_btn {
    display: flex;
    justify-content: flex-end;
}
.sheet-insane_dice {
    display: flex;
    align-items: center;
    justify-content: space-between;
    margin-top: 10px;
}
.sheet-insane_container {
    margin: 5px 0;
    display: flex;
    align-items: center;
}
.sheet-insane_container span {
    font-size: 14px;
}
.sheet-insane_dice input{
    width: 113px!important;
    height: 35px!important;
    background: rgba(0, 0, 0, 0.5)!important;
    border-radius: 7px!important;
}
.sheet-insane_container button {
    margin-left: 10px!important;
}
.sheet-insane_container input {
    width: 100%;
    height: 35px!important;
    padding: 0 10px;
    box-sizing: border-box;
    margin-left: 10px;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
    font-size: 14px;
    color: #1ff2f2;
}
.sheet-status {
    margin-top: 20px;
}
.sheet-status_title {
    position: relative;
    padding-left: 23px;
    font-size: 20px;
    margin-bottom: 12px;
}
.sheet-status_title::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 2px;
    left: 0;
}
.sheet-status_title::after {
    display: block;
    content: '';
    position: absolute;
    width: 710px;
    height: 1px;
    background-color: #fff;
    left: 90px;
    top: 16px;
}
.sheet-status_list {
    margin-top: 25px;
    text-align: right;
}
.sheet-status_list li {
    position: relative;
    display: inline-block;
    width: 63px;
    height: 72px;
    vertical-align: top;
    margin-left: 9px;
    background: url(https://i.imgur.com/7bvIrkC.png) center no-repeat;
    background-size: contain;
}
.sheet-attr_name {
    position: absolute;
    text-align: right;
    font-size: 16px;
    top: -5px;
    left: -23px;
    width: 30px;
}
.sheet-status_list .sheet-roll-btn {
    width: 18px;
    height: 18px;
    background-color: #0b122a;
}
.sheet-status_list .sheet-old-roll {
    position: absolute;
    background-image: url(https://i.imgur.com/KUrH3AH.png)!important;
    background-repeat: no-repeat;
    background-size: contain;
    border: none;
    box-shadow: none;
    outline: none;
    bottom: -6px;
    right: 8px;
    border: 1px dashed #fff;
    border-radius: 100%;
    z-index: 3;
}
.sheet-status_list .sheet-old-roll:focus {
    outline: none;
}
.sheet-status_list .sheet-old-roll:hover {
    background-image: url(https://i.imgur.com/Yn9O9Zv.png)!important;
    box-shadow: none;    
    margin-right: 0px;
    border: 1px dashed #1ff2f2;
}
.sheet-status_list .sheet-new-roll {
    position: absolute;
    background-image: url(https://i.imgur.com/KUrH3AH.png)!important;
    background-repeat: no-repeat;
    background-size: contain;
    border: none;
    box-shadow: none;
    outline: none;
    bottom: 10px;
    right: -7px;
    border: 1px solid #fff;
    border-radius: 100%;
    z-index: 3;
}
.sheet-status_list .sheet-new-roll:focus {
    outline: none;
}
.sheet-status_list .sheet-new-roll:hover {
    background-image: url(https://i.imgur.com/Yn9O9Zv.png)!important;
    box-shadow: none;
    border: 1px solid #1ff2f2;
}
.sheet-status_list li:nth-child(9) .sheet-new-roll {
    position: absolute;
    background-image: url(https://i.imgur.com/KUrH3AH.png)!important;
    background-repeat: no-repeat;
    background-size: contain;
    border: none;
    box-shadow: none;
    outline: none;
    bottom: 2px;
    right: 0px;
    border: 1px solid #fff;
    border-radius: 100%;
    z-index: 3;
}
.sheet-status_list li:nth-child(9) .sheet-new-roll:focus {
    outline: none;
}
.sheet-status_list li:nth-child(9) .sheet-new-roll:hover {
    background-image: url(https://i.imgur.com/Yn9O9Zv.png)!important;
    box-shadow: none;
    border: 1px solid #1ff2f2;
}
input.sheet-characteristic_input {
    position: absolute!important;
    top: 25px!important;
    left: 1px!important;
    width: 60px!important;
    height: 30px!important;
    text-align: center!important;
    font-size: 24px!important;
}
.sheet-abil {
    margin-top: 40px;
    padding-bottom: 12px;
}
.sheet-abil::after {
    display: block;
    position: absolute;
    content: '';
    width: 801px;
    height: 47px;
    background: url(https://i.imgur.com/cMxp64a.png) center no-repeat;
}
.sheet-abil_title {
    position: relative;
    padding-left: 93px;
    font-size: 23px;
}
.sheet-abil_title::after {
    content: '';
    display: block;
    position: absolute;
    width: 800px;
    height: 47px;
    background: url(https://i.imgur.com/aUkF223.png) center no-repeat;
    top: 7px;
    left: 0;
}
.sheet-skill_list {
    margin-top: 8px;
    display: flex;
    justify-content: space-between;
    padding: 0 26px;
    margin-left: -8px;
    box-sizing: border-box;
}
.sheet-col {
    width: 240px;
}
.sheet-skill_container {
    display: flex;
    align-items: center;
    padding: 3px 0;
}
.sheet-skill_label {
    margin-top: 6px;
    margin-left: 2px;
    width: 140px;
    text-align: left;
    font-size: 13px;
}
.sheet-skill_input {
    width: 35px;
    height: 25px!important;
    text-align: center;
    margin-right: 5px;
    padding: 0;    
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 5px;
}
input.sheet-skill-name-input {
    margin-top: -2px!important;
    padding: 0px!important;
    color: #d1d1d1;
    height: 23px!important;
    border-radius: 0;
    width: 112px!important;
    font-size: 13px;
}
.sheet-otherskill {
    margin-left: 20px;
    margin-top: 20px;
}
.sheet-othertitle {
    font-size: 15px;
}
.sheet-otherlist {
    margin-top: 10px;
    font-size: 13px;
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.sheet-otherlist li {
    line-height: 22px;
}
.sheet-common_dice {
    margin: 0 auto;
    width: 220px;
    margin-top: 20px;
    padding: 10px;
    display: flex;
    align-items: center;
    justify-content: space-between;    
    box-sizing: border-box;
    border-radius: 10px;
    background-color: rgba(0, 0, 0, 0.5);
}
.sheet-common_dice span {
    font-size: 16px;
    white-space: nowrap;
}
.sheet-diceinput {
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-diceinput input {
    width: 90px;
    height: 30px!important;
    text-align: center;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 5px;
    font-size: 16px;
}
.sheet-diceinput input::placeholder {
    font-size: 14px;
}
.sheet-skill_container input[type="checkbox"] {
    margin-top: 8px;
    width: 18px;
    height: 18px!important;    
    cursor: pointer;
    -webkit-appearance: none;
    -moz-appearance: none;
    appearance: none;
    outline: 0;
    border: none;
    background: url(https://i.imgur.com/BjxadRm.png) center no-repeat;
    outline: none;
    border-radius: 100%;
    opacity: 0.5;
    background-size: contain;
    transition: all 0.3s;
}
.sheet-skill_container input[type="checkbox"]:checked {
    opacity: 1;
    border: none;
    outline: none;
} 
.sheet-line {
    margin: 0 auto;
    margin-top: 64px;
    width: 800px;
    height: 13px;
    background: url(https://i.imgur.com/kjLZhF0.png) center no-repeat;
}
.sheet-attack {
    position: relative;
    margin-top: 30px;
    font-size: 21px;
}
.sheet-attack::after {
    display: block;
    position: absolute;
    content: '';
    width: 801px;
    height: 47px;
    background: url(https://i.imgur.com/cMxp64a.png) center no-repeat;
    bottom: -35px;
    left: -1px;
}
.sheet-attack_list_title {
    margin-top: 13px;
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 13px;
}
.sheet-attack_list_input {
    margin-top: 13px;
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 13px;
}
.sheet-attack_list_input input[type="text"] {
    background: rgba(0, 0, 0, 0.5);
    text-align: center;
    color: #1ff2f2;
    height: 36px;
}
.sheet-attack_list_input input::placeholder {
    color: #1ff2f2;
}
.sheet-weapon-area {
    width: 187px;
    text-align: center;
}
.sheet-weapon-area input {
    height: 36px!important;
    border-radius: 7px;
}
.sheet-attackdice-area {
    width: 65px;
    display: flex;
    justify-content: space-between;
    align-items: center;
    margin: 0px 4px;
}
.sheet-attackskill-area {
    width: 133px;
    text-align: center;
}
.sheet-attackskill-area input {
    margin: 0px;
    width: 100%;
    height: 36px!important;
    background: rgba(0, 0, 0, 0.5);
    border: 0px;
    border-radius: 7px;
}
.sheet-attackskill-area select {
    margin: 0px;
    width: 100%;
    height: 36px!important;
    background: rgba(0, 0, 0, 0.5);
    border: 0px;
    border-radius: 7px;
    text-align: center;
}
.sheet-attackdamage-area {
    margin: 0 6px;
    width: 100px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-attackdamage-area input[type="text"] {
    width: 49.5px!important;
    height: 36px;
    text-align: right;
    border-radius: 7px 0px 0px 7px;
    padding: 0;
    line-height: 36px;
    color: #1ff2f2;
}
.sheet-attackdamage-db input[type="text"] {
    width: 49.5px!important;
    height: 36px;
    text-align: right;
    border-radius: 0px 7px 7px 0px;
    padding: 0;
    line-height: 36px;
    color: #1ff2f2;
}
.sheet-attackdamage-area select {
    background: rgba(0, 0, 0, 0.5);
    width: 49.5px!important;
    height: 36px;
    border: none;
    border-radius: 0px 7px 7px 0px;
    margin: 0px;
    padding: 0;
    -webkit-appearance:none; /* for chrome */
    -moz-appearance:none; /*for firefox*/
    appearance:none;
}
.sheet-range-area {
    width: 61px;
    text-align: center;
}
.sheet-range-area input, .sheet-attackcount-area input, .sheet-ammo-area input, .sheet-malf-area input{
    height: 36px;
    border-radius: 7px;
}
.sheet-attackcount-area {
    width: 61px;
    word-break: keep-all;
    margin: 0 6px;
}
.sheet-ammo-area {
    width: 61px;
    text-align: center;
}
.sheet-malf-area {
    margin-left: 6px;
    width: 61px;
    text-align: center;
}
.sheet-backstory {
    margin-top: 35px;
    padding-bottom: 20px;
}
.sheet-backstory-top {
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.sheet-equip-textarea {
    margin-top: 16px;
    margin-left: 17px;
}
.sheet-equip-textarea textarea{    
    width: 370px;
    height: 100px;    
    margin-bottom: 5px;
}
.sheet-equip-textarea textarea:focus {
    outline: none;
}
.sheet-cash_area {
    margin-left: 17px;
    margin-bottom: 6px;
    display: flex;
    justify-content: flex-start;
    align-items: center;
}
.sheet-cashmoney_input {
    margin-top: 14px;
}
.sheet-cash_title {
    width: 66px;
    font-size: 14px;
    color: #1ff2f2;
}
.sheet-cash_area input {
    margin-left: 10px;
    width: 290px;
    height: 30px;
    background: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
}
.sheet-asset_area {
    margin-top: 10px;
    margin-left: 17px;
}
.sheet-asset_area textarea {
    margin-top: 11px;
    width: 370px;
    height: 106px;
}
.sheet-backstory-area {
    margin-top: 25px;
}
.sheet-backstory-textarea {
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.sheet-back_area {
    margin-left: 17px;
    margin-top: 20px;
}
.sheet-backstroy_title {
    font-size: 14px;
    color: #1ff2f2;
}
.sheet-back_area textarea {
    margin-top: 6px;
    width: 370px;
    height: 75px;
}
.sheet-section_name {
    position: relative;
    padding-left: 23px;
    font-size: 18px;
    margin-bottom: 12px;
}
.sheet-section_name::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 1px;
    left: 0;
}
.sheet-section_name::after {
    display: block;
    content: '';
    position: absolute;
    width: 697px;
    height: 1px;
    background-color: #fff;
    left: 105px;
    top: 16px;
}
.sheet-section_title {
    position: relative;
    padding-left: 23px;
    font-size: 18px;
    margin-bottom: 12px;
}
.sheet-section_title::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 1px;
    left: 0;
}
/* 다이스박스 */
.sheet-rolltemplate-coc-1 .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-attack .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-spell .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.characterviewer label {
    font-weight: unset;
    font-size: unset;
    margin-bottom: 0;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.characterviewer label {
    font-weight: unset;
    font-size: unset;
    margin-bottom: 0;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
span.inlinerollresult {
    background-color: transparent!important;
    border: none!important;
    padding: 0!important;
    font-weight: unset!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background-color: transparent!important;
    border: none!important;
    padding: 0!important;
    font-weight: unset!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc s {
    background-color: transparent!important;
    border: none!important;
    padding: 0!important;
    font-weight: unset!important;
    font-size: unset!important;
}
/* 보너스다이스 */
.sheet-rolltemplate-coc {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc .sheet-result-status {
    padding-top: 70px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc .sheet-result-status span {
    padding: 0 5px;
    display: block;
    width: 44px;
    height: 44px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 43px;
    font-size: 18px;
}
.sheet-rolltemplate-coc .sheet-rollresult {
    margin: 0 auto;
    margin-top: 15px;
    width: 106px;
    height: 106px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 106px;
    font-size: 55px;
}
.sheet-rolltemplate-coc .sheet-result-title {
    margin-top: 15px;
    font-size: 20px;
}
.sheet-rolltemplate-coc .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}

/* 공격 보너스다이스 */
.sheet-rolltemplate-coc-attack {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc-attack .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc-attack .sheet-result-status {
    padding-top: 70px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc-attack .sheet-result-status span {
    padding: 0 5px;
    display: block;
    width: 44px;
    height: 44px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 43px;
    font-size: 18px;
}
.sheet-rolltemplate-coc-attack .sheet-rollresult {
    margin: 0 auto;
    margin-top: 15px;
    width: 85px;
    height: 85px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 85px;
    font-size: 45px;
}
.sheet-rolltemplate-coc-attack .sheet-attack-template-label {
    margin-top: 4px;
    font-size: 16px;
    color: #de0000;
}
.sheet-rolltemplate-coc-attack .sheet-result-title {
    margin-top: 15px;
    font-size: 20px;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}
/* 결과창 */
.sheet-rolltemplate-coc-1 {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc-1 .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc-1 .sheet-result-status {
    padding-top: 75px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc-1 .sheet-result-status span {
    padding: 0 8px;
    display: block;
    width: 50px;
    height: 50px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 50px;
    font-size: 21px;
}
.sheet-rolltemplate-coc-1 .sheet-rollresult {
    margin: 0 auto;
    margin-top: 25px;
    width: 125px;
    height: 125px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 125px;
    font-size: 65px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title {
    margin-top: 30px;
    font-size: 20px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}
/* 전투 결과창 */
.sheet-rolltemplate-coc-attack-1 {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc-attack-1 .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-status {
    padding-top: 75px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-status span {
    padding: 0 8px;
    display: block;
    width: 50px;
    height: 50px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 50px;
    font-size: 21px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-rollresult {
    margin: 0 auto;
    margin-top: 25px;
    width: 125px;
    height: 125px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 125px;
    font-size: 65px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title {
    margin-top: 20px;
    font-size: 20px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}
.sheet-rolltemplate-coc-attack-1 .sheet-attack-template-label {
    margin-top: 5px;
    font-size: 16px;
    color: #de0000;
}
/*광기 실시간*/
.sheet-rolltemplate-coc-bomadness-rt {
    position: relative;
    width: 243px;
    padding: 50px 0;
    font-family: 'DungGeunMo';
    text-align: center;
    color: #fff;
    border: 2px solid #de0000;    
    background: url(https://i.imgur.com/FHNukbo.png) center no-repeat;
    background-color: #000;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-rt::before {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    top: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-rt::after {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    bottom: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-title {
    font-size: 18px;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-list {
    margin-top: 15px;
    font-size: 20px;
    color: #de0000;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round {
    margin-top: 10px;
    font-size: 16px;
    text-align: center;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-desc {
    margin: 20px;
    font-size: 14px;
    line-height: 1.6;
    text-align: left;    
}
/*광기 요약*/
/* roll20 basic css */
.sheet-darkmode .sheetform {
    background-color: transparent!important;
}
.sheet-rolltemplate-darkmode {
    color: #1ff2f2!important;
}
.ui-dialog .charsheet input {
    height: unset;
}
.ui-dialog .charsheet button[type=roll], .ui-dialog .charsheet button[type=compendium] {
    padding: 0;
    font-size: unset;
    margin: 0;
}
.ui-dialog .charsheet button[type=roll]:before {
    display: none;
}
input[disabled], select[disabled], textarea[disabled], input[readonly], select[readonly], textarea[readonly] {
    background-color: transparent;
}
/* custom css */
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
    margin: 0;
    padding: 0;
    border: 0;
    font-size: 100%;
    font: inherit;
    vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article, aside, details, figcaption, figure,
footer, header, hgroup, menu, nav, section {
    display: block;
}
body {
    line-height: 1;
}
ol, ul {
    list-style: none;
}
blockquote, q {
    quotes: none;
}
blockquote:before, blockquote:after,
q:before, q:after {
    content: '';
    content: none;
}
table {
    border-collapse: collapse;
    border-spacing: 0;
}
button {
    border: none;
}
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
    -webkit-appearance: none;
    margin: 0;
}
input:focus, input[type="checkbox"] {
    outline: none;
}
select:focus {
    outline: none;
}
input {
    outline: none
}
@font-face {
    font-family: 'DungGeunMo';
    src: url('https://cdn.jsdelivr.net/gh/projectnoonnu/noonfonts_six@1.2/DungGeunMo.woff') format('woff');
    font-weight: normal;
    font-style: normal;
}
p,a,h1, h2, h3, h4, h5, h6{
    transform: skew(-0.001deg);
}
input {
    border: none;
    background: transparent;
    font-family: 'DungGeunMo';
    color: #FFF;
}
textarea {
    background: rgba(0, 0, 0, 0.5);
    padding: 10px;
    border-radius: 8px;
    border: none;
    outline: none;
    resize: none;
    box-sizing: border-box;
    font-family: 'DungGeunMo';
    font-size: 13px;
    line-height: 1.5;
    color: #FFF;
    letter-spacing: 1.4;
}
input:focus {
    outline: none;
}
input[type="checkbox"] {
    width: 8px;
    height: 8px!important;    
    cursor: pointer;
    -webkit-appearance: none;
    -moz-appearance: none;
    appearance: none;
    outline: 0;
    border: none;
    background-color: #dbdbdb;
    outline: none;
    border-radius: 100%;
}
input[type="checkbox"]:focus {
    outline: none;
}
input[type="checkbox"]:checked {
    background: #1ff2f2;
    border: none;
    outline: none;
}  
select {
    font-family: 'DungGeunMo';
    color: #1ff2f2;
    -webkit-appearance:none; /* for chrome */
    -moz-appearance:none; /*for firefox*/
    appearance:none;
    border: 1px solid #fff;
    padding: 0 5px;
    box-sizing: border-box;
}
::placeholder {
    color: #c2c2c2;
}
.sheet-roll-btn {
    width: 30px;
    height: 30px;
}
.sheet-old-roll {
    background-color: transparent;
    background-image: url('https://i.imgur.com/Qh37kLA.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;
    outline: none;
}
.sheet-old-roll:focus {
    outline: none;
}
.sheet-old-roll:hover {
    background-color: transparent;    
    background-image: url('https://i.imgur.com/Qh37kLA.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;    
}
.sheet-new-roll {
    background-color: transparent;
    background-image: url('https://i.imgur.com/yfv7I24.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;
    outline: none;
}
.sheet-new-roll:focus {
    outline: none;
}
.sheet-new-roll:hover {
    background-color: transparent;
    background-image: url('https://i.imgur.com/yfv7I24.png')!important;
    background-position: center;
    background-repeat: no-repeat;
    border: none;
    box-shadow: none;
}
.sheet-wrap {
    width: 845px;
    padding: 22px;
    font-family: 'DungGeunMo';
    box-sizing: border-box;
    background: url(https://i.imgur.com/MUGe6Qi.png) 0 -85px no-repeat;
    color: #d1d1d1;
    font-size: 16px;
}
/* .sheet-copyright {
    position: relative;
}
.sheet-copyright::after {
    position: absolute;
    display: inline;
    content: 'call of cthulhu 7th edition fan scenario CREA GRRR Campaign..... Written by 청서(@Team_Laputa)\Asheet made by 서연(@blond_minam_S2).';
    color: #1ff2f2;
    white-space:pre;
    top: 10px;
    left: 70px;
    line-height: 1.2;
    font-size: 14px;
} */
.sheet-top {
    margin-top: 20px;    
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-character {
    background: url(https://i.imgur.com/jTg0PKa.png) center no-repeat;
    background-size: contain;
    width: 383px;
    height: 276px;
    padding: 29px 23px;
    box-sizing: border-box;
}
.sheet-character-top {
    display: flex;    
}
.sheet-face {
    width: 91px;
    height: 120px;
    background: url(https://i.imgur.com/QxP3ZG3.png) center no-repeat;
    background-size: contain;
}
.sheet-face img {
    width: 87px;
    object-fit: cover;
    height: 118px;
    margin-left: 2px;
}
.sheet-chara_info {
    margin-left: 22px;
    width: 225px;
    background: url(https://i.imgur.com/CLfRSTp.png) 123px 70px no-repeat;
}
.sheet-chara_tribe select {
    width: 125px;
    height: 25px;
    background-color: #ffffff;
    border: none;    
    font-size: 16px;
    margin-bottom: 2px;
    color: #1e355e;
    border-radius: 0;
}
.sheet-chara_info input {
    width: 200px;
    height: 25px;
    font-size: 16px;
    background: transparent;
}
.sheet-character_bottom {
    margin-top: 5px;    
}
.sheet-db_title {
    position: relative;
    padding-left: 23px;
    font-size: 20px;
    margin-bottom: 12px;
}
.sheet-db_title::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 2px;
    left: 0;
}
.sheet-db_title::after {
    display: block;
    content: '';
    position: absolute;
    width: 208px;
    height: 1px;
    background-color: #fff;
    left: 128px;
    top: 16px;
}
.sheet-db_data {
    display: flex;
    justify-content: space-between;
}
.sheet_db {
    position: relative;
    width: 155px;
}
.sheet_db::after {
    position: absolute;
    display: block;
    content: '';
    width: 1px;
    height: 60px;
    background-color: #1ff2f2;
    top: 1px;
    right: -15px;
}
.sheet-build {
    width: 155px;
}
.sheet-data_input {
    margin-left: 23px;
    margin-top: 10px;
}
.sheet-data_input input {
    width: 128px;
    height: 30px!important;
    background-color: transparent;
    border: 1px solid #fff;
    border-radius: 7px;
    padding: 0 10px;
    box-sizing: border-box;
    color: #fff;
    font-size: 18px;
}
.sheet-data_input select {
    width: 128px;
    height: 30px;
    background-color: transparent;
    border: 1px solid #fff;
    border-radius: 7px;
    padding: 0 10px;
    box-sizing: border-box;
    color: #fff;
    font-size: 18px;
}
.sheet-data_input option {
    color: #595959;
}
.sheet-health {
    width: 395px;
}
.sheet-point {
    display: flex;
    justify-content: space-between;
}
.sheet-hp {
    position: relative;
}
.sheet-hp::after {
    position: absolute;
    display: block;
    content: '';
    width: 1px;
    height: 67px;
    background-color: #1ff2f2;
    top: 0;
    left: 194px;
}
.sheet-health_title {
    width: 188px;
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-san_title {
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-health_check {
    display: flex;
    justify-content: flex-end;
}
.sheet-health_check_flex {
    display: flex;
    align-items: center;
    font-size: 12px;
    margin-right: 5px;
}
.sheet-health_check_flex input[type="checkbox"] {
    margin-right: 5px;
}
.sheet-health_input {
    margin-top: 12px;
    position: relative;
}
.sheet-health_input::after {
    position: absolute;
    display: block;
    content: '';
    width: 1px;
    height: 35px;
    background-color: #1ff2f2;
    top: 0;
    left: 88px;
}
.sheet-health_input input {
    width: 80px!important;
    height: 35px!important;
    padding: 0 10px;
    box-sizing: border-box;
    margin-right: 10px;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
    font-size: 18px;
    text-align: center;
}
.sheet-san {
    margin-top: 50px;
    position: relative;
}
.sheet-san::after {
    display: block;
    content: '';
    position: absolute;
    width: 393px;
    height: 8px;
    background: url(https://i.imgur.com/QtwdvfS.png);
    top: -27px;
    left: 0;
}
.sheet-san_status {
    position: relative;
    display: flex;
    align-items: center;
    justify-content: space-between;
    margin-top: 15px;
}
.sheet-san_status::before {
    display: block;
    position: absolute;
    content: '';
    width: 5px;
    height: 5px;
    background-color: #1ff2f2;
    top: 15px;
    left: 76px;
}
.sheet-san_status::after {
    display: block;
    position: absolute;
    content: '';
    width: 5px;
    height: 5px;
    background-color: #1ff2f2;
    top: 15px;
    left: 164px;
}
.sheet-san_status input {
    width: 70px!important;
    height: 35px!important;    
    padding: 0 10px;
    box-sizing: border-box;
    background: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
    text-align: center;
    font-size: 18px;
}
.sheet-start_san {
    margin-left: -12px;
}
.sheet-start_san input[type="text"] {
    width: 60px!important;
    height: 25px!important;
}
.sheet-san_sheet-roll_btn {
    display: flex;
    justify-content: flex-end;
}
.sheet-insane_dice {
    display: flex;
    align-items: center;
    justify-content: space-between;
    margin-top: 10px;
}
.sheet-insane_container {
    margin: 5px 0;
    display: flex;
    align-items: center;
}
.sheet-insane_container span {
    font-size: 14px;
}
.sheet-insane_dice input{
    width: 113px!important;
    height: 35px!important;
    background: rgba(0, 0, 0, 0.5)!important;
    border-radius: 7px!important;
}
.sheet-insane_container button {
    margin-left: 10px!important;
}
.sheet-insane_container input {
    width: 100%;
    height: 35px!important;
    padding: 0 10px;
    box-sizing: border-box;
    margin-left: 10px;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
    font-size: 14px;
    color: #1ff2f2;
}
.sheet-status {
    margin-top: 20px;
}
.sheet-status_title {
    position: relative;
    padding-left: 23px;
    font-size: 20px;
    margin-bottom: 12px;
}
.sheet-status_title::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 2px;
    left: 0;
}
.sheet-status_title::after {
    display: block;
    content: '';
    position: absolute;
    width: 710px;
    height: 1px;
    background-color: #fff;
    left: 90px;
    top: 16px;
}
.sheet-status_list {
    margin-top: 25px;
    text-align: right;
}
.sheet-status_list li {
    position: relative;
    display: inline-block;
    width: 63px;
    height: 72px;
    vertical-align: top;
    margin-left: 9px;
    background: url(https://i.imgur.com/7bvIrkC.png) center no-repeat;
    background-size: contain;
}
.sheet-attr_name {
    position: absolute;
    text-align: right;
    font-size: 16px;
    top: -5px;
    left: -23px;
    width: 30px;
}
.sheet-status_list .sheet-roll-btn {
    width: 18px;
    height: 18px;
    background-color: #0b122a;
}
.sheet-status_list .sheet-old-roll {
    position: absolute;
    background-image: url(https://i.imgur.com/KUrH3AH.png)!important;
    background-repeat: no-repeat;
    background-size: contain;
    border: none;
    box-shadow: none;
    outline: none;
    bottom: -6px;
    right: 8px;
    border: 1px dashed #fff;
    border-radius: 100%;
    z-index: 3;
}
.sheet-status_list .sheet-old-roll:focus {
    outline: none;
}
.sheet-status_list .sheet-old-roll:hover {
    background-image: url(https://i.imgur.com/Yn9O9Zv.png)!important;
    box-shadow: none;    
    margin-right: 0px;
    border: 1px dashed #1ff2f2;
}
.sheet-status_list .sheet-new-roll {
    position: absolute;
    background-image: url(https://i.imgur.com/KUrH3AH.png)!important;
    background-repeat: no-repeat;
    background-size: contain;
    border: none;
    box-shadow: none;
    outline: none;
    bottom: 10px;
    right: -7px;
    border: 1px solid #fff;
    border-radius: 100%;
    z-index: 3;
}
.sheet-status_list .sheet-new-roll:focus {
    outline: none;
}
.sheet-status_list .sheet-new-roll:hover {
    background-image: url(https://i.imgur.com/Yn9O9Zv.png)!important;
    box-shadow: none;
    border: 1px solid #1ff2f2;
}
.sheet-status_list li:nth-child(9) .sheet-new-roll {
    position: absolute;
    background-image: url(https://i.imgur.com/KUrH3AH.png)!important;
    background-repeat: no-repeat;
    background-size: contain;
    border: none;
    box-shadow: none;
    outline: none;
    bottom: 2px;
    right: 0px;
    border: 1px solid #fff;
    border-radius: 100%;
    z-index: 3;
}
.sheet-status_list li:nth-child(9) .sheet-new-roll:focus {
    outline: none;
}
.sheet-status_list li:nth-child(9) .sheet-new-roll:hover {
    background-image: url(https://i.imgur.com/Yn9O9Zv.png)!important;
    box-shadow: none;
    border: 1px solid #1ff2f2;
}
input.sheet-characteristic_input {
    position: absolute!important;
    top: 25px!important;
    left: 1px!important;
    width: 60px!important;
    height: 30px!important;
    text-align: center!important;
    font-size: 24px!important;
}
.sheet-abil {
    margin-top: 40px;
    padding-bottom: 12px;
}
.sheet-abil::after {
    display: block;
    position: absolute;
    content: '';
    width: 801px;
    height: 47px;
    background: url(https://i.imgur.com/cMxp64a.png) center no-repeat;
}
.sheet-abil_title {
    position: relative;
    padding-left: 93px;
    font-size: 23px;
}
.sheet-abil_title::after {
    content: '';
    display: block;
    position: absolute;
    width: 800px;
    height: 47px;
    background: url(https://i.imgur.com/aUkF223.png) center no-repeat;
    top: 7px;
    left: 0;
}
.sheet-skill_list {
    margin-top: 8px;
    display: flex;
    justify-content: space-between;
    padding: 0 26px;
    margin-left: -8px;
    box-sizing: border-box;
}
.sheet-col {
    width: 240px;
}
.sheet-skill_container {
    display: flex;
    align-items: center;
    padding: 3px 0;
}
.sheet-skill_label {
    margin-top: 6px;
    margin-left: 2px;
    width: 140px;
    text-align: left;
    font-size: 13px;
}
.sheet-skill_input {
    width: 35px;
    height: 25px!important;
    text-align: center;
    margin-right: 5px;
    padding: 0;    
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 5px;
}
input.sheet-skill-name-input {
    margin-top: -2px!important;
    padding: 0px!important;
    color: #d1d1d1;
    height: 23px!important;
    border-radius: 0;
    width: 112px!important;
    font-size: 13px;
}
.sheet-otherskill {
    margin-left: 20px;
    margin-top: 20px;
}
.sheet-othertitle {
    font-size: 15px;
}
.sheet-otherlist {
    margin-top: 10px;
    font-size: 13px;
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.sheet-otherlist li {
    line-height: 22px;
}
.sheet-common_dice {
    margin: 0 auto;
    width: 220px;
    margin-top: 20px;
    padding: 10px;
    display: flex;
    align-items: center;
    justify-content: space-between;    
    box-sizing: border-box;
    border-radius: 10px;
    background-color: rgba(0, 0, 0, 0.5);
}
.sheet-common_dice span {
    font-size: 16px;
    white-space: nowrap;
}
.sheet-diceinput {
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.sheet-diceinput input {
    width: 90px;
    height: 30px!important;
    text-align: center;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 5px;
    font-size: 16px;
}
.sheet-diceinput input::placeholder {
    font-size: 14px;
}
.sheet-skill_container input[type="checkbox"] {
    margin-top: 8px;
    width: 18px;
    height: 18px!important;    
    cursor: pointer;
    -webkit-appearance: none;
    -moz-appearance: none;
    appearance: none;
    outline: 0;
    border: none;
    background: url(https://i.imgur.com/BjxadRm.png) center no-repeat;
    outline: none;
    border-radius: 100%;
    opacity: 0.5;
    background-size: contain;
    transition: all 0.3s;
}
.sheet-skill_container input[type="checkbox"]:checked {
    opacity: 1;
    border: none;
    outline: none;
} 
.sheet-line {
    margin: 0 auto;
    margin-top: 64px;
    width: 800px;
    height: 13px;
    background: url(https://i.imgur.com/kjLZhF0.png) center no-repeat;
}
.sheet-attack {
    position: relative;
    margin-top: 30px;
    font-size: 21px;
}
.sheet-attack::after {
    display: block;
    position: absolute;
    content: '';
    width: 801px;
    height: 47px;
    background: url(https://i.imgur.com/cMxp64a.png) center no-repeat;
    bottom: -35px;
    left: -1px;
}
.sheet-attack_list_title {
    margin-top: 13px;
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 13px;
}
.sheet-attack_list_input {
    margin-top: 13px;
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 13px;
}
.sheet-attack_list_input input[type="text"] {
    background: rgba(0, 0, 0, 0.5);
    text-align: center;
    color: #1ff2f2;
    height: 36px;
}
.sheet-attack_list_input input::placeholder {
    color: #1ff2f2;
}
.sheet-weapon-area {
    width: 187px;
    text-align: center;
}
.sheet-weapon-area input {
    height: 36px!important;
    border-radius: 7px;
}
.sheet-attackdice-area {
    width: 65px;
    display: flex;
    justify-content: space-between;
    align-items: center;
    margin: 0px 4px;
}
.sheet-attackskill-area {
    width: 133px;
    text-align: center;
}
.sheet-attackskill-area input {
    margin: 0px;
    width: 100%;
    height: 36px!important;
    background: rgba(0, 0, 0, 0.5);
    border: 0px;
    border-radius: 7px;
}
.sheet-attackskill-area select {
    margin: 0px;
    width: 100%;
    height: 36px!important;
    background: rgba(0, 0, 0, 0.5);
    border: 0px;
    border-radius: 7px;
    text-align: center;
}
.sheet-attackdamage-area {
    margin: 0 6px;
    width: 100px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-attackdamage-area input[type="text"] {
    width: 49.5px!important;
    height: 36px;
    text-align: right;
    border-radius: 7px 0px 0px 7px;
    padding: 0;
    line-height: 36px;
    color: #1ff2f2;
}
.sheet-attackdamage-db input[type="text"] {
    width: 49.5px!important;
    height: 36px;
    text-align: right;
    border-radius: 0px 7px 7px 0px;
    padding: 0;
    line-height: 36px;
    color: #1ff2f2;
}
.sheet-attackdamage-area select {
    background: rgba(0, 0, 0, 0.5);
    width: 49.5px!important;
    height: 36px;
    border: none;
    border-radius: 0px 7px 7px 0px;
    margin: 0px;
    padding: 0;
    -webkit-appearance:none; /* for chrome */
    -moz-appearance:none; /*for firefox*/
    appearance:none;
}
.sheet-range-area {
    width: 61px;
    text-align: center;
}
.sheet-range-area input, .sheet-attackcount-area input, .sheet-ammo-area input, .sheet-malf-area input{
    height: 36px;
    border-radius: 7px;
}
.sheet-attackcount-area {
    width: 61px;
    word-break: keep-all;
    margin: 0 6px;
}
.sheet-ammo-area {
    width: 61px;
    text-align: center;
}
.sheet-malf-area {
    margin-left: 6px;
    width: 61px;
    text-align: center;
}
.sheet-backstory {
    margin-top: 35px;
    padding-bottom: 20px;
}
.sheet-backstory-top {
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.sheet-equip-textarea {
    margin-top: 16px;
    margin-left: 17px;
}
.sheet-equip-textarea textarea{    
    width: 370px;
    height: 100px;    
    margin-bottom: 5px;
}
.sheet-equip-textarea textarea:focus {
    outline: none;
}
.sheet-cash_area {
    margin-left: 17px;
    margin-bottom: 6px;
    display: flex;
    justify-content: flex-start;
    align-items: center;
}
.sheet-cashmoney_input {
    margin-top: 14px;
}
.sheet-cash_title {
    width: 66px;
    font-size: 14px;
    color: #1ff2f2;
}
.sheet-cash_area input {
    margin-left: 10px;
    width: 290px;
    height: 30px;
    background: rgba(0, 0, 0, 0.5);
    border-radius: 4px;
}
.sheet-asset_area {
    margin-top: 10px;
    margin-left: 17px;
}
.sheet-asset_area textarea {
    margin-top: 11px;
    width: 370px;
    height: 106px;
}
.sheet-backstory-area {
    margin-top: 25px;
}
.sheet-backstory-textarea {
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.sheet-back_area {
    margin-left: 17px;
    margin-top: 20px;
}
.sheet-backstroy_title {
    font-size: 14px;
    color: #1ff2f2;
}
.sheet-back_area textarea {
    margin-top: 6px;
    width: 370px;
    height: 75px;
}
.sheet-section_name {
    position: relative;
    padding-left: 23px;
    font-size: 18px;
    margin-bottom: 12px;
}
.sheet-section_name::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 1px;
    left: 0;
}
.sheet-section_name::after {
    display: block;
    content: '';
    position: absolute;
    width: 697px;
    height: 1px;
    background-color: #fff;
    left: 105px;
    top: 16px;
}
.sheet-section_title {
    position: relative;
    padding-left: 23px;
    font-size: 18px;
    margin-bottom: 12px;
}
.sheet-section_title::before {
    position: absolute;
    display: block;
    content: '';
    width: 17px;
    height: 17px;
    background-color: #666666;
    top: 1px;
    left: 0;
}
/* 다이스박스 */
.sheet-rolltemplate-coc-1 .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-attack .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-spell .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-crrr .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-crrr .sheet-madness-round .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-crrr .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-crrr .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-crrr .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.characterviewer label {
    font-weight: unset;
    font-size: unset;
    margin-bottom: 0;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.characterviewer label {
    font-weight: unset;
    font-size: unset;
    margin-bottom: 0;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
span.inlinerollresult {
    background-color: transparent!important;
    border: none!important;
    padding: 0!important;
    font-weight: unset!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background-color: transparent!important;
    border: none!important;
    padding: 0!important;
    font-weight: unset!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc s {
    background-color: transparent!important;
    border: none!important;
    padding: 0!important;
    font-weight: unset!important;
    font-size: unset!important;
}
/* 보너스다이스 */
.sheet-rolltemplate-coc {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc .sheet-result-status {
    padding-top: 70px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc .sheet-result-status span {
    padding: 0 5px;
    display: block;
    width: 44px;
    height: 44px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 43px;
    font-size: 18px;
}
.sheet-rolltemplate-coc .sheet-rollresult {
    margin: 0 auto;
    margin-top: 15px;
    width: 106px;
    height: 106px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 106px;
    font-size: 55px;
}
.sheet-rolltemplate-coc .sheet-result-title {
    margin-top: 15px;
    font-size: 20px;
}
.sheet-rolltemplate-coc .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}

/* 공격 보너스다이스 */
.sheet-rolltemplate-coc-attack {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc-attack .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc-attack .sheet-result-status {
    padding-top: 70px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc-attack .sheet-result-status span {
    padding: 0 5px;
    display: block;
    width: 44px;
    height: 44px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 43px;
    font-size: 18px;
}
.sheet-rolltemplate-coc-attack .sheet-rollresult {
    margin: 0 auto;
    margin-top: 15px;
    width: 85px;
    height: 85px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 85px;
    font-size: 45px;
}
.sheet-rolltemplate-coc-attack .sheet-attack-template-label {
    margin-top: 4px;
    font-size: 16px;
    color: #de0000;
}
.sheet-rolltemplate-coc-attack .sheet-result-title {
    margin-top: 15px;
    font-size: 20px;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc-attack .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}
/* 결과창 */
.sheet-rolltemplate-coc-1 {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc-1 .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc-1 .sheet-result-status {
    padding-top: 75px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc-1 .sheet-result-status span {
    padding: 0 8px;
    display: block;
    width: 50px;
    height: 50px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 50px;
    font-size: 21px;
}
.sheet-rolltemplate-coc-1 .sheet-rollresult {
    margin: 0 auto;
    margin-top: 25px;
    width: 125px;
    height: 125px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 125px;
    font-size: 65px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title {
    margin-top: 30px;
    font-size: 20px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc-1 .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}
/* 전투 결과창 */
.sheet-rolltemplate-coc-attack-1 {
    position: relative;
    width: 243px;
    height: 370px;  
    font-family: 'DungGeunMo';
    background: url(https://i.imgur.com/hj7QazV.png) center no-repeat;
    background-size: contain;
    text-align: center;
    color: #1ff2f2;
}
.sheet-rolltemplate-coc-attack-1 .sheet-caption {
    position: absolute;
    font-size: 18px;
    top: 28px;
    left: 0;
    padding: 5px 20px;
    background-color: rgb(40, 170, 226, 0.22);
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-status {
    padding-top: 75px;
    display: flex;
    justify-content: center;
    align-items: center;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-status span {
    padding: 0 8px;
    display: block;
    width: 50px;
    height: 50px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 50px;
    font-size: 21px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-rollresult {
    margin: 0 auto;
    margin-top: 25px;
    width: 125px;
    height: 125px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 125px;
    font-size: 65px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title {
    margin-top: 20px;
    font-size: 20px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container {
    margin-top: 11px;
    display: flex;
    justify-content: center;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container .sheet-result-title_bonus {
    margin: 0 5px;
    width: 40px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container .sheet-template-label {
    margin: 0 auto;
    display: block;
    width: 35px;
    height: 35px;
    background: url(https://i.imgur.com/XmfjgaY.png) center no-repeat;
    background-size: contain;
    line-height: 35px;
    font-size: 14px;
}
.sheet-rolltemplate-coc-attack-1 .sheet-result-title_container .sheet-template_value {
    margin-top: 10px;
    font-size: 12px;
    color: #fff;
}
.sheet-rolltemplate-coc-attack-1 .sheet-attack-template-label {
    margin-top: 5px;
    font-size: 16px;
    color: #de0000;
}
/*광기 실시간*/
.sheet-rolltemplate-coc-bomadness-rt {
    position: relative;
    width: 243px;
    padding: 50px 0;
    font-family: Galmuri11;
    text-align: center;
    color: #fff;
    border: 2px solid #de0000;    
    background: url(https://i.imgur.com/FHNukbo.png) center no-repeat;
    background-color: #000;
    background-size: cover;
}
.sheet-rolltemplate-coc-bomadness-rt::before {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    top: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-rt::after {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    bottom: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-title {
    font-size: 18px;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-list {
    margin-top: 15px;
    font-size: 20px;
    color: #de0000;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round {
    margin-top: 10px;
    font-size: 16px;
    text-align: center;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-desc {
    margin: 20px;
    font-size: 16px;
    line-height: 1.6;
    text-align: left;    
}
/*광기 요약*/
.sheet-rolltemplate-coc-bomadness-summ {
    position: relative;
    width: 243px;
    padding: 50px 0;
    font-family: Galmuri11;
    text-align: center;
    color: #fff;
    border: 2px solid #de0000;    
    background: url(https://i.imgur.com/FHNukbo.png) center no-repeat;
    background-color: #000;
    background-size: cover;
}
.sheet-rolltemplate-coc-bomadness-summ::before {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    top: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-summ::after {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    bottom: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-title {
    font-size: 18px;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-list {
    margin-top: 15px;
    font-size: 20px;
    color: #de0000;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-madness-round {
    margin-top: 10px;
    font-size: 16px;
    text-align: center;
}
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-desc {
    margin: 20px;
    font-size: 16px;
    line-height: 1.6;
    text-align: left;    
}
/*전용 광기*/
.sheet-rolltemplate-coc-bomadness-crrr {
    position: relative;
    width: 243px;
    padding: 50px 0;
    font-family: Galmuri11;
    text-align: center;
    color: #fff;
    border: 2px solid #de0000;    
    background: url(https://i.imgur.com/FHNukbo.png) center no-repeat;
    background-color: #000;
    background-size: cover;
}
.sheet-rolltemplate-coc-bomadness-crrr::before {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    top: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-crrr::after {
    position: absolute;
    display: block;
    content: '';
    width: 245px;
    height: 16px;
    background: url(https://i.imgur.com/s5jqNPr.png) center no-repeat;
    left: 0px;
    bottom: 18px;
    background-size: contain;
}
.sheet-rolltemplate-coc-bomadness-crrr .sheet-bomadness-title {
    font-size: 18px;
}
.sheet-rolltemplate-coc-bomadness-crrr .sheet-bomadness-list {
    margin-top: 15px;
    font-size: 20px;
    color: #de0000;
}
.sheet-rolltemplate-coc-bomadness-crrr .sheet-madness-round {
    margin-top: 10px;
    font-size: 16px;
    text-align: center;
}
.sheet-rolltemplate-coc-bomadness-crrr .sheet-bomadness-desc {
    margin: 20px;
    font-family: Galmuri11;
    font-size: 16px;
    line-height: 1.6;
    text-align: left;    
}
/* 자유 다이스 */
.sheet-rolltemplate-coc-dice-roll {
    background: url(https://i.imgur.com/293mfNY.png) 0 0 no-repeat;
    background-size: contain;
    display: flex;
    justify-content: space-between;
    align-items: center;
    width: 243px;
    height: 86px;
    color: #1ff2f2;
    padding: 0 15px;
    box-sizing: border-box;
    font-family: 'DungGeunMo';
}
.sheet-rolltemplate-coc-dice-roll .sheet-caption {
    width: 139px;
    font-size: 16px;  
    text-align: center;    
    color: #fff;
}
.sheet-rolltemplate-coc-dice-roll .sheet-rollresult {
    width: 65px;
    height: 65px;
    background: url(https://i.imgur.com/QxyXISE.png) center no-repeat;
    background-size: contain;
    line-height: 65px;
    font-size: 30px;
    text-align: center;
}