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[커미션 배포]나선붕괴- 커스텀 시트 본문

배포 커스텀시트

[커미션 배포]나선붕괴- 커스텀 시트

예쁘장한 햄스터 2023. 3. 5. 20:53

커미션으로 작업한 쓰레기님의 시나리오 나선붕괴 롤20 커스텀 시트를 배포합니다.

( 시나리오 원문 링크 : https://yourhome.postype.com/post/5032853 )

익명요청 커미션 의뢰자분의 요청으로 배포합니다 ^-^ 신청 감사합니다!

 

레거시 처리 체크 해제를 해주셔야 제대로 적용됩니다!

 

 

 

HTML

더보기
<div class="sheet-wrap">   
    <div class="sheet-flex sheet-sec01">
        <div class="sheet-profile">
            <div class="sheet-portrait">
                <img name="attr_character_avatar">
            </div>
            <div class="sheet-profile-input sheet-name">
                <input type="text" name="attr_name" class="sheet-font-18" placeholder="이름">
            </div>
            <div class="sheet-profile-input">
                <input type="text" name="attr_player" class="sheet-font-12 sheet-color-gray" placeholder="플레이어">
            </div>
            <div class="sheet-flex-center sheet-profile-container">
                <div class="sheet-profile-input sheet-profile-small-input">
                    <input type="text" name="attr_age" class="sheet-font-12" placeholder="나이">
                </div>
                /
                <div class="sheet-profile-input sheet-profile-small-input">
                    <input type="text" name="attr_sex" class="sheet-font-12" placeholder="성별">
                </div>        
            </div>
            <div class="sheet-profile-input">
                <input type="text" name="attr_occupation" class="sheet-font-12" placeholder="직업">
            </div>
        </div>
        <div class="sheet-flex-column sheet-health-container">
            <div class="sheet-flex">
                <div class="sheet-flex-start">
                    <div class="sheet-sec01-title">
                        체력
                    </div>
                    <div class="sheet-sec01-input">
                        <input type="text" min="0" placeholder="현재" name="attr_hp">
                    </div>
                    /
                    <div class="sheet-sec01-input">
                        <input placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true" data-formula="floor((@{con}+@{siz})/10)">
                    </div>
                    <label class="sheet-health-check">
                        <input type="checkbox" class="sheet-majorwound" value="1" name="attr_major-wound-toggle"><span>중상</span>  
                    </label>
                    <label class="sheet-health-check">
                        <input type="checkbox" class="sheet-dying" value="1" name="attr_dying"><span>빈사</span>
                    </label>
                </div>
                <div class="sheet-flex-end">
                    <div class="sheet-sec01-title">
                        마력
                    </div>
                    <div class="sheet-sec01-input">
                        <input type="text" min="0" placeholder="현재" name="attr_mp">
                    </div>
                    /
                    <div class="sheet-sec01-input">
                        <input placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true" data-formula="floor(@{pow}/5)">
                    </div>
                </div>              
            </div>
            <div class="sheet-flex">
                <div class="sheet-flex-start">
                    <div class="sheet-sec01-title">
                        체구
                    </div>
                    <div class="sheet-sec01-input sheet-build-input">
                        <input type="text" class="sheet-text-right" name="attr_build">
                    </div>
                </div>
                <div class="sheet-flex-center">
                    <div class="sheet-sec01-title">
                        DB
                    </div>
                    <div class="sheet-sec01-input sheet-build-input">
                        <select name="attr_damage_bonus" class="sheet-text-right">
                            <option value="-2">-2</option>
                            <option value="-1">-1</option>
                            <option value="0">없음</option>
                            <option value="1d4">+1d4</option>
                            <option value="1d6">+1d6</option>
                            <option value="2d6">+2d6</option>
                            <option value="3d6">+3d6</option>
                            <option value="4d6">+4d6</option>
                            <option value="5d6">+5d6</option>
                            <option value="6d6">+6d6</option>
                            <option value="7d6">+7d6</option>
                            <option value="8d6">+8d6</option>
                            <option value="9d6">+9d6</option>
                            <option value="10d6">+10d6</option>
                        </select>
                    </div>                
                </div>
                <div class="sheet-flex-end">
                    <div class="sheet-sec01-title">
                        이동력
                    </div>
                    <div class="sheet-sec01-input sheet-build-input">
                        <input type="text" style="text-align: right;" name="attr_mov">
                    </div>              
                </div>
            </div>
            <div class="sheet-flex-start">
                <div class="sheet-sec01-title">
                    이성
                </div>
                <div class="sheet-sec01-input">
                    <input type="text" min="0" name="attr_san" placeholder="현재">
                </div>
                <div class="sheet-sec01-btn">
                    <button class="sheet-old-roll" type="roll" value="&amp;{template:coc} {{name=이성}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_san_check"></button>
                    <button class="sheet-new-roll" type="roll" value="&amp;{template:coc-1} {{name=이성}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}" name="roll_san_check"></button>
                </div>
                <div class="sheet-san-list-input">
                    <input placeholder="시작" type="text" min="0" name="attr_san_start">
                </div>
                /
                <div class="sheet-san-list-input">
                    <input type="text" min="0" name="attr_san_thresh" value="floor(@{san_start}*4/5)" style="color: #1929ff;" placeholder="4/5" disabled="true" data-formula="floor(@{san_start}*4/5)">
                </div>
                /
                <div class="sheet-san-list-input">
                    <input type="number" min="0" name="attr_san_max" placeholder="최대" value="floor(99 - @{cthulhu_mythos_mdr})" disabled="true">
                </div>
            </div>
            <div class="sheet-flex-start">
                <div class="sheet-sec01-title">
                    광기의 발작 : 실시간
                </div>
                <div class="sheet-sec01-btn">
                    <button class="sheet-old-roll" type="roll" value="&amp;{template:coc-bomadness-rt} {{roll1=[[1D10]]}} {{rounds=[[1d10]]}} {{roll100=[[1d100]]}}" name="roll_bomadness-20-rt"></button>
                </div>
                <label class="sheet-san-check">
                    <input type="checkbox" name="attr_temp_insane"><span>일시적 광기</span>
                </label>
                <label class="sheet-san-check">
                    <input type="checkbox" name="attr_indef_insane"><span>장기적 광기</span> 
                </label>
            </div>
            <div class="sheet-flex">
                <div class="sheet-flex-start">
                    <div class="sheet-sec01-title">
                        광기의 발작 : 요약
                    </div>
                    <div class="sheet-sec01-btn">
                        <button class="sheet-old-roll" type="roll" value="&amp;{template:coc-bomadness-summ} {{roll1=[[1D10]]}} {{roll100=[[1d100]]}}" name="roll_bomadness-20-summ"></button>
                    </div>
                </div>
                <div class="sheet-mental">
                    <input type="text" name="attr_current_mental_condition" placeholder="현재 정신 상태">
                </div>
            </div>
            <div class="sheet-flex">
                <div class="sheet-flex-start">
                    <div class="sheet-sec01-title">
                        굴림
                    </div>
                    <div class="sheet-roll-input">
                        <input type="text" name="attr_dice_roll" value="1D6">
                    </div>
                    <div class="sheet-sec01-btn">
                        <button class="sheet-new-roll" type="roll" value="&amp;{template:coc-dice-roll} {{character_name=@{character_name}}} {{name=@{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}" name="roll_custom_roll"></button>
                    </div>
                </div>
                <div class="sheet-flex-end">
                    <div class="sheet-sec01-title">
                        행운
                    </div>
                    <div class="sheet-roll-input">
                        <input type="number" min="0" max="99" class="sheet-characteristic_input" name="attr_luck">        
                    </div>
                    <div class="sheet-sec01-btn">
                        <button class="sheet-old-roll" type='roll' value='&{template:coc} {{name=행운}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
                        <button class="sheet-new-roll" type='roll' value='&{template:coc-1} {{name=행운}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}}' name='roll_luck_check' />
                    </div>
                </div>
            </div>
        </div>
    </div>
    <div class="sheet-sec02">
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                근력
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_str" value="50">  
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=근력}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_str_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=근력}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}}" name="roll_str_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                민첩
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_dex" value="50">
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=민첩}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_dex_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=민첩}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}}" name="roll_dex_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                정신
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_pow" value="50">
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=정신력}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_pow_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=정신력}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}}" name="roll_pow_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                건강
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_con" value="50"> 
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=건강}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_con_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=건강}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}}" name="roll_con_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                외모
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_app" value="50">
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=외모}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_app_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=외모}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}}" name="roll_app_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                교육
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_edu" value="50">
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=교육}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_edu_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=교육}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}}" name="roll_edu_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                크기
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_siz" value="50">
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=크기}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_siz_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=크기}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}}" name="roll_siz_check"></button>
            </div>
        </div>
        <div class="sheet-sec02-container">
            <div class="sheet-sec02-title">
                지능
            </div>
            <div class="sheet-sec02-input">
                <input type="text" class="sheet-characteristic_input" name="attr_int" value="50">  
            </div>
            <div class="sheet-sec02-btn">
                <button class="sheet-old-roll"  type="roll" value="&amp;{template:coc} {{name=지능}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}" name="roll_int_check"></button>
                <button class="sheet-new-roll"  type="roll" value="&amp;{template:coc-1} {{name=지능}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}}" name="roll_int_check"></button>
            </div>
        </div>
    </div> 
    <div class="sheet-sec03">        
        <div class="sheet-skill-list-container">
            <div class="sheet-skill-title">
                탐사자 기능
            </div> 
            <div class="sheet-skill-list">
                <div class="sheet-col">
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">감정(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_appraise_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=감정}} {{success=[[@{appraise_mdr}]]}} {{hard=[[floor(@{appraise_mdr}/2)]]}} {{extreme=[[floor(@{appraise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">고고학(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_archaeology_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=고고학}} {{success=[[@{archaeology_mdr}]]}} {{hard=[[floor(@{archaeology_mdr}/2)]]}} {{extreme=[[floor(@{archaeology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">관찰력(25%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_spot_hidden_mdr" value="25"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=관찰력}} {{success=[[@{spot_hidden_mdr}]]}} {{hard=[[floor(@{spot_hidden_mdr}/2)]]}} {{extreme=[[floor(@{spot_hidden_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">근접전(격투)(25%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_fighting_brawl_mdr" value="25"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=근접전:격투}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_mdr_check' />
                    </div>
                    <div class="sheet-skill-container"> 
                        <div class="sheet-skill-label">기계수리(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_mech_repair_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=기계수리}} {{success=[[@{mech_repair_mdr}]]}} {{hard=[[floor(@{mech_repair_mdr}/2)]]}} {{extreme=[[floor(@{mech_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">도약(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_jump_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=도약}} {{success=[[@{jump_mdr}]]}} {{hard=[[floor(@{jump_mdr}/2)]]}} {{extreme=[[floor(@{jump_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">듣기(25%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_listen_mdr" value="25"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=듣기}} {{success=[[@{listen_mdr}]]}} {{hard=[[floor(@{listen_mdr}/2)]]}} {{extreme=[[floor(@{listen_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">말재주(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_fast_talk_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=말재주}} {{success=[[@{fast_talk_mdr}]]}} {{hard=[[floor(@{fast_talk_mdr}/2)]]}} {{extreme=[[floor(@{fast_talk_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">매혹(15%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_charm_mdr" value="15"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=매혹}} {{success=[[@{charm_mdr}]]}} {{hard=[[floor(@{charm_mdr}/2)]]}} {{extreme=[[floor(@{charm_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">법률(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_law_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=법률}} {{success=[[@{law_mdr}]]}} {{hard=[[floor(@{law_mdr}/2)]]}} {{extreme=[[floor(@{law_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">변장(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_disguise_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=변장}} {{success=[[@{disguise_mdr}]]}} {{hard=[[floor(@{disguise_mdr}/2)]]}} {{extreme=[[floor(@{disguise_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">사격(권총)(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_firearms_handgun_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=사격:권총}} {{success=[[@{firearms_handgun_mdr}]]}} {{hard=[[floor(@{firearms_handgun_mdr}/2)]]}} {{extreme=[[floor(@{firearms_handgun_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">사격(라/산)(25%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_firearms_rifle_mdr" value="25"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=사격:라,산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=사격:라,산}} {{success=[[@{firearms_rifle_mdr}]]}} {{hard=[[floor(@{firearms_rifle_mdr}/2)]]}} {{extreme=[[floor(@{firearms_rifle_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">사격(SMG)(15%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_firearms_smg_mdr" value="15"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=사격:SMG}} {{success=[[@{firearms_smg_mdr}]]}} {{hard=[[floor(@{firearms_smg_mdr}/2)]]}} {{extreme=[[floor(@{firearms_smg_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_smg_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">설득(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_persuade_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=설득}} {{success=[[@{persuade_mdr}]]}} {{hard=[[floor(@{persuade_mdr}/2)]]}} {{extreme=[[floor(@{persuade_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">손놀림(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_sleight_of_hand_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=손놀림}} {{success=[[@{sleight_of_hand_mdr}]]}} {{hard=[[floor(@{sleight_of_hand_mdr}/2)]]}} {{extreme=[[floor(@{sleight_of_hand_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">수영(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_swim_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=수영}} {{success=[[@{swim_mdr}]]}} {{hard=[[floor(@{swim_mdr}/2)]]}} {{extreme=[[floor(@{swim_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">승마(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_ride_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=승마}} {{success=[[@{ride_mdr}]]}} {{hard=[[floor(@{ride_mdr}/2)]]}} {{extreme=[[floor(@{ride_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">심리학(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_psychology_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=심리학}} {{success=[[@{psychology_mdr}]]}} {{hard=[[floor(@{psychology_mdr}/2)]]}} {{extreme=[[floor(@{psychology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_mdr_check' />
                    </div>
                </div>
                <div class="sheet-col">
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">언어(모국어)(교육)</div>
                        <input class="sheet-skill-input" type="text" name="attr_language_own_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=언어 모국어}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=언어 모국어}} {{success=[[@{language_own_mdr}]]}} {{hard=[[floor(@{language_own_mdr}/2)]]}} {{extreme=[[floor(@{language_own_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">역사(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_history_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=역사}} {{success=[[@{history_mdr}]]}} {{hard=[[floor(@{history_mdr}/2)]]}} {{extreme=[[floor(@{history_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">열쇠공(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_locksmith_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=열쇠공}} {{success=[[@{locksmith_mdr}]]}} {{hard=[[floor(@{locksmith_mdr}/2)]]}} {{extreme=[[floor(@{locksmith_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">오르기(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_climb_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=오르기}} {{success=[[@{climb_mdr}]]}} {{hard=[[floor(@{climb_mdr}/2)]]}} {{extreme=[[floor(@{climb_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">오컬트(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_occult_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=오컬트}} {{success=[[@{occult_mdr}]]}} {{hard=[[floor(@{occult_mdr}/2)]]}} {{extreme=[[floor(@{occult_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">위협(15%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_intimidate_mdr" value="15"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=위협}} {{success=[[@{intimidate_mdr}]]}} {{hard=[[floor(@{intimidate_mdr}/2)]]}} {{extreme=[[floor(@{intimidate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">은밀행동(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_stealth_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=은밀행동}} {{success=[[@{stealth_mdr}]]}} {{hard=[[floor(@{stealth_mdr}/2)]]}} {{extreme=[[floor(@{stealth_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">응급처치(30%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_first_aid_mdr" value="30"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=응급처치}} {{success=[[@{first_aid_mdr}]]}} {{hard=[[floor(@{first_aid_mdr}/2)]]}} {{extreme=[[floor(@{first_aid_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">의료(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_medicine_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=의료}} {{success=[[@{medicine_mdr}]]}} {{hard=[[floor(@{medicine_mdr}/2)]]}} {{extreme=[[floor(@{medicine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">인류학(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_anthropology_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=인류학}} {{success=[[@{anthropology_mdr}]]}} {{hard=[[floor(@{anthropology_mdr}/2)]]}} {{extreme=[[floor(@{anthropology_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">자동차 운전(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_drive_auto_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=자동차 운전}} {{success=[[@{drive_auto_mdr}]]}} {{hard=[[floor(@{drive_auto_mdr}/2)]]}} {{extreme=[[floor(@{drive_auto_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">자료조사(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_library_use_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=자료조사}} {{success=[[@{library_use_mdr}]]}} {{hard=[[floor(@{library_use_mdr}/2)]]}} {{extreme=[[floor(@{library_use_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">자연(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_natural_world_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=자연}} {{success=[[@{natural_world_mdr}]]}} {{hard=[[floor(@{natural_world_mdr}/2)]]}} {{extreme=[[floor(@{natural_world_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">                    
                        <div class="sheet-skill-label">재력(00%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_credit_rating_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=재력}} {{success=[[@{credit_rating_mdr}]]}} {{hard=[[floor(@{credit_rating_mdr}/2)]]}} {{extreme=[[floor(@{credit_rating_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">전기수리(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_elec_repair_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=전기수리}} {{success=[[@{elec_repair_mdr}]]}} {{hard=[[floor(@{elec_repair_mdr}/2)]]}} {{extreme=[[floor(@{elec_repair_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">전자기기(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_electronics_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_electronics_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=전자기기}} {{success=[[@{electronics_mdr}]]}} {{hard=[[floor(@{electronics_mdr}/2)]]}} {{extreme=[[floor(@{electronics_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_electronics_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">정신분석(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_psychoanalysis_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=정신분석}} {{success=[[@{psychoanalysis_mdr}]]}} {{hard=[[floor(@{psychoanalysis_mdr}/2)]]}} {{extreme=[[floor(@{psychoanalysis_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">중장비 조작(01%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_op_hv_machine_mdr" value="1"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=중장비 조작}} {{success=[[@{op_hv_machine_mdr}]]}} {{hard=[[floor(@{op_hv_machine_mdr}/2)]]}} {{extreme=[[floor(@{op_hv_machine_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">추적(10%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_track_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=추적}} {{success=[[@{track_mdr}]]}} {{hard=[[floor(@{track_mdr}/2)]]}} {{extreme=[[floor(@{track_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_mdr_check' />
                    </div>
                </div>
                <div class="sheet-col">
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">크툴루 신화(00%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_cthulhu_mythos_mdr" value="0"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=크툴루 신화}} {{success=[[@{cthulhu_mythos_mdr}]]}} {{hard=[[floor(@{cthulhu_mythos_mdr}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">투척(20%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_throw_mdr" value="20"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=투척}} {{success=[[@{throw_mdr}]]}} {{hard=[[floor(@{throw_mdr}/2)]]}} {{extreme=[[floor(@{throw_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">항법</div>
                        <input class="sheet-skill-input" type="text" name="attr_navigate_mdr" value="10"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=항법}} {{success=[[@{navigate_mdr}]]}} {{hard=[[floor(@{navigate_mdr}/2)]]}} {{extreme=[[floor(@{navigate_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">회계(05%)</div>
                        <input class="sheet-skill-input" type="text" name="attr_accounting_mdr" value="5"/>
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=회계}} {{success=[[@{accounting_mdr}]]}} {{hard=[[floor(@{accounting_mdr}/2)]]}} {{extreme=[[floor(@{accounting_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label">회피(민첩/2)</div>
                        <input class="sheet-skill-input" type="text" name="attr_dodge_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=회피}} {{success=[[@{dodge_mdr}]]}} {{hard=[[floor(@{dodge_mdr}/2)]]}} {{extreme=[[floor(@{dodge_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill1_mdr_name" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_otherskill1_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_mdr_name}}} {{success=[[@{otherskill1_mdr}]]}} {{hard=[[floor(@{otherskill1_mdr}/2)]]}} {{extreme=[[floor(@{otherskill1_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill2_mdr_name" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_otherskill2_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_mdr_name}}} {{success=[[@{otherskill2_mdr}]]}} {{hard=[[floor(@{otherskill2_mdr}/2)]]}} {{extreme=[[floor(@{otherskill2_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill3_mdr_name" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_otherskill3_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_mdr_name}}} {{success=[[@{otherskill3_mdr}]]}} {{hard=[[floor(@{otherskill3_mdr}/2)]]}} {{extreme=[[floor(@{otherskill3_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill4_mdr_name" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_otherskill4_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_mdr_name}}} {{success=[[@{otherskill4_mdr}]]}} {{hard=[[floor(@{otherskill4_mdr}/2)]]}} {{extreme=[[floor(@{otherskill4_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_mdr_check' />
                    </div>                    
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill5_mdr_name" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_otherskill5_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_mdr_name}}} {{success=[[@{otherskill5_mdr}]]}} {{hard=[[floor(@{otherskill5_mdr}/2)]]}} {{extreme=[[floor(@{otherskill5_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_mdr_check' />
                    </div>
                    <div class="sheet-skill-container">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_otherskill6_mdr_name" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_otherskill6_mdr" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_mdr_name}}} {{success=[[@{otherskill6_mdr}]]}} {{hard=[[floor(@{otherskill6_mdr}/2)]]}} {{extreme=[[floor(@{otherskill6_mdr}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_mdr_check' />
                    </div>
                    <fieldset class="repeating_skillsinv">
                        <div class="sheet-skill-label"><input class="sheet-skill-name-input" style="width:100%" type="text" name="attr_skillname_inv" /></div>
                        <input class="sheet-skill-input" type="text" name="attr_skill_inv" />
                        <button class='sheet-old-roll' type='roll' value='&{template:coc} {{name=@{skillname_inv} Roll}} {{success=[[@{skill_inv}]]}} {{hard=[[floor(@{skill_inv}/2)]]}} {{extreme=[[floor(@{skill_inv}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_inv_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname_inv} Roll}} {{success=[[@{skill_inv}]]}} {{hard=[[floor(@{skill_inv}/2)]]}} {{extreme=[[floor(@{skill_inv}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_inv_check' />
                    </fieldset>
                </div>
            </div>
            <div class="sheet-other-list">
                <div class="sheet-other-skill-list">
                    동물다루기(05%) / 최면술(01%) / 언어(외국어)(01%) / 조종(01%) / 독순술(01%) / 과학(01%)
                    <br>예술/공예(05%) / 포격(01%) 컴퓨터 사용(05%) / 폭파(01%) / 전자기기(01%) / 생존술(01%)
                </div>               
            </div>
        </div>       
    </div>
    <div class="sheet-line">
        <img src="https://i.imgur.com/24JOWDB.png" alt="가름선">
    </div>
    <div class="sheet-sec04">
        <div class="sheet-combat-title">
            무기
        </div> 
        <div class="sheet-attack-list">  
            <div class="sheet-attack-list-input">
                    <div class="sheet-weapon-area">
                    <input type="text" placeholder="비무장" disabled="true"/>
                    </div>
                    <div class="sheet-attack-dice-area">
                    <button class='sheet-old-roll' type='roll' value='&{template:coc-attack} {{name=비무장}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
                    <button class='sheet-new-roll' type='roll' value='&{template:coc-attack-1} {{name=비무장}} {{success=[[@{fighting_brawl_mdr}]]}} {{hard=[[floor(@{fighting_brawl_mdr}/2)]]}} {{extreme=[[floor(@{fighting_brawl_mdr}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_mdr_check' />
                    </div>
                    <div class="sheet-attack-skill-area">
                    <input type="text" placeholder="근접전(격투)" disabled="true"/>
                    </div>
                    <div class="sheet-attack-damage-common">
                        <input type="text" value="1d3" disabled="true"/>
                    </div>
                    <div class="sheet-attack-damage-db">
                        <input type="text" value="+db" disabled="true"/>
                    </div>
                    <div class="sheet-range-area">
                    <input type="text" value="-" disabled="true"/>
                    </div>
                    <div class="sheet-attack-count-area">
                    <input type="text" value="1" disabled="true"/>
                    </div>
                    <div class="sheet-ammo-area">
                    <input type="text" value="-" disabled="true"/>
                    </div>
                    <div class="sheet-malf-area">
                    <input type="text" value="-" disabled="true"/>
                    </div>
            </div>
            <div class="sheet-attack-list-input">
                <div class="sheet-weapon-area">
                <input type="text" name="attr_weapon1_mdr_name"/>
                </div>
                <div class="sheet-attack-dice-area">
                <button class='sheet-old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
                <button class='sheet-new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_mdr_name}}} {{success=[[@{weapon1_mdr_skill}]]}} {{hard=[[floor(@{weapon1_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon1_mdr_skill}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weapon1_mdr_attack' />
                </div>
                <div class="sheet-attack-skill-area">
                <select name="attr_weapon1_mdr_skill">
                    <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
                    <option value="@{firearms_handgun_mdr}">사격(권총)</option>
                    <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
                    <option value="@{firearms_smg_mdr}">사격(SMG)</option>
                    <option value="@{throw_mdr}">투척</option>
                    <option value="@{dodge_mdr}">회피</option>
                    <option value="@{otherskill1_mdr}">다른 기능 #1</option>
                    <option value="@{otherskill2_mdr}">다른 기능 #2</option>
                    <option value="@{otherskill3_mdr}">다른 기능 #3</option>
                    <option value="@{otherskill4_mdr}">다른 기능 #4</option>
                    <option value="@{otherskill5_mdr}">다른 기능 #5</option>
                    <option value="@{otherskill6_mdr}">다른 기능 #6</option>
                </select>
                </div>
                <div class="sheet-attack-damage-common">
                    <input type="text" name="attr_weapon1_mdr_damage"/>
                </div>
                <div class="sheet-attack-damage-db">
                <select name="attr_weapon1_mdr_db">
                    <option value="+0">+0</option>
                    <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                    <option value="+@{damage_bonus}">+db</option>
                </select>
                </div>
                <div class="sheet-range-area">
                <input type="text" name="attr_weapon1_mdr_range"/>
                </div>
                <div class="sheet-attack-count-area">
                <input type="text" name="attr_weapon1_mdr_weaponattacks"/>
                </div>
                <div class="sheet-ammo-area">
                <input type="text" name="attr_weapon1_mdr_weaponammo"/>
                </div>
                <div class="sheet-malf-area">
                <input type="text" name="attr_weapon1_mdr_malf"/>
                </div>
            </div>
            <div class="sheet-attack-list-input">
                <div class="sheet-weapon-area">
                <input type="text" name="attr_weapon2_mdr_name"/>
                </div>
                <div class="sheet-attack-dice-area">
                <button class='sheet-old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon2_mdr_name}}} {{success=[[@{weapon2_mdr_skill}]]}} {{hard=[[floor(@{weapon2_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon2_mdr_skill}/5)]]}} {{malf=@{weapon2_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_mdr_damage}@{weapon2_mdr_db}]]}}' name='roll_weapon2_mdr_attack' />
                <button class='sheet-new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon2_mdr_name}}} {{success=[[@{weapon2_mdr_skill}]]}} {{hard=[[floor(@{weapon2_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon2_mdr_skill}/5)]]}} {{malf=@{weapon2_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon2_mdr_damage}@{weapon2_mdr_db}]]}}' name='roll_weapon2_mdr_attack' />
                </div>
                <div class="sheet-attack-skill-area">
                <select name="attr_weapon2_mdr_skill">
                    <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
                    <option value="@{firearms_handgun_mdr}">사격(권총)</option>
                    <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
                    <option value="@{firearms_smg_mdr}">사격(SMG)</option>
                    <option value="@{throw_mdr}">투척</option>
                    <option value="@{dodge_mdr}">회피</option>
                    <option value="@{otherskill1_mdr}">다른 기능 #1</option>
                    <option value="@{otherskill2_mdr}">다른 기능 #2</option>
                    <option value="@{otherskill3_mdr}">다른 기능 #3</option>
                    <option value="@{otherskill4_mdr}">다른 기능 #4</option>
                    <option value="@{otherskill5_mdr}">다른 기능 #5</option>
                    <option value="@{otherskill6_mdr}">다른 기능 #6</option>
                </select>
                </div>
                <div class="sheet-attack-damage-common">
                    <input type="text" name="attr_weapon2_mdr_damage"/>
                </div>
                <div class="sheet-attack-damage-db">
                    <select name="attr_weapon2_mdr_db">
                        <option value="+0">+0</option>
                        <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                        <option value="+@{damage_bonus}">+db</option>
                    </select>
                </div>
                <div class="sheet-range-area">
                <input type="text" name="attr_weapon2_mdr_range"/>
                </div>
                <div class="sheet-attack-count-area">
                <input type="text" name="attr_weapon2_mdr_weaponattacks"/>
                </div>
                <div class="sheet-ammo-area">
                <input type="text" name="attr_weapon2_mdr_weaponammo"/>
                </div>
                <div class="sheet-malf-area">
                <input type="text" name="attr_weapon2_mdr_malf"/>
                </div>
            </div>
            <div class="sheet-attack-list-input">
                <div class="sheet-weapon-area">
                <input type="text" name="attr_weapon3_mdr_name"/>
                </div>
                <div class="sheet-attack-dice-area">
                <button class='sheet-old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon3_mdr_name}}} {{success=[[@{weapon3_mdr_skill}]]}} {{hard=[[floor(@{weapon3_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon3_mdr_skill}/5)]]}} {{malf=@{weapon3_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_mdr_damage}@{weapon3_mdr_db}]]}}' name='roll_weapon3_mdr_attack' />
                <button class='sheet-new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon3_mdr_name}}} {{success=[[@{weapon3_mdr_skill}]]}} {{hard=[[floor(@{weapon3_mdr_skill}/2)]]}} {{extreme=[[floor(@{weapon3_mdr_skill}/5)]]}} {{malf=@{weapon3_mdr_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon3_mdr_damage}@{weapon3_mdr_db}]]}}' name='roll_weapon3_mdr_attack' />
                </div>
                <div class="sheet-attack-skill-area">
                <select name="attr_weapon3_mdr_skill">
                    <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
                    <option value="@{firearms_handgun_mdr}">사격(권총)</option>
                    <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
                    <option value="@{firearms_smg_mdr}">사격(SMG)</option>
                    <option value="@{throw_mdr}">투척</option>
                    <option value="@{dodge_mdr}">회피</option>
                    <option value="@{otherskill1_mdr}">다른 기능 #1</option>
                    <option value="@{otherskill2_mdr}">다른 기능 #2</option>
                    <option value="@{otherskill3_mdr}">다른 기능 #3</option>
                    <option value="@{otherskill4_mdr}">다른 기능 #4</option>
                    <option value="@{otherskill5_mdr}">다른 기능 #5</option>
                    <option value="@{otherskill6_mdr}">다른 기능 #6</option>
                </select>
                </div>
                <div class="sheet-attack-damage-common">
                    <input type="text" name="attr_weapon3_mdr_damage"/>
                </div>
                <div class="sheet-attack-damage-db">
                    <select name="attr_weapon3_mdr_db">
                    <option value="+0">+0</option>
                    <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                    <option value="+@{damage_bonus}">+db</option>
                    </select>
                </div>
                <div class="sheet-range-area">
                <input type="text" name="attr_weapon3_mdr_range"/>
                </div>
                <div class="sheet-attack-count-area">
                <input type="text" name="attr_weapon3_mdr_weaponattacks"/>
                </div>
                <div class="sheet-ammo-area">
                <input type="text" name="attr_weapon3_mdr_weaponammo"/>
                </div>
                <div class="sheet-malf-area">
                <input type="text" name="attr_weapon3_mdr_malf"/>
                </div>
            </div>
            <fieldset class="repeating_weaponsmdr">
                <div class="sheet-attack-list-input">
                    <div class="sheet-weapon-area">
                        <input type="text" name="attr_weaponname_mdr"/>
                    </div>
                    <div class="sheet-attack-dice-area">
                        <button class='sheet-old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname_mdr}}} {{success=[[@{weaponskill_mdr}]]}} {{hard=[[floor(@{weaponskill_mdr}/2)]]}} {{extreme=[[floor(@{weaponskill_mdr}/5)]]}} {{malf=@{weapon1_mdr_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_mdr_damage}@{weapon1_mdr_db}]]}}' name='roll_weaponskill_mdr_check' />
                        <button class='sheet-new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname_mdr}}} {{success=[[@{weaponskill_mdr}]]}} {{hard=[[floor(@{weaponskill_mdr}/2)]]}} {{extreme=[[floor(@{weaponskill_mdr}/5)]]}} {{malf=@{weaponmalf_mdr}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage_mdr}@{weapondb_mdr}]]}}' name='roll_weaponskill_mdr_check' />
                    </div>
                    <div class="sheet-attack-skill-area">
                        <select name="attr_weaponskill_mdr">
                            <option value="@{fighting_brawl_mdr}">근접전(격투)</option>
                            <option value="@{firearms_handgun_mdr}">사격(권총)</option>
                            <option value="@{firearms_rifle_mdr}">사격(라/산)</option>
                            <option value="@{firearms_smg_mdr}">사격(SMG)</option>
                            <option value="@{throw_mdr}">투척</option>
                            <option value="@{dodge_mdr}">회피</option>
                            <option value="@{otherskill1_mdr}">다른 기능 #1</option>
                            <option value="@{otherskill2_mdr}">다른 기능 #2</option>
                            <option value="@{otherskill3_mdr}">다른 기능 #3</option>
                            <option value="@{otherskill4_mdr}">다른 기능 #4</option>
                            <option value="@{otherskill5_mdr}">다른 기능 #5</option>
                            <option value="@{otherskill6_mdr}">다른 기능 #6</option>
                        </select>
                    </div>
                    <div class="sheet-attack-damage-common">
                        <input type="text" name="attr_weapondamage_mdr"/>
                    </div>
                    <div class="sheet-attack-damage-db">
                        <select name="attr_weapondb_mdr">
                            <option value="+0">+0</option>
                            <option value="+round((@{damage_bonus})/2)">+&#189;db</option>
                            <option value="+@{damage_bonus}">+db</option>
                        </select>
                    </div>
                    <div class="sheet-range-area">
                        <input type="text" name="attr_weaponrange_mdr"/>
                    </div>
                    <div class="sheet-attack-count-area">
                        <input type="text" name="attr_weaponattacks_mdr"/>
                    </div>
                    <div class="sheet-ammo-area">
                        <input type="text" name="attr_weaponammo_mdr"/>
                    </div>
                    <div class="sheet-malf-area">
                        <input type="text" name="attr_weaponmalf_mdr"/>
                    </div>
                </div>
            </fieldset>
        </div>
    </div>
    <div class="sheet-sec05">
        <div class="sheet-combat-title">
            백스토리
        </div> 
        <div class="sheet-sec05-container">
            <div class="sheet-back-menu">
                <input type="radio" name="attr_tab_control" id="sheet-tab1" value="memo" checked="checked">
                <label for="sheet-tab1">
                    메모
                </label>
                /
                <input type="radio" name="attr_tab_control" id="sheet-tab2" value="asset">
                <label for="sheet-tab2">
                    장비 및 자산
                </label>
                /
                <input type="radio" name="attr_tab_control" id="sheet-tab3" value="backstory">
                <label for="sheet-tab3">
                   백스토리
                </label>
            </div>
            <input name="attr_tab_control" type="hidden" value="memo">
            <div class="sheet-tab-content sheet-tab-memo">
                <textarea name="attr_memo" placeholder="메모란"></textarea>
            </div>
            <div class="sheet-tab-content sheet-tab-asset">
                <div class="sheet-sec05-top">
                    <div class="sheet-equip">
                        <div class="sheet-backstory-title">
                        장비와 소지품
                        </div>
                        <div class="sheet-equip-textarea">
                        <textarea name="attr_gear_and_posessions"></textarea>
                        <textarea name="attr_gear_and_posessions1"></textarea>
                        </div>
                    </div>
                    <div class="sheet-cashmoney">
                        <div class="sheet-backstory-title">
                        현금과 자산
                        </div>
                        <div class="sheet-cashmoney_input">
                        <div class="sheet-cash_area">
                            <div class="sheet-cash_title">소비수준</div>
                            <input type="text" name="attr_spending_level">
                        </div>
                        <div class="sheet-cash_area">
                            <div class="sheet-cash_title">현금</div>
                            <input type="text" name="attr_cash">
                        </div>
                        <div class="sheet-asset_area">
                            <div class="sheet-asset_title">자산</div>
                            <textarea name="attr_assets"></textarea>
                        </div>
                        </div>
                    </div>
                    </div>
            </div>            
            <div class="sheet-tab-content sheet-tab-backstory">
                <div class="sheet-sec05-textarea">
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">겉보기</div>
                        <textarea name="attr_personal_description"></textarea>
                    </div>
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">성격</div>
                        <textarea name="attr_traits"></textarea>
                    </div>
                    </div>            
                    <div class="sheet-sec05-textarea">
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">사상 / 신념</div>
                        <textarea name="attr_ideaology_beliefs"></textarea>
                    </div>
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">부상과 흉터</div>
                        <textarea name="attr_injuries_scars"></textarea>
                    </div>
                    </div>            
                    <div class="sheet-sec05-textarea">
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">중요한 사람들</div>
                        <textarea name="attr_significant_people"></textarea>
                    </div>
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">공포증과 집착증</div>
                        <textarea name="attr_phobias_manias"></textarea>
                    </div>
                    </div>            
                    <div class="sheet-sec05-textarea">
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">의미 있는 장소들</div>
                        <textarea name="attr_meaningful_locations"></textarea>
                    </div>
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">신화서, 주문, 유물</div>
                        <textarea name="attr_tomes_spells_artifacts"></textarea>
                    </div>
                    </div>            
                    <div class="sheet-sec05-textarea">
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">소중한 물건들</div>
                        <textarea name="attr_treasured_posessions"></textarea>
                    </div>
                    <div class="sheet-back_area">
                        <div class="sheet-backstroy-title">기이한 존재들과의 만남</div>
                        <textarea name="attr_encounters_with_strange_entities"></textarea>
                    </div>
                </div>
            </div>
        </div>            
    </div>
</div>

<!-- 굴림 결과창 -->

<!-- 자유 다이스 결과 -->
<rolltemplate class="sheet-rolltemplate-coc-dice-roll">
    <div class="sheet-dice-container">
        <div class="sheet-caption">굴림 : {{name}}</div>
        <div class="sheet-rollresult">{{diceroll}}</div>
    </div>
</rolltemplate>
  
<!-- 광기의 발작 : 실시간 -->
    <rolltemplate class="sheet-rolltemplate-coc-bomadness-rt">
        <div class="sheet-bomadness-container">
            <div class="sheet-bomadness">광기의 발작 : 실시간</div>
            <div class="sheet-bomadness-list">
                <!--   -->
                {{#rollTotal() roll1 1}} 
                    <div class="sheet-template_value">기억상실</div>
                {{/rollTotal() roll1 1}} 
                <!--   -->
                {{#rollTotal() roll1 2}} 
                    <div class="sheet-template_value">심신성 장애</div>
                {{/rollTotal() roll1 2}} 
                <!--   -->
                {{#rollTotal() roll1 3}} 
                    <div class="sheet-template_value">폭력</div>
                {{/rollTotal() roll1 3}} 
                <!--   -->
                {{#rollTotal() roll1 4}} 
                    <div class="sheet-template_value">편집증</div>
                {{/rollTotal() roll1 4}} 
                <!--   -->
                {{#rollTotal() roll1 5}} 
                    <div class="sheet-template_value">중요한 사람</div>
                {{/rollTotal() roll1 5}} 
                <!--   -->
                {{#rollTotal() roll1 6}} 
                    <div class="sheet-template_value">기절</div>
                {{/rollTotal() roll1 6}} 
                <!--   -->
                {{#rollTotal() roll1 7}} 
                    <div class="sheet-template_value">필사적인 도주</div>
                {{/rollTotal() roll1 7}} 
                <!--   -->
                {{#rollTotal() roll1 8}} 
                    <div class="sheet-template_value">발작적 행동이나 감정 폭발</div>
                {{/rollTotal() roll1 8}} 
                <!--   -->
                {{#rollTotal() roll1 9}} 
                    <div class="sheet-template_value">공포증</div>
                {{/rollTotal() roll1 9}} 
                <!--   -->
                {{#rollTotal() roll1 10}} 
                    <div class="sheet-template_value">집착증</div>
                {{/rollTotal() roll1 10}} 
            </div>
            <div class="sheet-bomadness-list-bg">
                <!--   -->
                {{#rollTotal() roll1 1}} 
                    <div class="sheet-template_value">기억상실</div>
                {{/rollTotal() roll1 1}} 
                <!--   -->
                {{#rollTotal() roll1 2}} 
                    <div class="sheet-template_value">심신성 장애</div>
                {{/rollTotal() roll1 2}} 
                <!--   -->
                {{#rollTotal() roll1 3}} 
                    <div class="sheet-template_value">폭력</div>
                {{/rollTotal() roll1 3}} 
                <!--   -->
                {{#rollTotal() roll1 4}} 
                    <div class="sheet-template_value">편집증</div>
                {{/rollTotal() roll1 4}} 
                <!--   -->
                {{#rollTotal() roll1 5}} 
                    <div class="sheet-template_value">중요한 사람</div>
                {{/rollTotal() roll1 5}} 
                <!--   -->
                {{#rollTotal() roll1 6}} 
                    <div class="sheet-template_value">기절</div>
                {{/rollTotal() roll1 6}} 
                <!--   -->
                {{#rollTotal() roll1 7}} 
                    <div class="sheet-template_value">필사적인 도주</div>
                {{/rollTotal() roll1 7}} 
                <!--   -->
                {{#rollTotal() roll1 8}} 
                    <div class="sheet-template_value">발작적 행동이나 감정 폭발</div>
                {{/rollTotal() roll1 8}} 
                <!--   -->
                {{#rollTotal() roll1 9}} 
                    <div class="sheet-template_value">공포증</div>
                {{/rollTotal() roll1 9}} 
                <!--   -->
                {{#rollTotal() roll1 10}} 
                    <div class="sheet-template_value">집착증</div>
                {{/rollTotal() roll1 10}} 
            </div>
            <div class="sheet-madness-round">{{rounds}} 라운드 지속</div>      
            <div class="sheet-bomadness-desc">
                <!--   -->
                {{#rollTotal() roll1 1}} 
                    <div class="sheet-template_value">마지막으로 안전했던 장소에서 떠난 후로 일어난 일을 전혀 기억하지 못합니다. 이 증상은 1D10 라운드 동안 계속됩니다.</div>
                {{/rollTotal() roll1 1}} 
                <!--   -->
                {{#rollTotal() roll1 2}} 
                    <div class="sheet-template_value">심신증으로 인해 1D10 라운드 동안 눈이 안 보이거나, 소리가 안 들리거나, 사지가 안 움직이게 됩니다.</div>
                {{/rollTotal() roll1 2}} 
                <!--   -->
                {{#rollTotal() roll1 3}} 
                    <div class="sheet-template_value">분노에 휩싸여 자제심을 완전히 잃고 1D10 라운드 동안 주변의 적과 아군 모두에게 폭력과 파괴를 가합니다.</div>
                {{/rollTotal() roll1 3}} 
                <!--   -->
                {{#rollTotal() roll1 4}} 
                    <div class="sheet-template_value">1D10 라운드 동안 심각한 편집증에 시달립니다.</div>
                {{/rollTotal() roll1 4}} 
                <!--   -->
                {{#rollTotal() roll1 5}} 
                    <div class="sheet-template_value">1D10라운드 동안 곁에 있는 사람을 자기의 중요한 사람으로 착각합니다</div>
                {{/rollTotal() roll1 5}} 
                <!--   -->
                {{#rollTotal() roll1 6}} 
                    <div class="sheet-template_value">기절해서 1D10라운드 후에 깨어납니다.</div>
                {{/rollTotal() roll1 6}} 
                <!--   -->
                {{#rollTotal() roll1 7}} 
                    <div class="sheet-template_value">가능한 모든 수단을 동원해서 최대한 멀리 도망칩니다. 1D10 라운드 동안 계속 도망칩니다.</div>
                {{/rollTotal() roll1 7}} 
                <!--   -->
                {{#rollTotal() roll1 8}} 
                    <div class="sheet-template_value">1D10 라운드 동안 웃거나, 울거나, 비명을 지르거나 하느라 다른 행동은 전혀 못 합니다.</div>
                {{/rollTotal() roll1 8}} 
                <!--   -->
                {{#rollTotal() roll1 9}} 
                    <div class="sheet-template_value">새로운 공포증이 생깁니다. 룰북에 있는 공포증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다. 공포의 대상이 자리에 없어도 탐사자는 1D10 라운드 동안 그 모습을 상상하고 공포에 질립니다.</div>
                {{/rollTotal() roll1 9}} 
                <!--   -->
                {{#rollTotal() roll1 10}} 
                    <div class="sheet-template_value">새로운 집착증이 생깁니다. 룰북에 있는 집착증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다. 탐사자는 다음 1D10 라운드 동안 새로운 집착증에 몰입합니다.</div>
                {{/rollTotal() roll1 10}} 
            </div>         
        </div>                
    </rolltemplate>

<!-- 광기의 발작 : 요약 -->
    <rolltemplate class="sheet-rolltemplate-coc-bomadness-summ">
        <div class="sheet-bomadness-container">
            <div class="sheet-bomadness">광기의 발작 : 요약</div>
            <div class="sheet-bomadness-list">
                <!--   -->
                {{#rollTotal() roll1 1}} 
                    <div class="sheet-template_value">기억상실</div>
                {{/rollTotal() roll1 1}} 
                <!--   -->
                {{#rollTotal() roll1 2}} 
                    <div class="sheet-template_value">도난</div>
                {{/rollTotal() roll1 2}} 
                <!--   -->
                {{#rollTotal() roll1 3}} 
                    <div class="sheet-template_value">부상</div>
                {{/rollTotal() roll1 3}} 
                <!--   -->
                {{#rollTotal() roll1 4}} 
                    <div class="sheet-template_value">폭력</div>
                {{/rollTotal() roll1 4}} 
                <!--   -->
                {{#rollTotal() roll1 5}} 
                    <div class="sheet-template_value">사상/신념</div>
                {{/rollTotal() roll1 5}} 
                <!--   -->
                {{#rollTotal() roll1 6}} 
                    <div class="sheet-template_value">중요한 사람</div>
                {{/rollTotal() roll1 6}} 
                <!--   -->
                {{#rollTotal() roll1 7}} 
                    <div class="sheet-template_value">시설 감금</div>
                {{/rollTotal() roll1 7}} 
                <!--   -->
                {{#rollTotal() roll1 8}} 
                    <div class="sheet-template_value">필사적인 도주</div>
                {{/rollTotal() roll1 8}} 
                <!--   -->
                {{#rollTotal() roll1 9}} 
                    <div class="sheet-template_value">공포증</div>
                {{/rollTotal() roll1 9}} 
                <!--   -->
                {{#rollTotal() roll1 10}} 
                    <div class="sheet-template_value">집착증</div>
                {{/rollTotal() roll1 10}} 
                <!--   -->
            </div>
            <div class="sheet-bomadness-list-bg">
                <!--   -->
                {{#rollTotal() roll1 1}} 
                    <div class="sheet-template_value">기억상실</div>
                {{/rollTotal() roll1 1}} 
                <!--   -->
                {{#rollTotal() roll1 2}} 
                    <div class="sheet-template_value">도난</div>
                {{/rollTotal() roll1 2}} 
                <!--   -->
                {{#rollTotal() roll1 3}} 
                    <div class="sheet-template_value">부상</div>
                {{/rollTotal() roll1 3}} 
                <!--   -->
                {{#rollTotal() roll1 4}} 
                    <div class="sheet-template_value">폭력</div>
                {{/rollTotal() roll1 4}} 
                <!--   -->
                {{#rollTotal() roll1 5}} 
                    <div class="sheet-template_value">사상/신념</div>
                {{/rollTotal() roll1 5}} 
                <!--   -->
                {{#rollTotal() roll1 6}} 
                    <div class="sheet-template_value">중요한 사람</div>
                {{/rollTotal() roll1 6}} 
                <!--   -->
                {{#rollTotal() roll1 7}} 
                    <div class="sheet-template_value">시설 감금</div>
                {{/rollTotal() roll1 7}} 
                <!--   -->
                {{#rollTotal() roll1 8}} 
                    <div class="sheet-template_value">필사적인 도주</div>
                {{/rollTotal() roll1 8}} 
                <!--   -->
                {{#rollTotal() roll1 9}} 
                    <div class="sheet-template_value">공포증</div>
                {{/rollTotal() roll1 9}} 
                <!--   -->
                {{#rollTotal() roll1 10}} 
                    <div class="sheet-template_value">집착증</div>
                {{/rollTotal() roll1 10}} 
                <!--   -->
            </div>
            <div class="sheet-bomadness-desc">
                <!--   -->
                {{#rollTotal() roll1 1}} 
                    <div class="sheet-template_value">탐사자는 낯선 곳에서 정신을 차리며, 자기가 누구인지도 기억하지 못합니다. 시간이 지나면 기억이 조금씩 돌아옵니다.</div>
                {{/rollTotal() roll1 1}} 
                <!--   -->
                {{#rollTotal() roll1 2}} 
                    <div class="sheet-template_value">탐사자가 {{roll1}}시간 후에 정신을 차려 보니 도난을 당했습니다. 다친 곳은 없습니다. 소중한 물건(탐사자 백스토리)을 지니고 있었으면 운 판정을 해서 빼앗겼는지 확인합니다. 그 외의 귀중품은 자동으로 없어집니다.</div>
                {{/rollTotal() roll1 2}} 
                <!--   -->
                {{#rollTotal() roll1 3}} 
                    <div class="sheet-template_value">탐사자가 {{roll1}}시간 후에 정신을 차려보니 잔뜩 다쳤습니다. 체력은 광기에 빠지기 전의 절반이 되어 있지만, 그 사이에 중상을 입지는 않았습니다. 강도를 당하지도 않았습니다. 부상을 입은 부위는 수호자가 정합니다.</div>
                {{/rollTotal() roll1 3}} 
                <!--   -->
                {{#rollTotal() roll1 4}} 
                    <div class="sheet-template_value">탐사자가 폭력과 파괴 행각을 벌입니다. 정신을 차렸을 때 그 사이의 행동이 기억날 수도 있고 기억나지 않을 수도 있습니다. 탐사자가 무엇을 대상으로 폭력을 휘둘렀는지, 그리고 사람을 죽이거나 다치게 했는지는 수호자가 결정합니다.</div>
                {{/rollTotal() roll1 4}} 
                <!--   -->
                {{#rollTotal() roll1 5}} 
                    <div class="sheet-template_value">탐사자의 백스토리에서 사상/신념을 확인합니다. 탐사자는 그중 하나를 극단적이고 괴이한 방법으로 표출합니다.</div>
                {{/rollTotal() roll1 5}} 
                <!--   -->
                {{#rollTotal() roll1 6}} 
                    <div class="sheet-template_value">탐사자의 백스토리에서 중요한 사람들을 찾아 그 관계가 중요한 이유를 확인합니다. 탐사자는 발작이 지속되는 동안 ({{roll1}}시간 이상) 중요한 사람에게 가까이 가서 관계의 성질에 맞는 행동을 하려고 합니다.</div>
                {{/rollTotal() roll1 6}} 
                <!--   -->
                {{#rollTotal() roll1 7}} 
                    <div class="sheet-template_value">탐사자가 정신을 차려 보니 정신병원이나 경찰서 유치장에 갇혀 있습니다. 그간의 사정이 조금씩 기억나기 시작할 수도 있습니다.</div>
                {{/rollTotal() roll1 7}} 
                <!--   -->
                {{#rollTotal() roll1 8}} 
                    <div class="sheet-template_value">탐사자가 정신을 차려 보니 먼 곳에 와 있습니다.</div>
                {{/rollTotal() roll1 8}} 
                <!--   -->
                {{#rollTotal() roll1 9}} 
                    <div class="sheet-template_value">탐사자에게 새로운 공포증이 생깁니다. 룰북에 있는 공포증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다. 탐사자는 새로운 공포의 대상을 피하기 위해 온갖 조치를 다 취한 상태로 {{roll1}}시간 후에 정신을 차립니다.</div>
                {{/rollTotal() roll1 9}} 
                <!--   -->
                {{#rollTotal() roll1 10}} 
                    <div class="sheet-template_value">탐사자에게 새로운 집착증이 생깁니다. 룰북에 있는 집착증의 예를 참고해 {{roll100}}번으로 정하거나 수호자가 적절한 것을 고릅니다.이 발작이 지속되는 동안, 탐사자는 새로운 집착증에 완전히 빠집니다. 다른 사람이 보기에도 명확하게 드러나는지는 수호자와 플레이어가 결정합니다.</div>
                {{/rollTotal() roll1 10}} 
                <!--   -->
            </div>
        </div>
    </rolltemplate>
  
<!-- 보너스 다이스 결과창 -->
    <rolltemplate class="sheet-rolltemplate-coc">  
        <div class="sheet-result-top-container">                 
            <div class="sheet-caption">{{name}}</div>
            <div class="sheet-result-status">
                {{success}} / {{hard}} / {{extreme}}
            </div>    
            <div class="sheet-rollresult">
                {{roll1}}
            </div>    
            <div class="sheet-result-title">
                <div class="sheet-template-label">
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-template_value"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-template_value"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-template_value"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-template_value"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                </div>
            </div>    
        </div>
        <div class="sheet-bonus-result-title_container">        
            <div class="sheet-bonus-result-title">       
                <div class="sheet-dice-number"><span>+2</span></div>     
                <!-- Is roll2 less than roll1 -->
                {{#rollLess() roll2 roll1}}
                    <!-- Is roll3 less than roll2-->
                    {{#rollLess() roll3 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollLess() roll3 roll2}}
                    <!-- Is roll2 less than roll3 -->
                    {{#rollLess() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result">대성공</div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollLess() roll2 roll3}}
                    <!-- Are roll2 and roll3 equal-->
                    {{#rollTotal() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollTotal() roll2 roll3}}
                {{/rollLess() roll2 roll1}}
                <!-- Is roll1 less than roll2 -->
                {{#rollLess() roll1 roll2}}
                    <!-- Is roll3 less than roll1-->
                    {{#rollLess() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollLess() roll3 roll1}}
                    <!-- Is roll1 less than roll3 -->
                    {{#rollLess() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollLess() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollLess() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- Is roll3 less than roll1-->
                    {{#rollLess() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollLess() roll3 roll1}}
                    <!-- Is roll1 less than roll3 -->
                    {{#rollLess() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollLess() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollTotal() roll1 roll2}}            
            </div>        
            <div class="sheet-bonus-result-title">    
                <div class="sheet-dice-number"><span>+1</span></div>        
                <!-- Is roll2 lower than roll1 -->
                {{#rollLess() roll2 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll2 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                    {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                {{/rollLess() roll2 roll1}}
                <!-- Is roll1 lower than roll2 -->
                {{#rollLess() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollLess() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollTotal() roll1 roll2}}            
            </div>
            <div class="sheet-bonus-result-title">
                <div class="sheet-dice-number"><span>-1</span></div>
                <!-- Is roll2 greater than roll1 -->
                {{#rollGreater() roll2 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll2 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                    {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                {{/rollGreater() roll2 roll1}}
                <!-- Is roll1 greater than roll2 -->
                {{#rollGreater() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollGreater() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollTotal() roll1 roll2}}
            </div>
            <div class="sheet-bonus-result-title">
                <div class="sheet-dice-number"><span>-2</span></div>
                <!-- Is roll2 greater than roll1 -->
                {{#rollGreater() roll2 roll1}}
                    <!-- Is roll3 greater than roll2-->
                    {{#rollGreater() roll3 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollGreater() roll3 roll2}}
                    <!-- Is roll2 greater than roll3 -->
                    {{#rollGreater() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollGreater() roll2 roll3}}
                    <!-- Are roll2 and roll3 equal-->
                    {{#rollTotal() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollTotal() roll2 roll3}}
                {{/rollGreater() roll2 roll1}}
                <!-- Is roll1 greater than roll2 -->
                {{#rollGreater() roll1 roll2}}
                    <!-- Is roll3 greater than roll1-->
                    {{#rollGreater() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollGreater() roll3 roll1}}
                    <!-- Is roll1 greater than roll3 -->
                    {{#rollGreater() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollGreater() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollGreater() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- Is roll3 greater than roll1-->
                    {{#rollGreater() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollGreater() roll3 roll1}}
                    <!-- Is roll1 greater than roll3 -->
                    {{#rollGreater() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollGreater() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollTotal() roll1 roll2}}
            </div>
        </div> 
    </rolltemplate>
 
<!-- 공격 보너스 다이스 -->
    <rolltemplate class="sheet-rolltemplate-coc-attack">
        <div class="sheet-result-top-container">                 
            <div class="sheet-caption">{{name}}</div>
            <div class="sheet-result-status">
                {{success}} / {{hard}} / {{extreme}}
            </div>    
            <div class="sheet-rollresult">
                {{roll1}}
            </div>    
            <div class="sheet-result-title">
                <div class="sheet-template-label">
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-template_value"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-template_value"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-template_value"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-template_value"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                </div>
            </div>    
            <div class="sheet-damage_status">
                <div class="sheet-damage-content">피해 {{damage}}</div>
            </div>
        </div>
        <div class="sheet-bonus-result-title_container">        
            <div class="sheet-bonus-result-title">       
                <div class="sheet-dice-number"><span>+2</span></div>     
                <!-- Is roll2 less than roll1 -->
                {{#rollLess() roll2 roll1}}
                    <!-- Is roll3 less than roll2-->
                    {{#rollLess() roll3 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollLess() roll3 roll2}}
                    <!-- Is roll2 less than roll3 -->
                    {{#rollLess() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result">대성공</div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollLess() roll2 roll3}}
                    <!-- Are roll2 and roll3 equal-->
                    {{#rollTotal() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollTotal() roll2 roll3}}
                {{/rollLess() roll2 roll1}}
                <!-- Is roll1 less than roll2 -->
                {{#rollLess() roll1 roll2}}
                    <!-- Is roll3 less than roll1-->
                    {{#rollLess() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollLess() roll3 roll1}}
                    <!-- Is roll1 less than roll3 -->
                    {{#rollLess() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollLess() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollLess() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- Is roll3 less than roll1-->
                    {{#rollLess() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollLess() roll3 roll1}}
                    <!-- Is roll1 less than roll3 -->
                    {{#rollLess() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollLess() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollTotal() roll1 roll2}}            
            </div>        
            <div class="sheet-bonus-result-title">    
                <div class="sheet-dice-number"><span>+1</span></div>        
                <!-- Is roll2 lower than roll1 -->
                {{#rollLess() roll2 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll2 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                    {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                {{/rollLess() roll2 roll1}}
                <!-- Is roll1 lower than roll2 -->
                {{#rollLess() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollLess() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollTotal() roll1 roll2}}            
            </div>
            <div class="sheet-bonus-result-title">
                <div class="sheet-dice-number"><span>-1</span></div>
                <!-- Is roll2 greater than roll1 -->
                {{#rollGreater() roll2 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll2 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                    {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                {{/rollGreater() roll2 roll1}}
                <!-- Is roll1 greater than roll2 -->
                {{#rollGreater() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollGreater() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                    <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                    <!-- Is Standard -->
                    {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                    {{/rollGreater() roll1 hard}}
                    <!-- Is Hard or Extreme -->
                    {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                        <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                        <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                    {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                    <!-- Is skill >= 50 -->
                    {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                    {{/rollGreater() success 49}}
                    <!-- Is skill < 50 -->
                    {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                        <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                        <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                    {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                {{/rollTotal() roll1 roll2}}
            </div>
            <div class="sheet-bonus-result-title">
                <div class="sheet-dice-number"><span>-2</span></div>
                <!-- Is roll2 greater than roll1 -->
                {{#rollGreater() roll2 roll1}}
                    <!-- Is roll3 greater than roll2-->
                    {{#rollGreater() roll3 roll2}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollGreater() roll3 roll2}}
                    <!-- Is roll2 greater than roll3 -->
                    {{#rollGreater() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollGreater() roll2 roll3}}
                    <!-- Are roll2 and roll3 equal-->
                    {{#rollTotal() roll2 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll2 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll2 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll2 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll2 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll2 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll2 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll2 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll2 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll2 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll2 2 extreme}}
                        {{/rollBetween() roll2 2 hard}}
                    {{/rollBetween() roll2 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll2 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll2 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll2 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll2 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll2 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll2 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll2 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll2 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll2 success}}
                    {{/rollTotal() roll2 roll3}}
                {{/rollGreater() roll2 roll1}}
                <!-- Is roll1 greater than roll2 -->
                {{#rollGreater() roll1 roll2}}
                    <!-- Is roll3 greater than roll1-->
                    {{#rollGreater() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollGreater() roll3 roll1}}
                    <!-- Is roll1 greater than roll3 -->
                    {{#rollGreater() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollGreater() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollGreater() roll1 roll2}}
                <!-- Are roll1 and roll2 equal-->
                {{#rollTotal() roll1 roll2}}
                    <!-- Is roll3 greater than roll1-->
                    {{#rollGreater() roll3 roll1}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll3 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll3 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll3 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll3 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll3 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll3 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll3 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll3 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll3 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll3 2 extreme}}
                        {{/rollBetween() roll3 2 hard}}
                    {{/rollBetween() roll3 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll3 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll3 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll3 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll3 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll3 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll3 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll3 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll3 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll3 success}}
                    {{/rollGreater() roll3 roll1}}
                    <!-- Is roll1 greater than roll3 -->
                    {{#rollGreater() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollGreater() roll1 roll3}}
                    <!-- Are roll1 and roll3 equal-->
                    {{#rollTotal() roll1 roll3}}
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-bonus-result"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-bonus-result"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-bonus-result"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-bonus-result"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-bonus-result"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-bonus-result"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                    {{/rollTotal() roll1 roll3}}
                {{/rollTotal() roll1 roll2}}
            </div>
        </div> 
    </rolltemplate>

<!-- 다이스 결과창 -->
    <rolltemplate class="sheet-rolltemplate-coc-1">
        <div class="sheet-result-top-container">                 
            <div class="sheet-caption">{{name}}</div>
            <div class="sheet-result-status">
                {{success}} / {{hard}} / {{extreme}}
            </div>    
            <div class="sheet-rollresult">
                {{roll1}}
            </div>    
            <div class="sheet-result-title">
                <div class="sheet-template-label">
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-template_value"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-template_value"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-template_value"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-template_value"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                </div>
            </div>    
        </div>
    </rolltemplate>
    
<!-- 공격 결과창 -->
    <rolltemplate class="sheet-rolltemplate-coc-attack-1">
        <div class="sheet-result-top-container">                 
            <div class="sheet-caption">{{name}}</div>
            <div class="sheet-result-status">
                {{success}} / {{hard}} / {{extreme}}
            </div>    
            <div class="sheet-rollresult">
                {{roll1}}
            </div>    
            <div class="sheet-result-title">
                <div class="sheet-template-label">
                    <!-- 01 is always Critical -->
                    {{#rollTotal() roll1 1}} 
                        <div class="sheet-template_value"><span>대성공</span></div>
                    {{/rollTotal() roll1 1}} 
                    <!-- Is Success -->
                    {{#rollBetween() roll1 2 success}}
                        <!-- Is Standard -->
                        {{#rollGreater() roll1 hard}}
                        <div class="sheet-template_value"><span>성공</span></div>
                        {{/rollGreater() roll1 hard}}
                        <!-- Is Hard or Extreme -->
                        {{#rollBetween() roll1 2 hard}}
                        <!-- Is Hard -->
                        {{#rollGreater() roll1 extreme}}
                            <div class="sheet-template_value"><span>어려운 성공</span></div>
                        {{/rollGreater() roll1 extreme}}
                        <!-- Is Extreme -->
                        {{#rollBetween() roll1 2 extreme}}
                            <div class="sheet-template_value"><span>극단적 성공</span></div>
                        {{/rollBetween() roll1 2 extreme}}
                        {{/rollBetween() roll1 2 hard}}
                    {{/rollBetween() roll1 2 success}}
                    <!-- Is Not Success -->
                    {{#rollGreater() roll1 success}}
                        <!-- Is skill >= 50 -->
                        {{#rollGreater() success 49}}
                        <!-- Is Fumble -->
                        {{#rollTotal() roll1 100}} 
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollTotal() roll1 100}} 
                        <!-- Is Fail -->
                        {{#rollLess() roll1 100}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 100}}
                        {{/rollGreater() success 49}}
                        <!-- Is skill < 50 -->
                        {{#rollLess() success 50}}
                        <!-- Is Fumble -->
                        {{#rollGreater() roll1 95}}
                            <div class="sheet-template_value"><span>대실패</span></div>
                        {{/rollGreater() roll1 95}}
                        <!-- Is Fail -->
                        {{#rollLess() roll1 96}}
                            <div class="sheet-template_value"><span>실패</span></div>
                        {{/rollLess() roll1 96}}
                        {{/rollLess() success 50}}
                    {{/rollGreater() roll1 success}}
                </div>
            </div>    
            <div class="sheet-damage_status">
                <div class="sheet-damage-content">피해 {{damage}}</div>
            </div>
        </div>
    </rolltemplate>

  <!-- WORKERS -->
  <script type="text/worker">
  on("add:dex add:siz add:str change:dex change:siz change:str", function() {
  getAttrs(["str", "siz", "dex", "age"], function(values) {
    var istr = parseInt(values.str);
    var isiz = parseInt(values.siz);
    var idex = parseInt(values.dex);
    var iage = parseInt(values.age);
    var siz_str_tot = istr + isiz;
    switch (true) {
      case (siz_str_tot < 65):
        setAttrs({
          damage_bonus: "-2",
          build: "-2"
        });
        break;
      case (siz_str_tot > 64 && siz_str_tot < 85):
        setAttrs({
          damage_bonus: "-1",
          build: "-1"
        });
        break;
      case (siz_str_tot > 84 && siz_str_tot < 125):
        setAttrs({
          damage_bonus: "0",
          build: "0"
        });
        break;
      case (siz_str_tot > 124 && siz_str_tot < 165):
        setAttrs({
          damage_bonus: "1d4",
          build: "+1"
        });
        break;
      case (siz_str_tot > 164 && siz_str_tot < 205):
        setAttrs({
          damage_bonus: "1d6",
          build: "+2"
        });
        break;
      case (siz_str_tot > 204 && siz_str_tot < 285):
        setAttrs({
          damage_bonus: "2d6",
          build: "+3"
        });
        break;
      case (siz_str_tot > 284 && siz_str_tot < 365):
        setAttrs({
          damage_bonus: "3d6",
          build: "+4"
        });
        break;
      case (siz_str_tot > 364 && siz_str_tot < 445):
        setAttrs({
          damage_bonus: "4d6",
          build: "+5"
        });
        break;
      case (siz_str_tot > 444 && siz_str_tot < 525):
        setAttrs({
          damage_bonus: "5d6",
          build: "+6"
        });
        break;
    } //end switch (true)
  if (idex < isiz && istr < isiz) {
      var imov = 7;
    } else if (idex > isiz && istr > isiz) {
      var imov = 9;
    } else {
      var imov = 8;
    }
  if (iage < 40) {
    imov = imov;
  } else if (iage > 39 && iage < 50) {
    imov = imov - 1;
  } else if (iage > 49 && iage < 60) {
    imov = imov - 2;
  } else if (iage > 59 && iage < 70) {
    imov = imov - 3;
  } else if (iage > 69 && iage < 80) {
    imov = imov - 4;
  } else if (iage > 79 && iage < 90) {
    imov = imov - 5;
  } else if (iage > 89) {
    imov = imov - 6;
  }
  setAttrs({mov: imov});
  }); //end getAttrs
  }); //end on("add:siz...
  on("add:age change:age", function() {
  getAttrs(["str", "siz", "dex", "age"], function(values) {
    var iage = parseInt(values.age);
    var istr = parseInt(values.str);
    var isiz = parseInt(values.siz);
    var idex = parseInt(values.dex);
  if (idex < isiz && istr < isiz) {
      var imov = 7;
    } else if (idex > isiz && istr > isiz) {
      var imov = 9;
    } else {
      var imov = 8;
    }
  if (iage < 40) {
    imov = imov;
  } else if (iage > 39 && iage < 50) {
    imov = imov - 1;
  } else if (iage > 49 && iage < 60) {
    imov = imov - 2;
  } else if (iage > 59 && iage < 70) {
    imov = imov - 3;
  } else if (iage > 69 && iage < 80) {
    imov = imov - 4;
  } else if (iage > 79 && iage < 90) {
    imov = imov - 5;
  } else if (iage > 89) {
    imov = imov - 6;
  }
  setAttrs({mov: imov});
  }); //end getAttrs
  }); //end on("add:siz...
  on('sheet:opened', function () {
  getAttrs(['str_txt'], v => {
    if (v.str_txt !== getTranslationByKey('STR-r-txt')) {
      setAttrs({str_txt: getTranslationByKey('STR-r-txt')});
  }}); getAttrs(['dex_txt'], v => {
    if (v.dex_txt !== getTranslationByKey('DEX-r-txt')) {
      setAttrs({dex_txt: getTranslationByKey('DEX-r-txt')});
  }}); getAttrs(['pow_txt'], v => {
    if (v.pow_txt !== getTranslationByKey('POW-r-txt')) {
      setAttrs({pow_txt: getTranslationByKey('POW-r-txt')});
  }}); getAttrs(['con_txt'], v => {
    if (v.con_txt !== getTranslationByKey('CON-r-txt')) {
      setAttrs({con_txt: getTranslationByKey('CON-r-txt')});
  }}); getAttrs(['app_txt'], v => {
    if (v.app_txt !== getTranslationByKey('APP-r-txt')) {
      setAttrs({app_txt: getTranslationByKey('APP-r-txt')});
  }}); getAttrs(['edu_txt'], v => {
    if (v.edu_txt !== getTranslationByKey('EDU-r-txt')) {
      setAttrs({edu_txt: getTranslationByKey('EDU-r-txt')});
  }}); getAttrs(['siz_txt'], v => {
    if (v.siz_txt !== getTranslationByKey('SIZ-r-txt')) {
      setAttrs({siz_txt: getTranslationByKey('SIZ-r-txt')});
  }}); getAttrs(['int_txt'], v => {
    if (v.int_txt !== getTranslationByKey('INT-r-txt')) {
      setAttrs({int_txt: getTranslationByKey('INT-r-txt')});
  }}); getAttrs(['luck_txt'], v => {
    if (v.luck_txt !== getTranslationByKey('luck-u')) {
      setAttrs({luck_txt: getTranslationByKey('luck-u')});
  }});
  
  getAttrs(['accounting_txt'], v => {
    if (v.accounting_txt !== getTranslationByKey('accounting-r-txt')) {
      setAttrs({accounting_txt: getTranslationByKey('accounting-r-txt')});
  }}); getAttrs(['anthropology_txt'], v => {
    if (v.anthropology_txt !== getTranslationByKey('anthropology-r-txt')) {
      setAttrs({anthropology_txt: getTranslationByKey('anthropology-r-txt')});
  }}); getAttrs(['appraise_txt'], v => {
    if (v.appraise_txt !== getTranslationByKey('appraise-r-txt')) {
      setAttrs({appraise_txt: getTranslationByKey('appraise-r-txt')});
  }}); getAttrs(['archaeology_txt'], v => {
    if (v.archaeology_txt !== getTranslationByKey('archaeology-r-txt')) {
      setAttrs({archaeology_txt: getTranslationByKey('archaeology-r-txt')});
  }}); getAttrs(['charm_txt'], v => {
    if (v.charm_txt !== getTranslationByKey('charm-r-txt')) {
      setAttrs({charm_txt: getTranslationByKey('charm-r-txt')});
  }}); getAttrs(['climb_txt'], v => {
    if (v.climb_txt !== getTranslationByKey('climb-r-txt')) {
      setAttrs({climb_txt: getTranslationByKey('climb-r-txt')});
  }}); getAttrs(['creditrating_txt'], v => {
    if (v.creditrating_txt !== getTranslationByKey('creditrating-r-txt')) {
      setAttrs({creditrating_txt: getTranslationByKey('creditrating-r-txt')});
  }}); getAttrs(['cthulhumythos_txt'], v => {
    if (v.cthulhumythos_txt !== getTranslationByKey('cthulhumythos-r-txt')) {
      setAttrs({cthulhumythos_txt: getTranslationByKey('cthulhumythos-r-txt')});
  }}); getAttrs(['disguise_txt'], v => {
    if (v.disguise_txt !== getTranslationByKey('disguise-r-txt')) {
      setAttrs({disguise_txt: getTranslationByKey('disguise-r-txt')});
  }}); getAttrs(['dodge_txt'], v => {
    if (v.dodge_txt !== getTranslationByKey('dodge-r-txt')) {
      setAttrs({dodge_txt: getTranslationByKey('dodge-r-txt')});
  }}); getAttrs(['driveauto_txt'], v => {
    if (v.driveauto_txt !== getTranslationByKey('driveauto-r-txt')) {
      setAttrs({driveauto_txt: getTranslationByKey('driveauto-r-txt')});
  }}); getAttrs(['elecrepair_txt'], v => {
    if (v.elecrepair_txt !== getTranslationByKey('elecrepair-r-txt')) {
      setAttrs({elecrepair_txt: getTranslationByKey('elecrepair-r-txt')});
  }}); getAttrs(['fasttalk_txt'], v => {
    if (v.fasttalk_txt !== getTranslationByKey('fasttalk-r-txt')) {
      setAttrs({fasttalk_txt: getTranslationByKey('fasttalk-r-txt')});
  }}); getAttrs(['fighting_brawl_txt'], v => {
    if (v.fighting_brawl_txt !== getTranslationByKey('fighting_brawl-r-txt')) {
      setAttrs({fighting_brawl_txt: getTranslationByKey('fighting_brawl-r-txt')});
  }}); getAttrs(['firearms_hg_txt'], v => {
    if (v.firearms_hg_txt !== getTranslationByKey('firearms_hg-r-txt')) {
      setAttrs({firearms_hg_txt: getTranslationByKey('firearms_hg-r-txt')});
  }}); getAttrs(['firearms_rs_txt'], v => {
    if (v.firearms_rs_txt !== getTranslationByKey('firearms_rs-r-txt')) {
      setAttrs({firearms_rs_txt: getTranslationByKey('firearms_rs-r-txt')});
  }}); getAttrs(['firstaid_txt'], v => {
    if (v.firstaid_txt !== getTranslationByKey('firstaid-r-txt')) {
      setAttrs({firstaid_txt: getTranslationByKey('firstaid-r-txt')});
  }}); getAttrs(['history_txt'], v => {
    if (v.history_txt !== getTranslationByKey('history-r-txt')) {
      setAttrs({history_txt: getTranslationByKey('history-r-txt')});
  }});
  
  getAttrs(['intimidate_txt'], v => {
    if (v.intimidate_txt !== getTranslationByKey('intimidate-r-txt')) {
      setAttrs({intimidate_txt: getTranslationByKey('intimidate-r-txt')});
  }}); getAttrs(['jump_txt'], v => {
    if (v.jump_txt !== getTranslationByKey('jump-r-txt')) {
      setAttrs({jump_txt: getTranslationByKey('jump-r-txt')});
  }}); getAttrs(['language_own_txt'], v => {
    if (v.language_own_txt !== getTranslationByKey('language_own-r-txt')) {
      setAttrs({language_own_txt: getTranslationByKey('language_own-r-txt')});
  }}); getAttrs(['law_txt'], v => {
    if (v.law_txt !== getTranslationByKey('law-r-txt')) {
      setAttrs({law_txt: getTranslationByKey('law-r-txt')});
  }}); getAttrs(['libraryuse_txt'], v => {
    if (v.libraryuse_txt !== getTranslationByKey('libraryuse-r-txt')) {
      setAttrs({libraryuse_txt: getTranslationByKey('libraryuse-r-txt')});
  }}); getAttrs(['listen_txt'], v => {
    if (v.listen_txt !== getTranslationByKey('listen-r-txt')) {
      setAttrs({listen_txt: getTranslationByKey('listen-r-txt')});
  }}); getAttrs(['locksmith_txt'], v => {
    if (v.locksmith_txt !== getTranslationByKey('locksmith-r-txt')) {
      setAttrs({locksmith_txt: getTranslationByKey('locksmith-r-txt')});
  }}); getAttrs(['mechrepair_txt'], v => {
    if (v.mechrepair_txt !== getTranslationByKey('mechrepair-r-txt')) {
      setAttrs({mechrepair_txt: getTranslationByKey('mechrepair-r-txt')});
  }}); getAttrs(['medicine_txt'], v => {
    if (v.medicine_txt !== getTranslationByKey('medicine-r-txt')) {
      setAttrs({medicine_txt: getTranslationByKey('medicine-r-txt')});
  }}); getAttrs(['naturalworld_txt'], v => {
    if (v.naturalworld_txt !== getTranslationByKey('naturalworld-r-txt')) {
      setAttrs({naturalworld_txt: getTranslationByKey('naturalworld-r-txt')});
  }}); getAttrs(['navigate_txt'], v => {
    if (v.navigate_txt !== getTranslationByKey('navigate-r-txt')) {
      setAttrs({navigate_txt: getTranslationByKey('navigate-r-txt')});
  }}); getAttrs(['occult_txt'], v => {
    if (v.occult_txt !== getTranslationByKey('occult-r-txt')) {
      setAttrs({occult_txt: getTranslationByKey('occult-r-txt')});
  }}); getAttrs(['ophvmachine_txt'], v => {
    if (v.ophvmachine_txt !== getTranslationByKey('ophvmachine-r-txt')) {
      setAttrs({ophvmachine_txt: getTranslationByKey('ophvmachine-r-txt')});
  }}); getAttrs(['persuade_txt'], v => {
    if (v.persuade_txt !== getTranslationByKey('persuade-r-txt')) {
      setAttrs({persuade_txt: getTranslationByKey('persuade-r-txt')});
  }}); getAttrs(['psychology_txt'], v => {
    if (v.psychology_txt !== getTranslationByKey('psychology-r-txt')) {
      setAttrs({psychology_txt: getTranslationByKey('psychology-r-txt')});
  }}); getAttrs(['psychoanalysis_txt'], v => {
    if (v.psychoanalysis_txt !== getTranslationByKey('psychoanalysis-r-txt')) {
      setAttrs({psychoanalysis_txt: getTranslationByKey('psychoanalysis-r-txt')});
  }}); getAttrs(['ride_txt'], v => {
    if (v.ride_txt !== getTranslationByKey('ride-r-txt')) {
      setAttrs({ride_txt: getTranslationByKey('ride-r-txt')});
  }}); getAttrs(['sleightofhand_txt'], v => {
    if (v.sleightofhand_txt !== getTranslationByKey('sleightofhand-r-txt')) {
      setAttrs({sleightofhand_txt: getTranslationByKey('sleightofhand-r-txt')});
  }});
  
  getAttrs(['spothidden_txt'], v => {
    if (v.spothidden_txt !== getTranslationByKey('spothidden-r-txt')) {
      setAttrs({spothidden_txt: getTranslationByKey('spothidden-r-txt')});
  }}); getAttrs(['stealth_txt'], v => {
    if (v.stealth_txt !== getTranslationByKey('stealth-r-txt')) {
      setAttrs({stealth_txt: getTranslationByKey('stealth-r-txt')});
  }}); getAttrs(['swim_txt'], v => {
    if (v.swim_txt !== getTranslationByKey('swim-r-txt')) {
      setAttrs({swim_txt: getTranslationByKey('swim-r-txt')});
  }}); getAttrs(['throw_txt'], v => {
    if (v.throw_txt !== getTranslationByKey('throw-r-txt')) {
      setAttrs({throw_txt: getTranslationByKey('throw-r-txt')});
  }}); getAttrs(['track_txt'], v => {
    if (v.track_txt !== getTranslationByKey('track-r-txt')) {
      setAttrs({track_txt: getTranslationByKey('track-r-txt')});
  }});
  
  getAttrs(['unarmed_txt'], v => {
    if (v.unarmed_txt !== getTranslationByKey('unarmed-z')) {
      setAttrs({unarmed_txt: getTranslationByKey('unarmed-z')});
  }});
  
  });
  </script>
  
  <!-- WORKERS -->
  <script type="text/worker">
  on("add:dex add:siz add:str change:dex change:siz change:str", function() {
  getAttrs(["str", "siz", "dex", "age"], function(values) {
    var istr = parseInt(values.str);
    var isiz = parseInt(values.siz);
    var idex = parseInt(values.dex);
    var iage = parseInt(values.age);
    var siz_str_tot = istr + isiz;
    switch (true) {
      case (siz_str_tot < 65):
        setAttrs({
          damage_bonus: "-2",
          build: "-2"
        });
        break;
      case (siz_str_tot > 64 && siz_str_tot < 85):
        setAttrs({
          damage_bonus: "-1",
          build: "-1"
        });
        break;
      case (siz_str_tot > 84 && siz_str_tot < 125):
        setAttrs({
          damage_bonus: "0",
          build: "0"
        });
        break;
      case (siz_str_tot > 124 && siz_str_tot < 165):
        setAttrs({
          damage_bonus: "1d4",
          build: "+1"
        });
        break;
      case (siz_str_tot > 164 && siz_str_tot < 205):
        setAttrs({
          damage_bonus: "1d6",
          build: "+2"
        });
        break;
      case (siz_str_tot > 204 && siz_str_tot < 285):
        setAttrs({
          damage_bonus: "2d6",
          build: "+3"
        });
        break;
      case (siz_str_tot > 284 && siz_str_tot < 365):
        setAttrs({
          damage_bonus: "3d6",
          build: "+4"
        });
        break;
      case (siz_str_tot > 364 && siz_str_tot < 445):
        setAttrs({
          damage_bonus: "4d6",
          build: "+5"
        });
        break;
      case (siz_str_tot > 444 && siz_str_tot < 525):
        setAttrs({
          damage_bonus: "5d6",
          build: "+6"
        });
        break;
    } //end switch (true)
  if (idex < isiz && istr < isiz) {
      var imov = 7;
    } else if (idex > isiz && istr > isiz) {
      var imov = 9;
    } else {
      var imov = 8;
    }
  if (iage < 40) {
    imov = imov;
  } else if (iage > 39 && iage < 50) {
    imov = imov - 1;
  } else if (iage > 49 && iage < 60) {
    imov = imov - 2;
  } else if (iage > 59 && iage < 70) {
    imov = imov - 3;
  } else if (iage > 69 && iage < 80) {
    imov = imov - 4;
  } else if (iage > 79 && iage < 90) {
    imov = imov - 5;
  } else if (iage > 89) {
    imov = imov - 6;
  }
  setAttrs({mov: imov});
  }); //end getAttrs
  }); //end on("add:siz...
  on("add:age change:age", function() {
  getAttrs(["str", "siz", "dex", "age"], function(values) {
    var iage = parseInt(values.age);
    var istr = parseInt(values.str);
    var isiz = parseInt(values.siz);
    var idex = parseInt(values.dex);
  if (idex < isiz && istr < isiz) {
      var imov = 7;
    } else if (idex > isiz && istr > isiz) {
      var imov = 9;
    } else {
      var imov = 8;
    }
  if (iage < 40) {
    imov = imov;
  } else if (iage > 39 && iage < 50) {
    imov = imov - 1;
  } else if (iage > 49 && iage < 60) {
    imov = imov - 2;
  } else if (iage > 59 && iage < 70) {
    imov = imov - 3;
  } else if (iage > 69 && iage < 80) {
    imov = imov - 4;
  } else if (iage > 79 && iage < 90) {
    imov = imov - 5;
  } else if (iage > 89) {
    imov = imov - 6;
  }
  setAttrs({mov: imov});
  }); //end getAttrs
  }); //end on("add:siz...
  on('sheet:opened', function () {
  getAttrs(['str_txt'], v => {
    if (v.str_txt !== getTranslationByKey('STR-r-txt')) {
      setAttrs({str_txt: getTranslationByKey('STR-r-txt')});
  }}); getAttrs(['dex_txt'], v => {
    if (v.dex_txt !== getTranslationByKey('DEX-r-txt')) {
      setAttrs({dex_txt: getTranslationByKey('DEX-r-txt')});
  }}); getAttrs(['pow_txt'], v => {
    if (v.pow_txt !== getTranslationByKey('POW-r-txt')) {
      setAttrs({pow_txt: getTranslationByKey('POW-r-txt')});
  }}); getAttrs(['con_txt'], v => {
    if (v.con_txt !== getTranslationByKey('CON-r-txt')) {
      setAttrs({con_txt: getTranslationByKey('CON-r-txt')});
  }}); getAttrs(['app_txt'], v => {
    if (v.app_txt !== getTranslationByKey('APP-r-txt')) {
      setAttrs({app_txt: getTranslationByKey('APP-r-txt')});
  }}); getAttrs(['edu_txt'], v => {
    if (v.edu_txt !== getTranslationByKey('EDU-r-txt')) {
      setAttrs({edu_txt: getTranslationByKey('EDU-r-txt')});
  }}); getAttrs(['siz_txt'], v => {
    if (v.siz_txt !== getTranslationByKey('SIZ-r-txt')) {
      setAttrs({siz_txt: getTranslationByKey('SIZ-r-txt')});
  }}); getAttrs(['int_txt'], v => {
    if (v.int_txt !== getTranslationByKey('INT-r-txt')) {
      setAttrs({int_txt: getTranslationByKey('INT-r-txt')});
  }}); getAttrs(['luck_txt'], v => {
    if (v.luck_txt !== getTranslationByKey('luck-u')) {
      setAttrs({luck_txt: getTranslationByKey('luck-u')});
  }});
  
  getAttrs(['accounting_txt'], v => {
    if (v.accounting_txt !== getTranslationByKey('accounting-r-txt')) {
      setAttrs({accounting_txt: getTranslationByKey('accounting-r-txt')});
  }}); getAttrs(['anthropology_txt'], v => {
    if (v.anthropology_txt !== getTranslationByKey('anthropology-r-txt')) {
      setAttrs({anthropology_txt: getTranslationByKey('anthropology-r-txt')});
  }}); getAttrs(['appraise_txt'], v => {
    if (v.appraise_txt !== getTranslationByKey('appraise-r-txt')) {
      setAttrs({appraise_txt: getTranslationByKey('appraise-r-txt')});
  }}); getAttrs(['archaeology_txt'], v => {
    if (v.archaeology_txt !== getTranslationByKey('archaeology-r-txt')) {
      setAttrs({archaeology_txt: getTranslationByKey('archaeology-r-txt')});
  }}); getAttrs(['charm_txt'], v => {
    if (v.charm_txt !== getTranslationByKey('charm-r-txt')) {
      setAttrs({charm_txt: getTranslationByKey('charm-r-txt')});
  }}); getAttrs(['climb_txt'], v => {
    if (v.climb_txt !== getTranslationByKey('climb-r-txt')) {
      setAttrs({climb_txt: getTranslationByKey('climb-r-txt')});
  }}); getAttrs(['creditrating_txt'], v => {
    if (v.creditrating_txt !== getTranslationByKey('creditrating-r-txt')) {
      setAttrs({creditrating_txt: getTranslationByKey('creditrating-r-txt')});
  }}); getAttrs(['cthulhumythos_txt'], v => {
    if (v.cthulhumythos_txt !== getTranslationByKey('cthulhumythos-r-txt')) {
      setAttrs({cthulhumythos_txt: getTranslationByKey('cthulhumythos-r-txt')});
  }}); getAttrs(['disguise_txt'], v => {
    if (v.disguise_txt !== getTranslationByKey('disguise-r-txt')) {
      setAttrs({disguise_txt: getTranslationByKey('disguise-r-txt')});
  }}); getAttrs(['dodge_txt'], v => {
    if (v.dodge_txt !== getTranslationByKey('dodge-r-txt')) {
      setAttrs({dodge_txt: getTranslationByKey('dodge-r-txt')});
  }}); getAttrs(['driveauto_txt'], v => {
    if (v.driveauto_txt !== getTranslationByKey('driveauto-r-txt')) {
      setAttrs({driveauto_txt: getTranslationByKey('driveauto-r-txt')});
  }}); getAttrs(['elecrepair_txt'], v => {
    if (v.elecrepair_txt !== getTranslationByKey('elecrepair-r-txt')) {
      setAttrs({elecrepair_txt: getTranslationByKey('elecrepair-r-txt')});
  }}); getAttrs(['fasttalk_txt'], v => {
    if (v.fasttalk_txt !== getTranslationByKey('fasttalk-r-txt')) {
      setAttrs({fasttalk_txt: getTranslationByKey('fasttalk-r-txt')});
  }}); getAttrs(['fighting_brawl_txt'], v => {
    if (v.fighting_brawl_txt !== getTranslationByKey('fighting_brawl-r-txt')) {
      setAttrs({fighting_brawl_txt: getTranslationByKey('fighting_brawl-r-txt')});
  }}); getAttrs(['firearms_hg_txt'], v => {
    if (v.firearms_hg_txt !== getTranslationByKey('firearms_hg-r-txt')) {
      setAttrs({firearms_hg_txt: getTranslationByKey('firearms_hg-r-txt')});
  }}); getAttrs(['firearms_rs_txt'], v => {
    if (v.firearms_rs_txt !== getTranslationByKey('firearms_rs-r-txt')) {
      setAttrs({firearms_rs_txt: getTranslationByKey('firearms_rs-r-txt')});
  }}); getAttrs(['firstaid_txt'], v => {
    if (v.firstaid_txt !== getTranslationByKey('firstaid-r-txt')) {
      setAttrs({firstaid_txt: getTranslationByKey('firstaid-r-txt')});
  }}); getAttrs(['history_txt'], v => {
    if (v.history_txt !== getTranslationByKey('history-r-txt')) {
      setAttrs({history_txt: getTranslationByKey('history-r-txt')});
  }});
  
  getAttrs(['intimidate_txt'], v => {
    if (v.intimidate_txt !== getTranslationByKey('intimidate-r-txt')) {
      setAttrs({intimidate_txt: getTranslationByKey('intimidate-r-txt')});
  }}); getAttrs(['jump_txt'], v => {
    if (v.jump_txt !== getTranslationByKey('jump-r-txt')) {
      setAttrs({jump_txt: getTranslationByKey('jump-r-txt')});
  }}); getAttrs(['language_own_txt'], v => {
    if (v.language_own_txt !== getTranslationByKey('language_own-r-txt')) {
      setAttrs({language_own_txt: getTranslationByKey('language_own-r-txt')});
  }}); getAttrs(['law_txt'], v => {
    if (v.law_txt !== getTranslationByKey('law-r-txt')) {
      setAttrs({law_txt: getTranslationByKey('law-r-txt')});
  }}); getAttrs(['libraryuse_txt'], v => {
    if (v.libraryuse_txt !== getTranslationByKey('libraryuse-r-txt')) {
      setAttrs({libraryuse_txt: getTranslationByKey('libraryuse-r-txt')});
  }}); getAttrs(['listen_txt'], v => {
    if (v.listen_txt !== getTranslationByKey('listen-r-txt')) {
      setAttrs({listen_txt: getTranslationByKey('listen-r-txt')});
  }}); getAttrs(['locksmith_txt'], v => {
    if (v.locksmith_txt !== getTranslationByKey('locksmith-r-txt')) {
      setAttrs({locksmith_txt: getTranslationByKey('locksmith-r-txt')});
  }}); getAttrs(['mechrepair_txt'], v => {
    if (v.mechrepair_txt !== getTranslationByKey('mechrepair-r-txt')) {
      setAttrs({mechrepair_txt: getTranslationByKey('mechrepair-r-txt')});
  }}); getAttrs(['medicine_txt'], v => {
    if (v.medicine_txt !== getTranslationByKey('medicine-r-txt')) {
      setAttrs({medicine_txt: getTranslationByKey('medicine-r-txt')});
  }}); getAttrs(['naturalworld_txt'], v => {
    if (v.naturalworld_txt !== getTranslationByKey('naturalworld-r-txt')) {
      setAttrs({naturalworld_txt: getTranslationByKey('naturalworld-r-txt')});
  }}); getAttrs(['navigate_txt'], v => {
    if (v.navigate_txt !== getTranslationByKey('navigate-r-txt')) {
      setAttrs({navigate_txt: getTranslationByKey('navigate-r-txt')});
  }}); getAttrs(['occult_txt'], v => {
    if (v.occult_txt !== getTranslationByKey('occult-r-txt')) {
      setAttrs({occult_txt: getTranslationByKey('occult-r-txt')});
  }}); getAttrs(['ophvmachine_txt'], v => {
    if (v.ophvmachine_txt !== getTranslationByKey('ophvmachine-r-txt')) {
      setAttrs({ophvmachine_txt: getTranslationByKey('ophvmachine-r-txt')});
  }}); getAttrs(['persuade_txt'], v => {
    if (v.persuade_txt !== getTranslationByKey('persuade-r-txt')) {
      setAttrs({persuade_txt: getTranslationByKey('persuade-r-txt')});
  }}); getAttrs(['psychology_txt'], v => {
    if (v.psychology_txt !== getTranslationByKey('psychology-r-txt')) {
      setAttrs({psychology_txt: getTranslationByKey('psychology-r-txt')});
  }}); getAttrs(['psychoanalysis_txt'], v => {
    if (v.psychoanalysis_txt !== getTranslationByKey('psychoanalysis-r-txt')) {
      setAttrs({psychoanalysis_txt: getTranslationByKey('psychoanalysis-r-txt')});
  }}); getAttrs(['ride_txt'], v => {
    if (v.ride_txt !== getTranslationByKey('ride-r-txt')) {
      setAttrs({ride_txt: getTranslationByKey('ride-r-txt')});
  }}); getAttrs(['sleightofhand_txt'], v => {
    if (v.sleightofhand_txt !== getTranslationByKey('sleightofhand-r-txt')) {
      setAttrs({sleightofhand_txt: getTranslationByKey('sleightofhand-r-txt')});
  }});
  
  getAttrs(['spothidden_txt'], v => {
    if (v.spothidden_txt !== getTranslationByKey('spothidden-r-txt')) {
      setAttrs({spothidden_txt: getTranslationByKey('spothidden-r-txt')});
  }}); getAttrs(['stealth_txt'], v => {
    if (v.stealth_txt !== getTranslationByKey('stealth-r-txt')) {
      setAttrs({stealth_txt: getTranslationByKey('stealth-r-txt')});
  }}); getAttrs(['swim_txt'], v => {
    if (v.swim_txt !== getTranslationByKey('swim-r-txt')) {
      setAttrs({swim_txt: getTranslationByKey('swim-r-txt')});
  }}); getAttrs(['throw_txt'], v => {
    if (v.throw_txt !== getTranslationByKey('throw-r-txt')) {
      setAttrs({throw_txt: getTranslationByKey('throw-r-txt')});
  }}); getAttrs(['track_txt'], v => {
    if (v.track_txt !== getTranslationByKey('track-r-txt')) {
      setAttrs({track_txt: getTranslationByKey('track-r-txt')});
  }});
  
  getAttrs(['unarmed_txt'], v => {
    if (v.unarmed_txt !== getTranslationByKey('unarmed-z')) {
      setAttrs({unarmed_txt: getTranslationByKey('unarmed-z')});
  }});
  
  });
  </script>

 

CSS

더보기
/* RESET */
.charsheet html, .charsheet body, .charsheet div, .charsheet span, .charsheet applet, .charsheet object, .charsheet iframe, .charsheet h1, .charsheet h2, .charsheet h3, .charsheet h4, .charsheet h5, .charsheet h6, .charsheet p, .charsheet blockquote, .charsheet pre, .charsheet
a, .charsheet abbr, .charsheet acronym, .charsheet address, .charsheet big, .charsheet cite, .charsheet code, .charsheet del, .charsheet dfn, .charsheet em, .charsheet img, .charsheet ins, .charsheet kbd, .charsheet q, .charsheet s, .charsheet samp, .charsheet small, .charsheet strike, .charsheet strong, .charsheet sub, .charsheet sup, .charsheet tt, .charsheet var, .charsheetb, .charsheet u, .charsheet i, .charsheet center, .charsheet
dl, .charsheet dt, .charsheet dd, .charsheet ol, .charsheet ul, .charsheet li, .charsheet fieldset, .charsheet form, .charsheet label, .charsheet legend, .charsheet table, .charsheet caption, .charsheet tbody, .charsheet tfoot, .charsheet thead, .charsheet tr, .charsheet th, .charsheet td, .charsheet
article, .charsheet aside, .charsheet canvas, .charsheet details, .charsheet embed, .charsheet figure, .charsheet figcaption, .charsheet footer, .charsheet header, .charsheet hgroup, .charsheetmenu, .charsheet nav, .charsheet output, .charsheet ruby, .charsheet section, .charsheet summary, .charsheet time, .charsheet mark, .charsheet audio, .charsheet video { 
    margin: 0; padding: 0; border: 0; font: inherit; vertical-align: baseline; outline: 0;
}
.charsheet ol, .charsheet ul { list-style: none; }
.charsheet blockquote, .charsheet q { quotes: none; }
.charsheet blockquote:before, .charsheet blockquote:after, .charsheet q:before, .charsheet q:after { content: ''; content: none; }
.charsheet table { border-collapse: collapse; border-spacing: 0;}
.charsheet .sheet-darkmode .sheetform {
    background-color: transparent!important;
}
.charsheet label {
    padding: 0;
    margin: 0;
}
.charsheet input[type=number]::-webkit-outer-spin-button {
    -webkit-appearance: none;margin: 0;
}
.charsheet input[type=number]::-webkit-inner-spin-button {
    -webkit-appearance: none;margin: 0;
}
.charsheet input, 
.charsheet input:focus, 
.charsheet input[type="checkbox"],
.charsheet input[type="checkbox"]:focus, 
.charsheet input[type="checkbox"]:checked, 
.charsheet select, 
.charsheet select:focus, 
.charsheet textarea, 
.charsheet textarea:focus, 
.charsheet button, 
.charsheet button:focus {
    outline: none;
    border-radius: 0;
}
.charsheet input[type="text"], 
.charsheet input[type="number"],
.ui-dialog .charsheet input[type=number] {
    width: 100%;
    height: 100%;
    border: none;
    margin: 0;
    padding: 0;
    text-align: center;
    background-color: transparent;
}
.charsheet ::marker  {
    color: transparent;    
}
.charsheet input[type="checkbox"] {
    cursor: pointer;
    -webkit-appearance: none;
    -moz-appearance: none;
    appearance: none;
    outline: 0;
    border: none;
    outline: none;
}
.charsheet select {
    width: 100%;
    height: 100%;
    border: none;
    padding: 0;
    margin: 0;
    background-color: transparent;
    -webkit-appearance:none; /* for chrome */
    -moz-appearance:none; /*for firefox*/ 
    appearance:none;
    text-align: center;
}
.charsheet select::-ms-expand{ 
    display:none;/*for IE10,11*/ 
}
.charsheet option {
    color: #fff;
    background-color: #000!important;
}
.charsheet ::placeholder {
    color: #747474;
}
.charsheet textarea {    
    padding: 10px;
    width: 100%;
    height: 100%;
    box-sizing: border-box;
    resize: none;
    border: none;
}

/* ROLL TEMPLATE BOX */
.sheet-rolltemplate-coc-1 .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-attack .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-1 .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack-1 .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-spell .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-rt .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-bomadness-summ .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-spell .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-spell .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.characterviewer label {
    font-weight: unset;
    font-size: unset;
    margin-bottom: 0;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult {
    background: none!important;
    border: none!important;
    font-weight: normal!important;
    padding: 0!important;
    font-size: unset!important;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullcrit {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.fullfail {
    border: none;
    font-size: unset;
}
.sheet-rolltemplate-coc-dice-roll .inlinerollresult.importantroll {
    border: none;
    font-size: unset;
}
.characterviewer label {
    font-weight: unset;
    font-size: unset;
    margin-bottom: 0;
}
/* 다이스 */ 
.ui-dialog .charsheet button[type=roll], 
.ui-dialog .charsheet button[type=compendium],
.btn,
.btn.btn-default {
    padding: 0;
    margin: 0;
    background-color: transparent;
    border: none;
    color: transparent;
    text-shadow: none;
    background-size: contain;
    box-shadow: none;
}
.charsheet .sheet-old-roll {
    width: 17px;
    height: 19px;
    background: url(https://i.imgur.com/Q4Umhoo.png) center no-repeat;
}
.charsheet .sheet-new-roll {
    width: 18px;
    height: 19px;
    background: url(https://i.imgur.com/P8pRcO3.png) center no-repeat;
}
/* RESET END */

/* FONT  */
@font-face {
    font-family: 'Pretendard-Regular';
    src: url('https://cdn.jsdelivr.net/gh/Project-Noonnu/noonfonts_2107@1.1/Pretendard-Regular.woff') format('woff');
    font-weight: 400;
    font-style: normal;
}
.charsheet p,
.charsheet span,
.charsheet input[type="text"],
.charsheet input[type="number"],
.charsheet select,
.charsheet textarea,
.charsheet option {
    font-family: 'Pretendard-Regular';
}
/* FONT END  */

/* Utility class */
.charsheet .sheet-flex {
    width: 100%;
    display: flex;
    align-items: center;
    justify-content: space-between;
}
.charsheet .sheet-flex-start {
    width: 100%;
    display: flex;
    align-items: center;
    justify-content: flex-start;
}
.charsheet .sheet-flex-end {
    width: 100%;
    display: flex;
    align-items: center;
    justify-content: flex-end;
}
.charsheet .sheet-flex-center {
    width: 100%;
    display: flex;
    align-items: center;
    justify-content: center;
}
.charsheet .sheet-flex-column {
    display: flex;
    align-items: center;
    justify-content: space-between;
    flex-direction: column;
}
.charsheet .sheet-text-right {
    text-align: right;
}
.charsheet .sheet-font-12 {
    font-size: 12px;
}
.charsheet .sheet-font-14 {
    font-size: 14px;
}
.charsheet .sheet-font-16 {
    font-size: 16px;
}
.charsheet .sheet-font-18 {
    font-size: 18px;
}
.charsheet .sheet-color-gray {
    color: #8a8a8a;
}
/* Utility class END */

/* SHHET CSS */
.charsheet .sheet-wrap {
    position: relative;
    margin: 0 auto;    
    width: 850px;
    font-family: 'Pretendard-Regular';
    color: #fff;
    padding-top: 178px;
    padding-bottom: 121px;
    background-color: #0f0e0e;
    background-image: url(https://i.imgur.com/WZ6l7Nl.png),
    url(https://i.imgur.com/4AKg8FZ.png),
    url(https://i.imgur.com/e0XSxE6.png);
    background-position: center bottom, center bottom, center top;
    background-blend-mode: screen, multiply, normal;
    background-repeat: no-repeat;
    box-sizing: border-box;
} 
.charsheet .sheet-sec01 {
    padding: 0 124px 0 91px;
    box-sizing: border-box;
}
.charsheet .sheet-health-container {
    padding: 50px 0;
    width: 385px;
    height: 325px;
    box-sizing: border-box;
}
.charsheet .sheet-sec01 input[type="text"],
.charsheet .sheet-sec01 input[type="number"],
.charsheet .sheet-sec01 select {
    color: #fff;
}
.charsheet .sheet-profile {
    width: 199px;
    height: 308px;
    text-align: center;
    color: #000;
    background: url(https://i.imgur.com/RA3402Q.png) center no-repeat;
    transform: rotate(-3.55deg);
}
.charsheet .sheet-profile input[type="text"],
.charsheet .sheet-profile input[type="number"] {
    color: #000;
}
.charsheet .sheet-portrait {
    margin: 0 auto;
    padding-top: 40px;
    width: 120px;
    height: 120px;
    border-radius: 17px;
}
.charsheet .sheet-portrait img {
    width: 120px;
    height: 120px;
    object-fit: cover;
    border-radius: 17px;
}
.charsheet .sheet-name {
    margin-top: 9px;
    margin-bottom: -1px;
}
.charsheet .sheet-profile-container {
    margin-top: 4px;
    margin-bottom: -3px;
}
.charsheet .sheet-profile-small-input {
    width: 40px;
}
.charsheet .sheet-sec01-title {
    font-size: 16px;
    color: #8a8a8a;
}
.charsheet .sheet-sec01-input {
    width: 50px;
}
.charsheet .sheet-health-check {
    margin-right: 5px;
    width: 25px;
}
.charsheet .sheet-san-check {
    margin-left: 10px;
    width: 60px;
}
.charsheet .sheet-sec01 label span {
    font-size: 12px;
    color: #4e4e4e;
    text-align: center;
}
.charsheet .sheet-sec01 label input[type="checkbox"] {
    display: none;
}
.charsheet .sheet-sec01 label input[type="checkbox"]:checked + span {
    color: #02ffd2;
}
.charsheet .sheet-sec01-input input[type="text"],
.charsheet .sheet-sec01-input input[type="number"],
.charsheet .sheet-sec01-input select {
    font-size: 16px;
}
.charsheet .sheet-build-input {
    width: 70px;
}
.charsheet .sheet-san-list-input input[type="text"],
.charsheet .sheet-san-list-input input[type="number"] {
    width: 30px;
    font-size: 12px;
}
.charsheet .sheet-mental {
    width: 440px;
    height: 22px;
    border-radius: 3px;
    background-color: rgba(0, 0, 0, 0.8);
}
.charsheet .sheet-roll-input {
    width: 80px;
}
.charsheet .sheet-roll-input input[type="text"], 
.charsheet .sheet-roll-input input[type="number"] {
    color: #02ffd2;
    font-size: 16px;
}
.charsheet .sheet-sec01-btn {
    margin: 0 9px;
}
.charsheet .sheet-sec02 {
    margin-top: 58px;
    padding: 0 109px;
    display: flex;
    align-items: center;
    justify-content: space-between;
}
.charsheet .sheet-sec02-container {
    display: flex;
    flex-direction: column;
    align-items: center;
}
.charsheet .sheet-sec02-title {
    font-size: 24px;
    color: #8a8a8a;
}
.charsheet .sheet-sec02-input {
    margin: 5px 0;
    width: 70px;
}
.charsheet .sheet-sec02-input input[type="text"],
.charsheet .sheet-sec02-input input[type="number"] {
    padding-top: 2px;
    font-size: 30px;
    color: #fff;
}
.charsheet .sheet-sec02-btn {
    margin-top: 5px;
}
.charsheet .sheet-sec03 {
    margin: 0 auto;
    margin-top: 60px;
    padding: 37px 0;
    width: 715px;
    background: url(https://i.imgur.com/1jst1In.png) center 21px no-repeat;
    box-shadow: inset -4px -4px rgb(82, 82, 82, 0.5), inset 3px 3px rgb(255, 255, 255, 0.13);
    background-color: #383838;
    color: #000;
    border-radius: 15px;
}
.charsheet .sheet-skill-list-container {
    position: relative;
    margin: 0 auto;
    padding-top: 115px;
    width: 680px;
    background-image: url(https://i.imgur.com/SgZGm8Y.png),
    url(https://i.imgur.com/Y3uSlfs.png),
    url(https://i.imgur.com/OJDRmt1.png);
    background-position: center 15px, center, center;
    background-repeat: no-repeat, no-repeat, no-repeat;
}
.charsheet .sheet-skill-list-container::before {
    position: absolute;
    display: block;
    content: '';
    width: 223px;
    height: 60px;
    background: url(https://i.imgur.com/vlPxr9e.png) center no-repeat;
    top: -21px;
    left: 50%;
    margin-left: -110.5px;
}
.charsheet .sheet-skill-title {
    font-size: 30px;
    text-align: center;
}
.charsheet .sheet-skill-list {
    margin-top: 12px;
    padding: 0 50px;
    display: flex;
    justify-content: space-between;
    box-sizing: border-box;
}
.charsheet .sheet-skill-container {
    padding: 5px 0;
    display: flex;
    justify-content: flex-start;
    align-items: center;
}
.charsheet .sheet-skill-label {
    width: 110px;
    font-size: 14px;
}
.charsheet .sheet-sec03 input[type="text"] {
    color: #000;    
    font-size: 14px;
}
.charsheet .sheet-skill-input[type="text"] {
    margin-right: 4px;
    color: #747474!important;   
    width: 25px;
}
.charsheet .sheet-skill-container .sheet-old-roll,
.charsheet .sheet-skill-container .sheet-new-roll {
    margin-left: 3px!important;
}
.charsheet .sheet-skill-label input[type="text"] {
    text-align: left;
}
.charsheet .repitem {
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.charsheet .sheet-sec03 .repitem {
    padding: 8px 0;
}
.charsheet .repitem .sheet-old-roll,
.charsheet .repitem .sheet-new-roll {
    margin-left: 3px!important;
}
.charsheet .repcontrol {
    margin-top: 10px;
}
.charsheet .repcontrol_add,
.charsheet .repcontrol_edit {
    padding: 5px;
    color: #fff;
    text-shadow: none;
    border-radius: 5px;
}
.charsheet .repcontrol_add {
    background: #1929ff!important;
}
.charsheet .repcontrol_edit {
    background: #02ffd2!important;
}
.charsheet .sheet-other-list {
    margin: 0 auto;
    width: 630px;
    margin-top: 20px;  
    padding-top: 20px;
    padding-bottom: 78px;
    border-top: 2px solid #000;  
    text-align: center;
    color: #434343;
    font-size: 12px;
    line-height: 1.8;
}
.charsheet .sheet-line {
    margin: 100px 0 30px 0;
}
.charsheet .sheet-combat-title {
    text-align: center;
    font-size: 36px;
    background: url(https://i.imgur.com/xGko9Lh.png) center no-repeat;
    background-clip: text;
    -webkit-background-clip: text;
    color: transparent;
    font-weight: bold;
}
.charsheet .sheet-attack-list {
    margin-top: 27px;
}
.charsheet .sheet-sec04 input[type="text"],
.charsheet .sheet-sec04 input[type="text"][disabled="true"],
.charsheet .sheet-sec04 input[type="number"],
.charsheet .sheet-sec04 input[type="number"][disabled="true"],
.charsheet .sheet-sec04 select {
    width: 100%;
    font-size: 14px;
    color: #fff;
    text-align: center;
}
.charsheet .sheet-sec04 input[type="text"]::placeholder, 
.charsheet .sheet-sec04 input[type="text"][disabled="true"]::placeholder,
.charsheet .sheet-sec04 input[type="number"]::placeholder,
.charsheet .sheet-sec04 input[type="number"][disabled="true"]::placeholder {
    color: #fff;
}
.charsheet .sheet-attack-list-input {    
    margin: 0 auto;
    margin-bottom: 26px;
    padding: 0 20px;
    width: 719px;
    height: 44px;
    display: flex;
    align-items: center;
    justify-content: space-between;
    background: url(https://i.imgur.com/dcEmr1k.png) center bottom no-repeat;
    box-sizing: border-box;
}
.charsheet .sheet-weapon-area {
    width: 140px;
}
.charsheet .sheet-attack-dice-area {
    width: 42px;
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.charsheet .sheet-attack-skill-area {
    width: 120px;
}
.charsheet .sheet-attack-damage-common,
.charsheet .sheet-attack-damage-db {
    width: 65px;
}
.charsheet .sheet-range-area,
.charsheet .sheet-attack-count-area,
.charsheet .sheet-ammo-area,
.charsheet .sheet-malf-area {
    width: 50px;
}
.charsheet .sheet-sec04 .repcontrol {
    margin: 0 auto;
    width: 719px;
}
.charsheet .sheet-sec05 {
    margin: 0 auto;
    margin-top: 75px;
    width: 715px;
    box-sizing: border-box;
}
.charsheet .sheet-back-menu {
    display: flex;
    align-items: center;
    justify-content: center;
    color: #4e4e4e;
}
.charsheet .sheet-sec05-container {
    margin: 0 auto;
    margin-top: 2px;
    text-align: center;
    font-size: 14px;
    border-radius: 5px;
    box-sizing: border-box;
}
.charsheet .sheet-sec05-container label {
    margin: 0 10px;
    width: unset;
    display: inline;
    text-align: center;
    font-size: 18px;
    color: #4e4e4e;
}
.charsheet .sheet-sec05-container label:hover {
    cursor: pointer;
}
.charsheet .sheet-sec05-container input[type=radio] {
    display: none;
}  
.charsheet .sheet-sec05-container input[type=radio]:checked + label {
    color: #02ffd2;
}  
.charsheet .sheet-tab-content {
    margin: 0 auto;
    margin-top: 20px;
    position: relative;
    width: 715px;
    display: none;
}
.charsheet .sheet-sec05-container input[name*=tab_control][value=memo] ~ .sheet-tab-memo,
.charsheet .sheet-sec05-container input[name*=tab_control][value=asset] ~ .sheet-tab-asset,
.charsheet .sheet-sec05-container input[name*=tab_control][value=backstory] ~ .sheet-tab-backstory {
    display: block;
}
.charsheet .sheet-backstory-title {
    font-size: 16px;
}
.charsheet .sheet-tab-memo {
    position: relative;
    height: 280px;
}
.charsheet .sheet-tab-memo textarea{
    padding: 15px!important;
}
.charsheet .sheet-sec05-container textarea {   
    font-size: 14px;
    background-color: rgba(0, 0, 0, 0.5);
    border: none;
    resize: none;
    color: #fff;
    padding: 15px;
    border-radius: 15px;
    box-sizing: border-box;
}
.charsheet .sheet-sec05-container textarea,
.charsheet .sheet-sec05-container input[type="text"] {
    color: #fff;
    font-family: 'Pretendard-Regular';
}
#sheet-content1 textarea {
    height: 300px;
}
.charsheet .sheet-sec05-container-top {
    display: flex;
    justify-content: space-between;
}
.charsheet .sheet-sec05-top {
    display: flex;
    justify-content: space-around;
}
.charsheet .sheet-equip-textarea {
    width: 300px;
    margin-top: 16px;
}
.charsheet .sheet-equip-textarea textarea{    
    width: 300px;
    height: 103px;    
    margin-bottom: 2px;
}
.charsheet .sheet-equip-textarea textarea:focus {
    outline: none;
}
.charsheet .sheet-cash_area {
    margin-bottom: 8px;
    display: flex;
    justify-content: space-between;
    align-items: center;
}
.charsheet .sheet-cashmoney_input {
    margin-top: 14px;
}
.charsheet .sheet-cash_title {
    width: 55px;
    text-align: left;
}
.charsheet .sheet-cash_area input {
    width: 240px;
    height: 30px!important;
    color: #fff;
    background-color: rgba(0, 0, 0, 0.5);
    border-radius: 5px;
}
.charsheet .sheet-asset_area {
    margin-top: 19px;
}
.charsheet .sheet-asset_title {
    text-align: left;
}
.charsheet .sheet-asset_area textarea {
    margin-top: 8px;
    width: 300px;
    height: 102px;
}
.charsheet .sheet-sec05-area {
    margin-top: 25px;
}
.charsheet .sheet-sec05-textarea {
    margin-bottom: 15px;
    display: flex;
    justify-content: space-between;
    align-items: flex-start;
}
.charsheet .sheet-backstroy_title {
    font-size: 14px;
}
.charsheet .sheet-back_area {
    margin: 0 10px;
    font-size: 16px;
}
.charsheet .sheet-back_area textarea {
    margin-top: 10px;
    width: 330px;
    height: 85px;
}
/* SHEET CSS END */

/* ROLL TEMPLATE */
.sheet-rolltemplate-coc,
.sheet-rolltemplate-coc-attack,
.sheet-rolltemplate-coc-1,
.sheet-rolltemplate-coc-attack-1 {
    padding: 15px 0;
    width: 240px;
    font-family: 'Pretendard-Regular';
    text-align: center;
}
.sheet-rolltemplate-coc-1 .sheet-result-top-container,
.sheet-rolltemplate-coc-attack-1 .sheet-result-top-container,
.sheet-rolltemplate-coc .sheet-result-top-container,
.sheet-rolltemplate-coc-attack .sheet-result-top-container {
    position: relative;
    width: 255px;
    height: 208px;
    display: flex;
    align-items: center;
    justify-content: center;
    flex-direction: column;
    background: url(https://i.imgur.com/xTsbScf.png) center no-repeat;
}
.sheet-rolltemplate-coc-1 .sheet-caption,
.sheet-rolltemplate-coc-attack-1 .sheet-caption,
.sheet-rolltemplate-coc .sheet-caption,
.sheet-rolltemplate-coc-attack .sheet-caption {
    padding-top: 11px;
    font-size: 18px;
    color: #000;
}
.sheet-rolltemplate-coc-1 .sheet-result-status,
.sheet-rolltemplate-coc-attack-1 .sheet-result-status,
.sheet-rolltemplate-coc .sheet-result-status,
.sheet-rolltemplate-coc-attack .sheet-result-status {
    margin-top: 1px;
    font-size: 12px;
    color: #9d9d9d;
}
.sheet-rolltemplate-coc-1 .sheet-rollresult,
.sheet-rolltemplate-coc-attack-1 .sheet-rollresult,
.sheet-rolltemplate-coc .sheet-rollresult,
.sheet-rolltemplate-coc-attack .sheet-rollresult {
    margin: 13px 0;
    font-size: 30px;
    color: #1929ff;
}
.sheet-rolltemplate-coc-1 .sheet-result-title,
.sheet-rolltemplate-coc-attack-1 .sheet-result-title,
.sheet-rolltemplate-coc .sheet-result-title,
.sheet-rolltemplate-coc-attack .sheet-result-title {
    font-size: 18px;
    color: #515151;
}
.sheet-rolltemplate-coc-attack-1 .sheet-damage_status,
.sheet-rolltemplate-coc-attack .sheet-damage_status {
    margin-bottom: -15px;
    font-size: 12px;
    color: #d10000;
}
.sheet-rolltemplate-coc .sheet-bonus-result-title_container,
.sheet-rolltemplate-coc-attack .sheet-bonus-result-title_container {
    position: relative;
    margin-top: -17px;
    display: flex;
    padding-top: 13px;
    justify-content: center;
    align-items: flex-start;
    width: 246px;
    height: 78px;
    background: url(https://imgsrv.roll20.net/?src=https%3A//i.imgur.com/DmPjKML.png) center no-repeat;
    box-sizing: border-box;
    z-index: 2;
}
.sheet-rolltemplate-coc .sheet-bonus-result-title,
.sheet-rolltemplate-coc-attack .sheet-bonus-result-title {
    margin: 0 3px;
    display: flex;
    align-items: center;
    text-align: center;
    flex-direction: column;
    justify-content: center;
    width: 40px;
    line-height: 1.3;
}
.sheet-rolltemplate-coc .sheet-dice-number,
.sheet-rolltemplate-coc-attack .sheet-dice-number {
    width: 20px;
    font-size: 14px;
    color: #1929ff;
}
.sheet-rolltemplate-coc .sheet-bonus-result,
.sheet-rolltemplate-coc-attack .sheet-bonus-result {
    margin-top: 1px;
    font-size: 12px;
    color: #787878;
    display: flex;
    align-items: center;
    justify-content: center;
    height: 30px;
}
.sheet-rolltemplate-coc-dice-roll {
    padding: 15px 0;
}
.sheet-rolltemplate-coc-dice-roll .sheet-dice-container {
    width: 246px;
    height: 78px;
    text-align: center;
    font-family: 'Pretendard-Regular';
    background: url(https://imgsrv.roll20.net/?src=https%3A//i.imgur.com/DmPjKML.png) center no-repeat;
    box-sizing: border-box;
}
.sheet-rolltemplate-coc-dice-roll .sheet-caption {
    padding-top: 16px;
    font-size: 14px;
    color: #787878;
}
.sheet-rolltemplate-coc-dice-roll .sheet-rollresult {
    margin-top: 7px;
    font-size: 30px;
    color: #1929ff;
}
.sheet-rolltemplate-coc-bomadness-rt,
.sheet-rolltemplate-coc-bomadness-summ {
    padding: 15px 0;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-container,
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-container {
    position: relative;
    padding: 0 25px;
    padding-top: 32px;
    width: 240px;
    height: 318px;
    text-align: center;
    font-family: 'Pretendard-Regular';
    color: #fff;
    background: url(https://i.imgur.com/IXmh3HI.png) center top no-repeat;
    box-sizing: border-box;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness,
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness {
    font-size: 14px;
    color: #828282;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-list,
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-list {
    position: relative;
    margin-top: 4px;
    font-size: 18px;
    background: url(https://i.imgur.com/Lztvb9J.png) center no-repeat;
    background-clip: text;
    -webkit-background-clip: text;
    background-blend-mode: multiply;
    color: transparent;
    z-index: 3;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-list-bg,
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-list-bg {
    position: relative;
    margin-top: -17px;
    font-size: 18px;
    color: #fff;
    z-index: 2;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-madness-round {
    margin-top: 12px;
    font-size: 14px;
    color: #1929ff;
}
.sheet-rolltemplate-coc-bomadness-rt .sheet-bomadness-desc,
.sheet-rolltemplate-coc-bomadness-summ .sheet-bomadness-desc {
    margin-top: 15px;
    font-size: 12px;
    line-height: 1.5;
    text-align: justify;
}
/* ROLL TEMPLATE END */